Color Light & Scene Manager Card - manage native HA Scenes and MUCH MORE

Color Light & Scene Manager

A Home Assistant Dashboard custom card for controlling colored lights (color / temperature / RGB / RGBWW) in real time and authoring Home Assistant scenes — with mode-driven preset buttons, reusable fixture profiles, live-linked color entities, per-light send-method tuning, and a full visual editor.

Current build: v2026.08.29.174


Requirements

The card works on its own for buttons, sliders, and scenes. Two features build on the Color helper integration (the color domain) by @kkilchrist: Color Entities (a button following a shared, live color) and exact color round-trip.

Not using Color Entities? The integration is optional — buttons with an inline Custom Color/Temperature need nothing extra.


Concepts

  • Default Entities — an optional shared pool of light.* entities. Each button/section can include this pool live and/or add its own lights. It’s also the reference set the card glow / header icon can follow, and where per-light Send Methods are configured. It can be left empty.
  • Buttonssingle-purpose: each has a Mode that decides the one thing it does — Light Off, Fixture Profile, Scene, Custom Temperature, or Custom Color. To combine actions, build a Scene and use a Scene-mode button.
  • Fixture Profiles — reusable “looks” (color/temperature + brightness/transition/effect) stored in a shared library; a Fixture Profile button references one.
  • Color Entitiescolor.* helper entities that store a color/brightness; a linked button holds no color of its own and applies the entity’s value live.
  • Scenes — real Home Assistant scene.* entities, authored in the card’s Scene Manager and usable anywhere in HA.

Options at a glance

Every option below is fully point-and-click in the visual editor.

Live card (control)

  • Mode-driven preset buttons — Light Off · Fixture Profile · Scene · Custom Temperature · Custom Color. Each button does exactly one thing.
  • Per-button targeting — combine the live Default Entities pool with a button’s own lights.
  • Sliders (real-time) — Brightness, Color Temperature, RGB, in independent slider sections; debounced sends with a smooth handle.
  • Color Values — a read-only readout of a light’s current RGB / Kelvin / HS / XY (plus W / CW / WW where applicable).
  • Scratchpad — a temporary, browser-local strip for stashing colors you’re experimenting with.

Scene Manager

  • Author real scene.* entities without leaving the card (via HA’s scene config API — the same one HA’s own editor uses).
  • Create by capturing the current state of chosen entities, with optional fade-in transition, name, and icon.
  • Multi-domain — lights, switches, fans, covers, climate, media players, locks, humidifiers, and input/select helpers, each with its settable attributes.
  • Edit any scene — expand to change every member’s stored values, add/remove members, edit name/icon, then Save. Activate or re-capture from the list.

Send Methods (per controller)

  • White Temperature Send Method — send a temperature as color_temp_kelvin (default) or as xy / hs / rgb / rgbw / rgbww.
  • Effect Send Method — send a color+effect together (default) or as two separate calls, for controllers that re-trigger the effect on color change.
  • Per-light overrides — set a card default, then override either method per light; the card groups service calls per resolved method so one button can drive mixed fixtures correctly.

Card & button appearance

  • Grouped editor: Card Builder (layout, appearance, dividers, scratchpad), Section Builder (Buttons, Sliders, Color Values), and Entities, Scenes & Profiles.
  • Button styling — solid / tinted, border, glow, size, icon, per-mode default icons, optional per-button custom color with a “copy from another button” picker.
  • Icon fields assume mdi: — type a bare name (lightbulb) and it resolves to mdi:lightbulb; prefixed icons (si:, custom sets) are left as-is.
  • Card title, icon, collapsible header, background, per-side border, glow, and drop shadow.
  • Glow & header icon color can follow the light’s live color, the last-pressed button’s color, or a fixed color.
  • Header Rules — state-driven header styling; see Libraries below.
  • Frame Styles — reusable borders/glow/shadow/background bundles for the card and sections; see Libraries below.
  • Linkage badges on each button (Color Entity / Fixture Profile / Scene) and per-light color-mode chips.

Libraries

Both this card and the Easy Entity Styler card share the same two style libraries, stored in Home Assistant’s built-in frontend key/value store — no add-on or custom integration required. A style you save in one place is available to every card of either type on the instance, and edits propagate live.

  • Scope is system-wide. Libraries are shared across all users of the instance (Dashboard editing is admin-only, so there’s a single shared author). There is no per-user scope.
  • Built-In styles are read-only. Each library ships with a set of Built-In examples you can’t overwrite; duplicate one to create an editable copy.
  • Edit once, updates everywhere. A card references a library entry by name; editing that entry updates every card using it, live — no reload.
  • Portable. Any entry can be exported as text and imported on another system to share a style with someone else.

Frame Styles

Named, reusable frame bundles — borders, glow, shadow, background, and per-side edge lines. Each style is sparse (it stores only the properties you set), so you can layer an ordered list on a section or the whole card and the last one wins per property. Styles can be conditional — applied only when an entity is in a given state.

Storage key: ltek_frame_library

Header Rules

Named, reusable, state-driven header styling. A rule set is an ordered list of rules (a condition → the outputs it sets) plus optional defaults. Outputs can set the header’s icon color, icon glyph, text color, icon size, text size, and a secondary text line driven by an entity value. Outputs are sparse — anything left “Not set” defers to the card’s own header look — and revert automatically when a rule stops matching. Apply a set to the card title and/or to any section.

Storage key: ltek_header_library

Fixture Profile Library (this card only)

Reusable light “looks” — color or temperature plus brightness, transition, and effect — created and edited in Entities, Scenes & Profiles → Fixture Profile Library. A Fixture Profile button references one by its internal slug (which stays fixed across renames, so links never break); editing the profile updates every referencing button live. Shared across all Color Light & Scene Manager cards on the instance via the same frontend store.


Notes & limitations

  • Effects run on the bulb’s firmware. The card only sends the effect name from a light’s effect_list; it can’t set effect speed/intensity, and many effects override the button’s color.
  • A linked button stores no color — deleting its Color Entity leaves it applying no color until relinked or given an inline color.
  • Scratchpad colors are browser-local and not synced across devices.
  • Fixture Profile slugs are internal — a profile isn’t an entity and can’t be used from automations/scripts.

Installation

  1. Copy color-light-manager-card.js into your Home Assistant config/www/ folder.
  2. Add it as a Dashboard resource:
    • Settings → Dashboards → ⋮ → Resources → Add Resource
    • URL: /local/color-light-manager-card.js · Type: JavaScript Module
  3. Hard-refresh the browser (Ctrl/Cmd+Shift+R). Confirm the console shows the loaded version.
  4. Add the card to a dashboard: Add Card → Custom: Color Light & Scene Manager (or type: custom:color-light-manager-card).

Version

Build number format: v<year>.<month>.<day>.<increment> — the trailing increment is a monotonic counter that never resets. It’s defined once at the top of color-light-manager-card.js (BUILD_NUMBER) and shown in the editor header and browser console on load.

Credits

editor example live

HUGE update… added multiple System Shared Libraries and mucho mucho more.

This might be the first & only visual based Home Assistant Scene Editor

You can do some really coo stuff with this in just a few clicks… even faster than asking AI!