Because those are only working with switches and button, I tried to change the entity from light to switch. That initself is working. It shows up as a switch and can be turned on/off.
But I can´t get the blueprint to work. I get timeout error. I tried with other buttons but nope.
The blueprint is timing out, which means it’s waiting for a consecutive ‘click’ but not receiving it in time.
In essence: you’re not clicking fast enough.
Try setting the Time between clicks to 1 second and adjust up or down from there.
The error that you’re getting is due to the timer starting and listening to the ‘clicks’, but timing out.
I’m starting to think that it’s not working because every state change of the switch is counted as a ‘click’. So when you click your switch twice, it’s actually turning ‘on’ and ‘off’ twice, so 4 counts in total.
Could you try setting the blueprint to 3 or 4?
Tried that too but nope. I am starting to think, maybe it´s the integration that is perhaps setup in some other way, not triggering it correctly?
Once again, I have via the helper added so that the light is a switch (too) and when I press that in the UI, it seems to work correctly (ie it turn off and on)