Entities are not showing. Matrix keypad with rmt led strip

I’ve tried everything I can think of. Attempting to make a bedside keyboard to turn on and off lights with LED indicators. So far I cannot get any entity to show up other than firmware.

esphome:
  name: 10-pad
  friendly_name: 10Pad

esp32:
  board: wemos_d1_mini32

# Enable logging
logger:

# Enable Home Assistant API
api:
  encryption:
    key: "***********************************"

ota:
  - platform: esphome
    password: "********************************"

wifi:
  ssid: !secret wifi_ssid
  password: !secret wifi_password

  # Enable fallback hotspot (captive portal) in case wifi connection fails
  ap:
    ssid: "10-Pad Fallback Hotspot"
    password: "**********"

captive_portal:
    
matrix_keypad:
  id: mykeypad
  rows:
    - pin: GPIO3
    - pin: GPIO1

  columns:
    - pin: GPIO0
    - pin: GPIO4
    - pin: GPIO5
    - pin: GPIO2
    - pin: GPIO14
  keys: "123456789A"
  has_diodes: false

  on_key:
    - lambda: ESP_LOGI("KEY", "key %d pressed", x);

binary_sensor:
- platform: matrix_keypad
  id: key1
  key: 1
  icon: mdi:button-pointer
  name: "Key1"
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key2"
  id: key2
  key: 2
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key3"
  id: key3
  key: 3
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key4"
  id: key4
  key: 4
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key5"
  id: key5
  key: 5
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key6"
  id: key6
  key: 6
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key7"
  id: key7
  key: 7
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key8"
  id: key8
  key: 8
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key9"
  id: key9
  key: 9
- platform: matrix_keypad
  icon: mdi:button-pointer
  name: "Key10"
  id: keyA
  key: A
  
  

light:
  - platform: esp32_rmt_led_strip
    chipset: WS2812
    rgb_order: GRB
    pin: 13
    num_leds: 10
    rmt_channel: 3
    id: p10_rgb_led
    name: 10P RGB LED
    effects:
      - random:
      - flicker:
      - addressable_rainbow:
      - strobe:
      - flicker:
          name: Broad Flicker
          alpha: 95%
          intensity: 10%
      - addressable_rainbow:
          name: Fast Rainbow
          speed: 50
  - platform: partition
    name: "10P LED 1"
    id: led_1
    segments:
      - id: p10_rgb_led
        from: 0
        to: 0
  - platform: partition
    name: "10P LED 2"
    id: led_2
    segments:
      - id: p10_rgb_led
        from: 1
        to: 1
  - platform: partition
    name: "10P LED 3"
    id: led_3
    segments:
      - id: p10_rgb_led
        from: 2
        to: 2
  - platform: partition
    name: "10P LED 4"
    id: led_4
    segments:
      - id: p10_rgb_led
        from: 3
        to: 3
  - platform: partition
    name: "10P LED 5"
    id: led_5
    segments:
      - id: p10_rgb_led
        from: 4
        to: 4
  - platform: partition
    name: "10P LED 6"
    id: led_6
    segments:
      - id: p10_rgb_led
        from: 5
        to: 5
  - platform: partition
    name: "10P LED 7"
    id: led_7
    segments:
      - id: p10_rgb_led
        from: 6
        to: 6
  - platform: partition
    name: "10P LED 8"
    id: led_8
    segments:
      - id: p10_rgb_led
        from: 7
        to: 7
  - platform: partition
    name: "10P LED 9"
    id: led_9
    segments:
      - id: p10_rgb_led
        from: 8
        to: 8
  - platform: partition
    name: "10P LED 10"
    id: led_10
    segments:
      - id: p10_rgb_led
        from: 9
        to: 9
  

By “show up” I assume you mean in Home Assistant?

First off - try deleting from the integration (NOT from Builder) and re-adding.

If that doesn’t help, post your ESPHome logs.

Correct, from ESP Home
I’ll get the logs

Issue corrected.
In builder I started the project with 8266, then ESP32 RMT LED Strip required ESP32. I changed at the top the to esp32 with board d1 mini, however the compilation still showed 8266 when building.
Fix was to delete the project and start with esp32. This showed me the code was good, but the chip was incorrect.
Deleted and started with 8266 with board d1 mini and change the lighting to NeoPixel. all entities loaded.
Thanks for the help.