Chykan
(Hunter)
April 24, 2025, 10:14am
1682
Accroding to the docs it should be
type: custom:stack-in-card
keep:
box_shadow: false
cards:
- type: custom:mushroom-climate-card
entity: climate.wireless_temperature_sensor_x
hvac_modes:
- heat
- cool
show_temperature_control: true
layout: horizontal
name: Tado Ground Floor
icon: mdi:thermostat
double_tap_action:
action: more-info
- type: custom:stack-in-card
cards:
- type: grid
square: false
columns: 2
cards:
- type: custom:mushroom-entity-card
entity: sensor.wireless_temperature_sensor_x_temperature
primary_info: state
secondary_info: name
name: Temperature
icon_color: green
- type: custom:mushroom-entity-card
entity: sensor.wireless_temperature_sensor_x_humidity
primary_info: state
secondary_info: name
name: Humidity
icon_color: blue
- type: custom:mini-graph-card
entities:
- entity: sensor.wireless_temperature_sensor_x_temperature
name: Temperature
color: "#00bb33"
- entity: sensor.wireless_temperature_sensor_x_humidity
name: Humidity
color: "#2196f3"
y_axis: secondary
hours_to_show: 24
line_width: 3
font_size: 50
animate: true
show:
name: false
icon: false
labels: true
state: false
legend: false
fill: fade
Also just try changing you theme for interest sake. Click on your profile icon just below the notification bell.
Stack In Card has not been maintained since 2020.
If that does not work you may want to try lovelace-layout-card
Layout-card
If needed, any layout can also be used inside a lovelace-card by using layout-card:
type: custom:layout-card layout_type: custom:masonry-layout layout: width: 300 max_cols: 10 cards: ā¦
Layout-card will take its cards and place them within itself according to the specified layout.
layout: takes the same options as is the view configuration for a layout.
NOTE: Please be aware that layout-card is itself a CARD, and cannot be wider than any other cards in the same view.
All cards you specify within it must fit inside this same width.
Thus layout-card is of limited use except in panel mode .
NOTE 2: The ādefaultā layout option for layout-card (which youāll see if youāre using the GUI lovelace editor) uses the default layout engine of lovelace. Itās basically the same as the Horizontal layout, but without any options, without being able to hide cards and with the number of columns based on the width of the window rather than the layout-card.
I donāt recommend using it, but itās there .
N0_Klu3
April 24, 2025, 10:24am
1683
If I run Mushroom Shadow theme, the lines disappear
Ultimately I was trying to keep my install clean and as default as possible.
Let me try your code, and thank you so much!
Iāll report back shortly
EDIT Using your code and no theme shows the lines again
1 Like
Chykan
(Hunter)
April 24, 2025, 10:33am
1684
Good to hear. I agree with keeping as default as possible.
To achieve this in default Home Assistant Cards.
Chykan
(Hunter)
April 24, 2025, 10:35am
1685
I would suggest Stack-In card is broken.
lsitges
(Lsitges)
April 25, 2025, 11:04am
1686
Hi! Thanks a lot all of those who had contributed with your ideas for my dashboard.
Right now Iām strugelling to make a card that shows my WiFi Deco with the information of coneccted users (total, WiFi and Wired) and the up & down speed.
What I want itās to put at the right side of the mushroom-template-card (inside the card) bowth entities (sensor.sotano_up & sensor.sotano_down) .
How do you suggest to do it?
My actual template card looks like this:
Thanks in advanced
code
type: horizontal-stack
cards:
type: custom:mushroom-template-card
primary: Sótano
secondary: >
{{ states(āsensor.clientes_sotano_totalesā) }} | {{
states(āsensor.clientes_sotano_wifiā) }} | {{
states(āsensor.clientes_sotano_cableā) }}
icon: >-
{% if state_attr(ādevice_tracker.sotano_decoā, āinternet_onlineā) %}
mdi:router-wireless {% else %} mdi:router-wireless-off {% endif %}
entity: device_tracker.sotano_deco
icon_color: >-
{% if state_attr(ādevice_tracker.sotano_decoā, āinternet_onlineā) %} green
{% else %} red {% endif %} badge_icon: āā
type: vertical-stack
cards:
type: custom:mushroom-chips-card
chips:
type: entity
entity: sensor.sotano_up
icon: mdi:upload
type: custom:mushroom-chips-card
chips:
type: entity
entity: sensor.sotano_down
icon: mdi:download
Artemka00
(Artem)
April 26, 2025, 9:21pm
1687
Hi everyone. I need some help with the room card, specifically with the fan animation. When the fan is turned on, it should light up and start spinning. Please help me out.
> - type: custom:vertical-stack-in-card
cards:
- type: custom:mushroom-template-card
icon: mdi:shower-head
icon_color: |-
{% if is_state('switch.svet_i_ventiliatsiia_tualet_right', 'on') %}
#FFFF99
{% endif %}
{% if is_state('switch.svet_i_ventiliatsiia_tualet_right', 'off') %}
grey
{% endif %}
primary: ŠŠ°Š½Š½Š°Ń
layout: horizontal
card_mod:
style:
mushroom-state-info$: |
.primary {
font-size: 16px !important;
position: relative;
top: -49px;
left: -125px;
overflow: visible !important;
}
.secondary {
position: relative;
overflow: visible !important;
top: -42px;
left: -125px;
}
mushroom-shape-icon$: |
.shape {
position: relative;
left: -45px;
top: 100px;
}
.: |
ha-state-icon {
--icon-symbol-size: 70px;
padding-right: 10px;
padding-left: 0px;
padding-bottom: 20px;
height: 85px;
width: 35px;
}
ha-card {
--primary-text-color: rgb(183,181,174, 0.5);
--secondary-text-color: rgba(183,181,174, 0.3) !important;;
background: none;
}
:host {
--mush-icon-size: 126px;
}
- type: custom:mushroom-chips-card
chips:
- type: template
entity: switch.svet_i_ventiliatsiia_tualet_right
tap_action:
action: toggle
icon: mdi:lightbulb
hold_action:
action: more-info
icon_color: |-
{% if is_state(entity, 'on') %}
amber
{% else %}
light-grey
{% endif %}
double_tap_action:
action: none
card_mod:
style: |
ha-card {
--icon-size: 32px;
width: 60px;
margin-left: 65%;
top: -140px;
background: none;
}
- type: template
primary: none
icon_color: |-
{% if is_state(entity, 'on') %}
green
{%else%}
light-grey
{% endif %}
icon: mdi:fan
secondary: none
entity: switch.svet_i_ventiliatsiia_tualet_left
card_mod:
style: |
ha-card {
--icon-size: 32px;
width: 60px;
margin-left: 65%;
top: -140px;
background: none;
}
card_mod:
style: |
ha-card {
height: 50px !important;
width: 66px;
margin-left: 60%;
background: none !important;
--chip-border-width: 0;
}
mushroom-template-chip:nth-child(2)$: |
ha-state-icon {
{% if 'on' in states('switch.svet_i_ventiliatsiia_tualet_left') %}
animation: spin 1s linear infinite;
{% endif %}
}
@keyframes spin {
100% {transform: rotate(360deg);}
}
mase
April 28, 2025, 7:34pm
1688
hey guys,
anyone knows how to get more then one badge-icon on the template-card? so, on the top left and bottom on the icon. i know it“s posted somewhere in the thread, but i can“t find it.
Mar1us
(Mar1us)
April 29, 2025, 6:32am
1689
and mase something like:
card_mod:
style: |
mushroom-badge-icon:after {
content: "1";
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: rgb(var(--rgb-orange));
color: var(--card-background-color);
font-weight: bolder;
border-radius: 50%;
top: 180%;
width: 100%;
height: 100%;
font-size: 0.8em;
}
mushroom-badge-icon:before {
content: "2";
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: rgb(var(--rgb-orange));
color: var(--card-background-color);
font-weight: bolder;
border-radius: 50%;
top: 0%;
right: 180%;
width: 100%;
height: 100%;
font-size: 0.8em;
}
1 Like
pafftis1
(Pafftis)
May 10, 2025, 7:20pm
1690
Hello everyone. I have made a menu on each page. Thanks to the button in the middle (red) I can hide and open the sidebar, is there any way to make the āedit pageā button? I circled it in blue.
Are we no longer able to display shadow on chip cards?
type: custom:stack-in-card
cards:
- type: custom:layout-card
layout_type: masonry
layout: {}
cards:
- type: custom:mushroom-chips-card
chips:
- type: alarm-control-panel
entity: alarm_control_panel.alarme
content_info: none
name: Alarm
card_mod:
style: |
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background: rgba(var(--mush-rgb-black)) !important;
--chip-box-shadow:0px 4px 5px -3px rgba(0,0,0,0.75);
}
- type: template
entity: lock.fechadura
icon: |
{% set state=states(entity) %} {% if state=='locked' %}
mdi:lock
{% elif state=='unlocked' %}
mdi:lock-open-variant
{% else %}
grey
{% endif %}
tap_action:
action: more-info
icon_color: |
{% set state=states(entity) %} {% if state=='locked' %}
green
{% elif state=='unlocked' %}
red
{% else %}
grey
{% endif %}
card_mod:
style: |
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background: rgba(var(--mush-rgb-black)) !important;
--chip-box-shadow:0px 4px 5px -3px rgba(0,0,0,0.75);
}
Hi all,
Iāve taken the āvroomā animation from the previous part of this topic and adopted it to the current syntax.
this was the old example:
as you can see the car ādrivesā behind the circle
am I missing something on the clip path?
Iāve adopted to code from icon-animation to animation:
the āanimationā part works perfectly but the car seems to drive outside the circle,
type: custom:mushroom-template-card
icon: mdi:robot-mower
entity: lawn_mower.grassie
primary: Robotmaaier
secondary: ""
layout: vertical
card_mod:
style: |
ha-state-icon {
animation: vroom 2s ease-in-out infinite;
}
.shape {
clip-path: inset(0 0 0 0);
}
@keyframes vroom {
49% { opacity: 1; }
50% { transform: translate(32px); opacity: 0; }
51% { transform: translate(-32px); opacity: 0; }
52% { opacity: 1; }
}
anyone got some ideas how to get this to work nicely again
Hi,
This feels like a really common question but Iāve spent quite a while searching and failing to find an answer - apologies in advance if my search skills are the problem here!
I want to create a mushroom ābuttonā card that triggers an action. Iāve done the below:
type: custom:mushroom-template-card
primary: It's lunchtime!
icon: mdi:bullhorn
tap_action:
action: perform-action
perform_action: script.announce_message_to_alexa_devices
data:
announcement: It is lunchtime, come to the kitchen now.
target: {}
secondary: ""
double_tap_action:
action: none
hold_action:
action: none
Is there a simple way of having this animate to look like itās being pushed? (e.g. as per the standard lovelace button card). Either a brief change of the icon colour or some formatting of the overall shape to look like itās being pressed? At the moment thereās no visual feedback that the cardās been pressed successfully.
Cheers,
Bern
rallye
May 17, 2025, 5:11pm
1695
I love the animated icons and I tried to modify the (changed) to my needs: if device is on - animation on. If the device is off - no animation. I tried this way:
type: custom:mushroom-entity-card
entity: switch.464040536436002816_bsh_common_setting_powerstate
name: WƤschetrockner
icon: mdi:tumble-dryer
tap_action:
action: toggle
hold_action:
action: none
double_tap_action:
action: none
grid_options:
columns: 12
rows: 1
card_mod:
style: |
{{% if switch.464040536436002816_bsh_common_setting_powerstate, 'on') %}
ha-state-icon {
animation: shake 400ms ease-in-out infinite, drum 1s infinite;
transform-origin: 50% 65%;
}
@keyframes shake {
0%, 100% { transform: rotate(4deg); }
50% { transform: rotate(-4deg); }
}
@keyframes drum {
50% { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
}
{% else %}
{% endif %}
however, the expected animation on/off did not happen. Iām not an expert - however, maybe someone can tell me if this is possible at all - and if so: what am I doing wrong?
dbius
May 17, 2025, 10:02pm
1696
Try this:
card_mod:
style: |
ha-state-icon {
{% if is_state('switch.464040536436002816_bsh_common_setting_powerstate', 'on') %}
animation: shake 400ms ease-in-out infinite, drum 1s infinite;
transform-origin: 50% 65%;
{% endif %}
}
@keyframes shake {
0%, 100% { transform: rotate(4deg); }
50% { transform: rotate(-4deg); }
}
@keyframes drum {
50% { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
}
1 Like
rallye
May 19, 2025, 6:12am
1697
Thank you! Works as desired!!
1 Like
Hi all! Iām fairly new to HA and am just getting into deeper customization. Iām currently using a Mushroom fan card for my Govee Tower Fan. Itās able to turn it on and off, but the percentage slider and oscillation donāt work. Iām mostly interested in somehow getting the oscillation toggle to work. I know that the entity id that I want to target is switch.smart_tower_fan_oscillationtoggle. Is there a way to link that entity to the entity the fan card is looking for?
This is my template for Washer state; if its state is running the washer icon shake; if its state is idle the power icon is clipping
type: custom:mushroom-template-card
entity: switch.washing
card_mod:
style:
mushroom-shape-icon$: |
.shape {
{{ '--shape-animation: ping 1.5s infinite;' if is_state('sensor.washer_operating_state', 'running') }}
}
@keyframes ping {
0% { box-shadow: 0 0 0 0 rgba(var(--rgb-orange), 0.3); }
100% { box-shadow: 0 0 3px 10px transparent; }
}
style: |
ha-state-icon {
{{ 'animation: power 1.5s infinite;' if is_state('switch.washing', 'on') }}
}
@keyframes power {
0%, 100% { clip-path: inset(0 0 0 0); }
50% { clip-path: polygon(0 0, 42% 0, 42% 58%, 58% 58%, 58% 0, 100% 0, 100% 100%, 0 100%); }
}
ha-state-icon {
{{ 'animation: shake 400ms ease-in-out infinite, drum 2s ease infinite;' if is_state('sensor.washer_operating_state', 'running') }}
transform-origin: 50% 110%;
}
@keyframes shake {
0%, 100% { transform: translate(0, 0) rotate(0); }
20% { transform: translate(0.4px, -0.4px) rotate(-4deg); }
40% { transform: translate(-0.4px, 0.4px) rotate(4deg); }
60% { transform: translate(0.4px, 0.4px) rotate(-4deg); }
80% { transform: translate(-0.4px, -0.4px) rotate(4deg); }
}
@keyframes drum {
50% { clip-path: polygon(0 0, 0 100%, 35% 100%, 34% 68%, 60% 41%, 71% 56%, 65% 74%, 47% 79%, 32% 69%, 35% 100%, 100% 100%, 100% 0); }
}
ha-card {
border: none;
}
primary: Washer
icon: >
{% set state=states('sensor.washer_operating_state') %} {% if state=='running'
%} mdi:washing-machine {% elif state=='ready' %} mdi:power {%elif
state=='paused' %} mdi:power {% endif %}
icon_color: >-
{% set state=states('switch.washing') %} {% if state=='on' %} orange {% elif
state=='off' %} grey {% endif %}
secondary: |
{% if is_state('sensor.washer_operating_state', 'running') %}
Running
{% endif %} {% if is_state('switch.washing', 'on') %}
ON
{% else %}
OFF
{% endif %}
fill_container: false
use_light_color: true
show_brightness_control: true
secondary_info: state
tap_action:
action: toggle
hold_action:
action: none
double_tap_action:
action: none
show_position_control: false
show_buttons_control: false
layout: vertical
Unfortunately your posted code is all over the place and I assume you are getting errors. Do you have a specific question?
I underlined a few issues you need to address.
1 Like
I am trying now for more than a day to adapt the background of an Icon - but I just donāt get it done - following code is my last try:
card_mod:
style: |
:host {
--mush-icon-size: 70px;
--mush-icon-border-radius: 50%;
} ha-state-icon {
--icon-symbol-size: 50px;
color: {% if is_state('[[card_entity]]', 'on') %} var(--orange) {% else %} var(--contrast10) {% endif %} !important;
--shape-color: orange !important;
display: flex;
align-items: center;
justify-content: center;
} mushroom-shape-icon$: |
.shape {
--shape-color: blue !important;
}
ha-card {
padding-top: 10px !important;
padding-left: 10px !important;
padding-bottom: 0px !important;
display: flex;
align-items: flex-start;
justify-content: flex-start;
}
I am trying to simply add a colour to the background of the mushroom-icon and based on various postings I have read it should be this part:
mushroom-shape-icon$: |
.shape {
--shape-color: blue !important;
}
However, it does not work - what am I doing wrong?
Thanks for any help!