Mushroom Cards - Build a beautiful dashboard easily 🍄

Like a fan maybe?

Trying to figure out how to use an entity_picture as the icon in a template card… is this possible? When I try to use the attribute as a value for the icon I just get a gray icon. Thanks!

so am I writing this
{% if is_state(‘ENTITY HERE’, ‘STATE HERE’) %}
CHOOSE HERE

Everytime I need to change something for the same card? one for icon change, one for icon color chnage, and one for text change like door is locked to door is unlocked for example.

Also i’m getting missed comma between flow collection entries on my first “IF” line

I actually just got everything to work. Thank you so much for the reply. My brain hurts from trying to figure this out the last few days. lol

Thanks but that causes the whole chip to animate
Animation
and I’m only interested in the animation of the icon, without losing text information

1 Like

What it ‘animation’ for you? The code I linked to of course let’s the fan icon rotate. So what should your battery do?

Maybe have a look at this:

this is wonderfully hilarious

1 Like

Hi James, would you be able to share your code, I’m trying to do the exact same thing as you with a Schlage deadbolt, and changing the text and icon color based on locked or unlocked state.

I’ve been trying to do it with following code:

{% if is_state('ENTITY HERE', 'STATE HERE') %}
  CHOOSE HERE          
{% elif is_state('ENTITY HERE', 'STATE HERE') %}
  CHOOSE HERE

Unfortunately I’m not getting the icon color to change - checked all indentations and such, no error in the code…

simple light card:

type: custom:vertical-stack-in-card
mode: vertical
cards:
  - type: custom:mushroom-template-card
    primary: Entree
    icon: phu:panel-frontdoor-open
    icon_color: purple
    layout: horizontal
    entity: light.groep_entree
    tap_action:
      action: navigate
      navigation_path: achter-kamer
  - type: custom:vertical-stack-in-card
    horizontal: true
    cards:
      - type: custom:mushroom-template-card
        entity: light.buitenlamp
        layout: vertical
        icon: |-
          {% if is_state('light.buitenlamp', 'on') %}
            mdi:coach-lamp
          {% else %}
            mdi:coach-lamp
          {% endif %}
        icon_color: |-
          {% if is_state('light.buitenlamp', 'on') %}
            yellow
          {% else %}
            #6f6f6f
          {% endif %}

trying to build a camera card, base card from frigate and button chips on the bottom

2022-06-07 20_51_06-Overzicht – Home Assistant and 3 more pages - Personal - Microsoft​ Edge

1 Like

Hi sure thing. Just an FYI, I’m using a light switch as the entity for now. The hub for my Schlage is ordered and on the way.

type: custom:mushroom-template-card
primary: Front Door
entity: light.bar
secondary: |
{% if is_state(‘light.bar’, ‘off’) %}
Door is Locked
{% else %}
Door is Unlocked
{% endif %}
icon_color: |
{% if is_state(‘light.bar’, ‘off’) %}
green
{% else %}
red
{% endif %}
icon: |
{% if is_state(‘light.bar’, ‘off’) %}
mdi:lock
{% else %}
mdi:lock-open
{% endif %}

1 Like

It does it for the fan icon too if you have it list how many fans are on.

Working through getting my dashboard built using mushroom cards and the mushroom theme. This topic has been a huge help with my learning curve. I am stumped on a couple of issues and wondering if others might have suggestions.

  1. Wondering if there is a good way to center align text on a mushroom template card?
  2. Also trying to change the color of the card based on an entity state? I have the text changing correctly with the state change using if, else. But not sure how I can change the card color based on that state?
  3. Whenever I use style: | in the template card I receive an error:
    At path: style -- Expected a value of type never, but received:
    Is this normal for when setting style in mushroom cards or do I have something wrong in my config?
    Thanks and cheers!

The Lock Card does that automatically but if you need a chip then use this.

type: template
entity: lock.door_locks
icon: |-
  {% set state=states(entity) %}
  {% if state=='locked' %}
  mdi:lock
  {% elif state=='unlocked' %}
  mdi:lock-open-variant
  {% else %}
  grey
  {% endif %}
tap_action:
  action: more-info
icon_color: |-
  {% set state=states(entity) %}
  {% if state=='locked' %}
  green
  {% elif state=='unlocked' %}
  red
  {% else %}
  grey
  {% endif %}

Thank you for that!!!

1 Like

Hi, thanks for the amazing work! I am restyling my dashboard using Mushroom Cards and it’s really great.

I wanted to ask something about the Lock Card. If the door is unlocked, there is the option to open the door and to lock the door. If the door is locked, I only have the option to unlock the door, then I need to wait and press also “open” to actually open it. Is it possible to avoid this double step? Was it meant for security reasons to avoid an accidental opening of the door?
I would rather have an “open” button when the door is locked, but the card does not allow customisation. As a workaround, I set the hold action to run a script to open the door directly, but I was wondering if customization of the card will be allowed in the future

Lovely. Glad you got what you want.

Here is my final design.

2 Likes

I liked how rhysb’s thermostat dropped down so I updated mine to have a dropdown menu to save space. Here’s the pics and code if you guys want it.



type: custom:stack-in-card
keep:
  margin: false
  box_shadow: false
  background: false
cards:
  - type: grid
    square: false
    columns: 2
    cards:
      - type: custom:mushroom-template-card
        style: |
          ha-card {
            padding-bottom: 14px !important;
          }
        primary: Thermostat
        secondary: |
          Currently: {{ state_attr('climate.thermostat', 'hvac_action') }}
        icon: |-
          {% set mode = states('climate.thermostat') %}
          {% if mode == 'off' %}
          mdi:power
          {% elif mode == 'cool' %}
          mdi:snowflake
          {% elif mode == 'heat' %}
          mdi:fire
          {% elif mode == 'heat_cool' %}
          mdi:autorenew
          {% else %}
          mdi:home-thermometer
          {% endif %}
        icon_color: |-
          {% set status = state_attr('climate.thermostat','hvac_action') %}
          {% if status == 'off' %}
          grey
          {% elif status == 'cooling' %}
          blue
          {% elif status == 'heating' %}
          red
          {% else %}
          grey
          {% endif %}
        tap_action: none
      - type: vertical-stack
        cards:
          - type: custom:simple-thermostat
            style: |
              ha-card {
                --st-spacing: 0px;
              }
              ha-card .current--value {
                color: #ffffff;
              }
              header {
                margin-bottom: 10px !important;
                padding-bottom: 0px !important;
              }
              ha-card .thermostat-trigger { 
                color: #6f6f6f;
              }
            entity: climate.thermostat
            header:
              name: false
              icon: false
            decimals: '0'
            fallback: 'Off'
            hide:
              temperature: true
              state: true
            layout:
              mode:
                names: false
                icons: false
                headings: false
              step: row
            step_size: '1'
            control:
              hvac:
                'off': false
                heat: false
                cool: false
                heat_cool: false
  - type: custom:simple-thermostat
    style: |
      ha-card {
        --st-font-size-toggle-label: 6px
        --st-spacing: 0px;
        --st-default-spacing: 0px;
        --st-mode-background: #2d2d2d;
        margin-left: 12px;
        margin-right: 12px;
      }
      ha-card .mode-item.active.off { 
        background: #363636;
        color: #9e9e9e;
      }
      ha-card .mode-item.active.cool { 
        background: #1d3447;
        color: #2196f3;
      }
      ha-card .mode-item.active.heat { 
        background: #472421;
        color: #f44336;
      }
      ha-card .mode-item.active.heat_cool { 
        background: #493516;
        color: #ff9800;
      }
      ha-card .mode-item.active { 
        background: #263926;
        color: #4caf50;
      }
      ha-card .mode-item.active:hover { 
        background: #363636;
        color: #9e9e9e;
      }
      ha-card .mode-item:hover { 
        background: #363636;
        color: #9e9e9e;
      }
      ha-card .mode-item {
        --st-spacing: 10px;
        border-radius: 10px;
      }
      ha-card .modes {
        grid-gap: 12px
      }
    entity: climate.thermostat
    header: false
    setpoints: false
    hide:
      temperature: true
      state: true
    layout:
      mode:
        headings: false
        icons: true
        names: false
      step: row
    control:
      hvac:
        'off':
          name: Power
        heat:
          name: Heat
        cool:
          name: Cool
        heat_cool:
          name: Auto
  - type: custom:mushroom-chips-card
    style: |
      ha-card {
        --chip-box-shadow: none;
        --chip-background: none;
        --chip-spacing: 0px;
        --chip-padding: 0 0.2em
      }
    alignment: justify
    chips:
      - type: template
        content: '{{state_attr(entity, ''current_temperature'')}} °F'
        entity: climate.thermostat
        icon: mdi:home-thermometer
        tap_action:
          action: more-info
        icon_color: |-
          {% set state=states(entity) %}
          {% if state=='cool' %}
          blue
          {% elif state=='heat' %}
          red
          {% else %}
          grey
          {% endif %}
        style: |
          ha-card {
            margin-left: 6px;
          }
      - type: template
        entity: climate.thermostat
        content: |
          {{ state_attr(entity, 'fan_mode') }}
        icon: mdi:fan
        icon_color: green
        tap_action: none
      - type: weather
        entity: weather.karr_daynight
        show_conditions: true
        show_temperature: false
      - type: template
        double_tap_action:
          action: none
        content: '{{ states(entity) }}% Humidity'
        entity: sensor.karr_relative_humidity
        icon: mdi:water
        icon_color: blue
        tap_action:
          action: none
        hold_action:
          action: none
      - type: template
        icon: |-
          {% if is_state(entity, 'off') %}
            mdi:chevron-down 
          {% elif is_state(entity, 'on') %}   
            mdi:chevron-up    
          {% endif %}
        tap_action:
          action: toggle
        entity: input_boolean.thermostat_dropdown
        icon_color: disabled
        style: |
          ha-card {
            --chip-icon-size: 1em
          }
  - type: conditional
    conditions:
      - entity: input_boolean.thermostat_dropdown
        state: 'on'
    card:
      type: custom:stack-in-card
      keep:
        margin: false
        box_shadow: false
        background: false
      cards:
        - type: grid
          square: false
          columns: 3
          cards:
            - type: custom:mushroom-entity-card
              entity: sensor.thermostat_air_temperature
              primary_info: state
              secondary_info: name
              name: Inside
              icon_color: green
            - type: custom:mushroom-entity-card
              entity: sensor.karr_temperature
              primary_info: state
              secondary_info: name
              name: Outside
              icon_color: blue
            - type: custom:simple-thermostat
              style: |
                ha-card {
                  --st-font-size-toggle-label: 6px
                  --st-spacing: 0px;
                  --st-default-spacing: 1.6px;
                  --st-mode-background: #2d2d2d;
                  margin-right: 12px;
                }
                ha-card .mode-item.active { 
                  background: #263926;
                  color: #4caf50;
                }
                ha-card .mode-item.active:hover { 
                  background: #363636;
                  color: #9e9e9e;
                }
                ha-card .mode-item:hover { 
                  background: #363636;
                  color: #9e9e9e;
                }
                ha-card .mode-item {
                  --st-spacing: 6px;
                  border-radius: 10px;
                }
                ha-card .modes {
                  grid-gap: 12px
                }
              entity: climate.thermostat
              header: false
              setpoints: false
              hide:
                temperature: true
                state: true
              layout:
                mode:
                  headings: false
                  icons: true
                  names: false
                step: row
              control:
                hvac:
                  'off': false
                  heat: false
                  cool: false
                  heat_cool: false
                fan:
                  Auto low:
                    name: Auto
                    icon: mdi:fan-auto
                  Low:
                    name: 'On'
                    icon: mdi:fan
        - type: custom:mini-graph-card
          entities:
            - entity: sensor.thermostat_air_temperature
              name: Inside Temperature
              color: '#4caf50'
            - entity: sensor.karr_temperature
              name: Outside Temperature
              color: '#2196f3'
              y_axis: secondary
          hours_to_show: 24
          line_width: 3
          font_size: 50
          animate: true
          show:
            name: false
            icon: false
            state: false
            legend: false
            fill: fade

18 Likes

Not sure what you are wanting to do here? Can you elaborate?

Hey Guys, hope all is well.

I love these mushroom cards and have started to play with them, but I need some help.

I have created a script that activates the motion detection on my CCTV cameras. I needed a script as there are multiple parameters that have to be activated. And a script that disarms the cameras.

I am now trying to create a button that would arm the cameras and disarm the cameras.

I used the mushroom entity card to call the arm script which it does, but the state goes back to off after the script is run. Tried the alarm card, but same thing.

Any suggestions as to how i can create a card that will:

Run the script to arm with a specific icon and colour when pressed and continue to show the status?
When pressed off to run the disarm script and change the icon and colour?

Am I overcomplicating things?