My switch node can't read the payload from my event state for my door lock

Trying to deliver a payload when my door is unlocked. The event state seems to read the status as “unlocked” correctly:


and the debug node shows the payload:


But nothing seems to be happening on the switch node:


Not sure what I’m missing here as I’ve done this before with other types of entities. Is there something special about door locks?

It might be worthwhile to put a debug node after the switch to ensure it’s actually not passing on the message, rather than something else after the switch blocking it (given the pic doesn’t show what else is there).

Try with the search function contains or regex

Check for a space after unlocked in the switch?