NSPanel_HA_Blueprint breaks after update to HA 2026.1.0

After updating to 2026.1.0, items configured in blueprint for NSPanel_HA_Blueprint seems to have broken and are showing as “Unknown entity selected”

Viewing the automation as yaml still shows the correct items -

alias: NSPanel - Living Room
description: ""
use_blueprint:
  path: NSPanel Configuration.yaml
  input:
    nspanel_name: 027f21303693df6e306e92529f4837c0
    timezone: !Redacted!
    weather_entity: !Redacted!
    home_value01_icon: ""
    climate: climate.livingroom
    qrcode_enabled: true
    qrcode_label: Guest Wifi
    qrcode_value: WIFI:S:!Redacted!;T:WPA;P:!Redacted!;;
    button_page01_label: Climate
    entity02: climate.toilet
    entity03: climate.master_bedroom
    entity04: climate.study
    entity05: climate.guest_bedroom
    entity06: climate.shower_room
    button_page02_label: Lighting - Ground Floor
    entity09: switch.sonoff_zbm5_3c_80_86_switch_5
    entity09_icon: ""
    entity10: switch.sonoff_zbm5_1c_80_86_5
    entity11: switch.sonoff_zbm5_1c_80_86_4
    button_page03_label: Lighting - First Floor
    entity17: switch.sonoff_zbm5_3c_80_86_switch
    entity18: switch.sonoff_zbm5_1c_80_86
    entity19: switch.sonoff_zbm5_1c_80_86_3
    entity21: switch.sonoff_zbm5_3c_80_86_switch_3
    utilities_enabled: false
    left_button_hold_select: Custom Action
    left_button_hold_custom_action:
      - action: automation.trigger
        metadata: {}
        data:
          skip_condition: true
        target:
          entity_id: automation.lights_on
    right_button_hold_select: Custom Action
    right_button_hold_custom_action:
      - action: automation.trigger
        metadata: {}
        data:
          skip_condition: true
        target:
          entity_id: automation.lights_off
    home_button05_icon: mdi:qrcode
    entity01: climate.kitchen
    chip01: light.boiler_control
    chip01_icon: mdi:fire
    chip01_icon_color:
      - 255
      - 0
      - 0

Im going to try reconfiguring the blueprint from scratch and see if the issue persists before reporting back. Another person as raised this issue so im presuming this will affect everyone who uses this project.

I suggest you post this in the “official” thread for that Blueprint rather than creating a new thread.

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