I’m on a mission to remove bugs from the HA instance. Here is one from this blueprint
Error evaluating condition in 'Laundry - Lights on motion': In 'condition' (item 1 of 6): In 'or' (item 9 of 9): In 'and' (item 1 of 2): In 'template' condition: UndefinedError: 'dict object' has no attribute 'entity_id'
7:21:53 AM – (WARNING) Automation
Here is the YAML for the only automation I use (testing it presently for wider implementation)
EDIT: I have just checked it here with your settings and I have no bugs. I am on Version 3.7 that will be releases soon but Version 3.6 should stop these bugs as I spent allot of time fixing them in the last release
You can now select a by-pass option to turn the lights ON when you turn the by-pass ON. This will now allow you to use the by-pass like a normal physical switch.
It is only when you turn the by-pass OFF that it will check the trigger, and if the trigger is ON it will leave or turn the lights ON. If the trigger is OFF it will turn the lights OFF. Remember when the automation turn your lights OFF you have an extra setting “By-pass Time Delay” so if you would like it to instantly turn your lights OFF you would set this to “0”. This is the same function no matter what enable option you choose.
We have also update the by-pass enable options description in the hope it will be clearer when selecting one of the three enable option.
Hi again @Blacky
I’ve been keeping an eye on this thread and keeping track of all the latest versions and features. I’m wondering if this latest release, if my understanding is correct, now allows for the scenario I asked about in April?
It sounds like it might, and allow the motion sensor, door sensor and smart switch override/bypass to combine to allow for occupancy automation with temporary bypass via smart switch?
If so, I’ll disable my current automation and give this blueprint a try Keep up the great work!
First just want to say thanks for this awesome blueprint, now, would it be possible when using a scene to run on activate, instead of choosing another scene scene to return to ie ‘scene off’, could you add the ability to use “call service - create scene” and chose the entities to that we could watch and return too, this would be so much better than a scene that could have changed since we created it (ie the colour / brightness could be controlled via another automation)
I would get errors like this a lot especially after a reboot. Version 3.6 has seemed to fix all the errors I was getting. Although errors were showing up in the log none of my automations ever failed to run properly, that I’m aware of.
Hi Scott, thanks for keeping an eye on this thread. I haven’t forgotten your suggestion as I have a 2 page word document of all my thoughts and notes on the code and the how to but there are some hurdles to get over.