So I have an action inside a blueprint that uses TTS, in this example id like to use {{ friendly_name }}. As you can see it works for the display just fine, however when it comes to TTS it announces friendly_name…
is this maybe a bug/oversight?
is this maybe a bug/oversight?
Can you post the correctly formatted yaml instead
That sounds about right.
You are probably looking for something more like
“{{youractualentityname.attributes.friendly_name}}”`
to state that attribute I’m wild guessing.
Hi,
Here’s a complex working example of TTS templating (with code fences so it is easily readable)…
Good morning.
It is {{ now().hour}} {{ now().minute }} on {{ states('sensor.date_in_text') }}.
The temperature is {{ states('sensor.ds18b20_temperature') }} outside and {{ states('sensor.bedroom_1_pir_air_temperature') }} inside.
The overnight minimum was {{ states('sensor.shed_minimum_temperature') }}.
The forecast is {{ forecast_daily['weather.home']['forecast'][0].condition }}. With a temperature of {{ forecast_daily['weather.home']['forecast'][0].temperature|round(1) }}, wind speed of {{ forecast_daily['weather.home']['forecast'][0].wind_speed|round(0) }}, and precip of {{ forecast_daily['weather.home']['forecast'][0].precipitation|round(0) }}
At {{ as_timestamp(forecast_daily['weather.home']['forecast'][0].datetime) | timestamp_custom('%H %M %A') }}
Note the use of conversions in the template functions as entities can return text, floating point numbers, enumerated states, etc.
Basically, use the Settings → Developer Tools → Template Editor to get the templates working first.