you should set the card you want to use for final display in the options section like here:
- type: custom:auto-entities
card:
type: entities
title: Multiple lights
show_empty: false
filter:
include:
- domain: light
state: 'on'
attributes:
rgb_color: '! none'
options:
type: custom:multiple-entity-row
toggle: true
secondary_info: last-changed
entities:
- entity: this.entity_id
attribute: brightness
name: Bri
unit: '%'
- entity: this.entity_id
attribute: rgb_color
name: Rgb
exclude:
- entity_id: light.party_lights
so, first set the filtering for auto-entities to find the set of entity_id’s you need, next set how you want these to be displayed.
Translated to your requirements:
- type: custom:auto-entities
card:
type: entities
title: Multiple cameras
show_empty: false
filter:
include:
- domain: camera
options:
type: custom:hui-element
card_type: picture-entity
show_state: true
show_name: true
camera_view: live
note this is an entities card, which gets populated with camera entities, and you would probably want some card_mod styling to not use a box-shadow, and some margin to fill the entities space better.
- domain: camera
options:
type: custom:hui-element # this is required for most cards to be listed in an entities cards
card_type: picture-entity
card_mod:
style: |
ha-card {
box-shadow: none;
margin: -8px -16px;
}
show_state: true
show_name: true
camera_view: live
you could also use a grid card:
- type: custom:auto-entities
card:
type: grid
title: Multiple cameras
card_param: cards
show_empty: false
filter:
include:
- domain: camera
integration: unifiprotect # filters out non cctv cams like weather etc
options:
type: custom:hui-element
card_type: picture-entity
show_state: true
show_name: true
camera_view: live
exclude:
- state: unavailable
which in my opinion is just that bit more elegant for cards like these.
note Ive also filtered the unavailable cams, which in my config are the ones that only get powered when the alarm is active
let us now what your experience is, because here, the good cards update with some flickering, while the entities card seems more stable. though still the odd flickering there. seems the constant evaluating of the states in auto-entities doesnt play nicely with the camera refresh