So if the input_boolean.disable_motionsensor_hobbyroom_automation is “off” then the lights won’t get turned on.
I was just hoping that I could send some kind of a .pushupdate(on) or so, to my input_booelan, so that the switch would be turned on. but without running the automation.
I am not sure what you say is what’s happening… what this automation does is trigger when the binary_sensor has been ‘off’ for 5 minutes, and then, checks if the input_boolean in ‘off’ , and if so, switches off these lights.
as long as we don’t know if you’ re input_boolean triggers another automation we can’t really be sure.
if that would not be the case, you could do as I suggested before, while I think that still doesn’t help you. Because it automatically enables the automation again…
maybe you’d be better of with a template switch or an input_boolean you set when watching tv.
and use an extra automation to be triggered by this input_boolean:
So if I turn on the input_boolean.disable_motionsensor_hobbyroom_automation, then my light will turn on, and of course the other way around if switched off.
So if I am sitting in my chair and someone comes into the room and triggers the Motion Sensor and leaves again, then after 5 minutes, the light will be swithed off. So that is why I created the input_boolean to prevent that.
Nice (as stated earlier I’m not that skilled here yet) but thanks for sticking and helping)!
So basically I can remove the two automations and just have this one:
did a small typo correction, but yes you could. You’d want to disable this in case of watching tv. Easiest to do that is create an extra input_boolean.watching tv, and have this automation use that as a condition:
I’m sorry - you lost me there.
I don’t understand why I should use any conditions on the switch (input_boolean).
The Input_boolean should be used for two things:
Turn the light in the Hobbyroom on and off - no matter what
Used to prevent the Motion Trigger to turn off the light (which works now as we speak in the condition block)
My Scene file:
Creates the desirec light scene, but I can’t set the input_bolean, so that means the light will change as soon as the Motion gets triggered.
Scripts file:
Either this should call the scene file and run the scene, while it first turns off the automation (input_boolean) and then when the scene is set, using delay to wait 2 seconds, turn back on the (input_boolean) automation.
You could use the condition in the automation to prevent it from kicking in and turning off the lights when watching tv.
as you already did (check the indenting errors I corrected and the condition, I always like to use template conditions because you can check these in the dev-template page. also took out the from:. Since it is a boolean, only the to: suffices):
You could also use the automation toggle in the frontend for that btw. If there’s nothing else you’d want to set in ‘tv-mode’ , and only want to disable the automatic lights after the binary_sensor, simply use the automation, and run the script/scene.
If you’d like to add other scripts, automatons or whatever, use the input_boolean as trigger for an extra automation, or even use a template switch, and have separate on/off sequences.
You would have to test things, especially using the same input_boolean for both automations… It might prove to be wise to add an extra delay in the Turn on spot automation, and have it wait for the input_boolean to have disabled the other automation. Give it 5 seconds.
This works and the light turns on and off as they should.
I then went back to scene file and edited it, so that it firs turns the light on and then the other ones off (the grouping you talked about).
- name: Hobbyroom Bio
entities:
input_boolean.disable_motionsensor_hobbyroom_automation:
state: on
light.hobbyroom_led1:
state: on
transition: 15
brightness_pct: 15
kelvin: 2200
light.hobbyroom_led2:
state: on
transition: 15
brightness_pct: 5
kelvin: 2200
light.hobbyroom_led5:
state: on
transition: 15
brightness_pct: 5
kelvin: 2200
light.hobbyroom_led6:
state: on
transition: 15
brightness_pct: 15
kelvin: 2200
light.hobbyroom_led3:
state: off
light.hobbyroom_led4:
state: off
light.hobbyroom_led7:
state: off
Finally I tried editing the script file as we first talked about.
But no matter what I do, it just don’t want to validate the file. I read through different threads were people seem to get it working, but I just can’t … Keep in mind that this code is in the scripts.yaml file…
So first it disables the automation which triggers the light to turn on, then it runs the scene from the scens file where, as you can see, I’ve added the line withh the boolean switch and set its state to on…
Finally it enables the automation again.
this is not correct, the input_boolean shouldn’t be in the script at all.
- name: Hobbyroom Bio
entities:
input_boolean.disable_motionsensor_hobbyroom_automation:
state: on
If you want to use the scene (and of course you do given the dedicated settings per light,) you might be better of using the 2 separate automatons for on and off again…
- alias: '[Hobbyroom] Turn on Spot'
trigger:
platform: state
entity_id: input_boolean.disable_motionsensor_hobbyroom_automation
to: 'on'
action:
- service: scene.turn_on
entity_id: scene.hobbyroom_bio
- alias: '[Hobbyroom] Turn off Spot'
trigger:
platform: state
entity_id: input_boolean.disable_motionsensor_hobbyroom_automation
to: 'off'
action:
- service: light.turn_off
entity_id:
- light.hobbyroom_led1
- light.hobbyroom_led2
- light.hobbyroom_led3
- light.hobbyroom_led4
- light.hobbyroom_led5
- light.hobbyroom_led6
- light.hobbyroom_led7
summarizing:
you have an automation that’s sets the lights following the binary_sensor. Conditioned you don’t watch tv.
If you do watch tv, flip the automation off (or the dedicated input_boolean) and turn on/off the lights manually. Until you re-enable the automation/toggle the input_boolean again… Simple
you shouldn’t use Hobbyroom_bio_scene, unless you’d have a wait_template inserted at the end, before the automation is reenabled. Have it wait for the input_boolean to be ‘off’ again. Otherwise it simply would start killing your lights again after 5 minutes of no movement.
No I guess not - I just wished it was that simple .
It doesn’t fail when I run the scene, but I can also see that the switch doesn’t set the state to ‘on’.
The thing is, if I do this manually it works.
If I open the lovelace - turns off the automation for the input_boolean, then go to my scene selection and runs the scene selection, the light changes.
Then I turn on the input_boolean and finally I enable the automation again.
Success… and the light stay on even though the motion sensor gets triggered.
which switch? You havent given us the code for a switch? Or do you mean the frontend representation of the input_boolean?
this in fact is not correct then, since if you enable the automation, the lights would have to go off again… at least, that’s what you instruct it to do.
Yes exactly. I was advised to use a input_boolean as a “Dummy Switch”.
Hmm… well that’s at least was happen (using the code you provided earlier instead of having two automations - one for turning it off and one for turning it on)?
If i press my input_boolean which is representated as a switch “Dummy Switch” the light turns on (switch turns on) and if I press it again, the lights turn off (switch turns off)
sure, that’s correct. As I stated above, you don’t have the scene settings when turning ‘on’ now, so you might want to go back to the 2 automations I re-edited for you above.
If all is correct then this input_boolean would be used as a trigger for the on/off switching of the lights, and as a condition in the automation that uses the binary_sensor to kill the lights after 5 minutes.
hobbyroom_lys is not in the automation, so won’t be set. That too is to be expected…
Not really sure what’s confusing you now so let me try to re-iterate:
you have an automation that triggers on the binary_sensor, and has a condition not to do anything if you are watching tv (the input_boolean being on).
also, you have 2 automations that trigger on the same input_boolean. On means turn on the scene, off means turn off the lights.
that is all, and should do exactly what you want.
If not, please let me know what doesn’t work. (and best use the correct entities and their names, to stop the confusion growing. (eg dummy switch isn’t an entity, an input_boolean is)
I have 2 automations, one that just turn on my light and one that turns off my light (the input_boolean “dummy switch”).
When I turn this one on, I don’t call or set any scenes, it simply just turns on the light, and I think it just turns it on at the previously known state.
If I then want the light to be set with different brightness and color, then I press one of my scenes:
White
Warm
PC
Bio
But the above just changes the light to the desired settings, and doesn’t keep the motion trigger to turn off my light, because the condition as stated here looks for the input_boolean, whether it is ‘on’ or ‘off’'. If ‘on’ then it doesn’t turn off the lights after the 5 minutes.
- condition: state
entity_id: input_boolean.disable_motionsensor_hobbyroom_automation
state: 'off'