🔹 Card-mod - Add css styles to any lovelace card

This is quite a complex config.
The mod-card actually ‘contains’ a vertical-stack which is made up of a custom:config-template-card which in turns displays the entities.

I am not sure where you mean me to try removing the margin?

Thanks and I understand if this is all a bit esoteric.


Here is the whole config which I have simplified by removing the entire tap action section.
Also to try and make the code more readable here is another image which shows how each row can be expanded with extra detail.

# lovelace_gen

#===============================================================
#=== ZONE DURATION LINE
#===
#=== A line for each zone showing duration, every day check box
#=== and buttons for each day.
#===
#=== cycle: Cycle number 1, 2 or 3
#=== zone:  Zone number 1 to 16
#===============================================================

#=== mod-card to allow conditional displaying of zones (based
#=== on the number of zones configured) and to put a border
type: custom:mod-card
card_mod:
  style: |
    ha-card {
      {% raw %}
      {% set zone = {% endraw %} {{ zone }} {% raw %} %}
      {% set zone_count = states('input_number.irrigation_number_of_zones') %}
      {% if (zone_count | int) < (zone | int) %}
        display: none;
      {% else %}
        border: 1px solid var(--primary-background-color);
      {% endif %}
      {% endraw %}
    }
card:

  #==============================
  #=== DURATION AND DAY BUTTONS
  #==============================
  type: vertical-stack
  cards:
    - type: horizontal-stack
      cards:
        #=== ZONE DURATION
        - type: custom:config-template-card
          variables:
            - states['input_text.irrigation_zone{{ zone }}_name'].state
            - states['input_text.irrigation_cycle{{ cycle }}_name'].state
            - states['timer.irrigation_zone{{ zone }}_timer'].state
          entities:
            - input_text.irrigation_zone{{ zone }}_name
            - input_number.irrigation_cycle{{ cycle }}_zone{{ zone }}_duration
            - timer.irrigation_zone{{ zone }}_timer
          card:
            type: entities
            entities:
              - entity: input_number.irrigation_cycle{{ cycle }}_zone{{ zone }}_duration
                name: "${ vars[0] }"
                icon: "${ vars[2] === 'active' ? 'mdi:sprinkler-variant' : '' }"
            card_mod:
              style: |
                ha-card {
                  box-shadow: none;
                  background: none;
                  overflow: visible !important;
                }
                #states {
                  font-family: {% raw %}{{ states('input_text.irrigation_ui_font_family') }}{% endraw %};
                  font-size: 16px;
                  padding: 0.25em 0.75em 0.25em 0.25em;
                }
                :host {
                  {% raw %}
                  {% if is_state('input_select.irrigation_cycle', 'cycle1') %}
                    {% set cycle_ui = 1 %}
                  {% elif is_state('input_boolean.irrigation_cycle', 'cycle2') %}
                    {% set cycle_ui = 2 %}
                  {% else %}
                    {% set cycle_ui = 3 %}
                  {% endif %}
                  {% set zone = {% endraw %} {{ zone }} {% raw %} %}
                  {% set cycle = {% endraw %} {{ cycle }} {% raw %} %}
                  {% if is_state('timer.irrigation_zone' ~ zone ~ '_timer', 'active') and 
                        cycle_ui == 3 %}
                    --paper-item-icon-color: var(--paper-item-icon-active-color);
                  {% endif %}
                  {% endraw %}
                  ;
                }

        #=== EVERY DAY CHECK BOX
        - !include
          - item_cycle_zone_every_day_check_box.yaml
          - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_every_day


    #======================
    #=== ZONE DAY BUTTONS
    #======================
    - type: conditional
      conditions:
        - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_every_day
          state: "off"
      card:
        type: custom:mod-card
        card_mod:
          style: |
            ha-card {
              margin: 0em 0.5em 0.5em 0em
            }
        card:
          type: horizontal-stack
          cards:

            - type: custom:button-card
              color_type: blank-card

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_mon
                name: Mon

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_tue
                name: Tue

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_wed
                name: Wed

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_thu
                name: Thu

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_fri
                name: Fri

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_sat
                name: Sat

            - !include
              - item_cycle_day_select_button.yaml
              - entity: input_boolean.irrigation_cycle{{ cycle }}_zone{{ zone }}_sun
                name: Sun

Look at your card:


There are vertical spaces (margins, probably) between cards.
As far as I understood your logic is:

  • if TRUE (whatever) then DO_NOT_SHOW
  • else BORDER

If some card (i.e. some row) is hidden, the margin-bottom is still displayed.
That is why I proposed you to remove the margin-bottom too.

Hi,

I have a multi-part card with horizontal-stack and vertical-stack.
I want the whole set to show a border, so that I can create groups at a visual level

type: conditional
conditions:
  - entity: switch.docker_mariadb
    state: 'on'
card:
  type: vertical-stack
  cards:
    - type: entity
      entity: switch.docker_mariadb
    - type: horizontal-stack
      cards:
        - entities:
            - entity: sensor.docker_mariadb_memory
              index: 0
              show_points: true
          hours_to_show: 12
          points_per_hour: 6
          color_thresholds:
            - value: 180
              color: '#5F9BEA'
            - value: 200
              color: '#d35400'
            - value: 240
              color: '#c0392b'
          color_thresholds_transition: smooth
          hour24: true
          line_color: '#5F9BEA'
          show:
            average: true
            extrema: true
            icon: false
            legend: false
            name: true
          type: custom:mini-graph-card
        - entities:
            - entity: sensor.docker_mariadb_cpu
              index: 0
              show_points: true
          hours_to_show: 12
          points_per_hour: 6
          color_thresholds:
            - value: 180
              color: '#5F9BEA'
            - value: 200
              color: '#d35400'
            - value: 240
              color: '#c0392b'
          color_thresholds_transition: smooth
          hour24: true
          line_color: '#5F9BEA'
          show:
            average: true
            extrema: true
            icon: false
            legend: false
            name: true
          type: custom:mini-graph-card
    - type: gauge
      entity: sensor.docker_mariadb_memory_percent
      min: 0
      max: 100

How can I add card-mod to make that modification to me?
I have tried many possibilities but none have worked.

Regards

Thanks, for show me, I am learning about the restrictions

just noticed there’s no pointer to template-entity-row on the more examples link which ofc was just what I was looking for.

got this entity-row:

  - type: custom:template-entity-row
    entity: binary_sensor.vijverpompen
    name: >
      Vijverpompen {{'moeten:' if is_state(config.entity,'on') else 'mogen:'}}
    secondary: >
      {% set temp = states('sensor.pond_buiten_sensor_calibrated_temperature')|float %}
      {% set dark = 'Licht' if is_state('binary_sensor.dark_outside','off') else 'Donker'%}
      {{relative_time(states[config.entity].last_changed)}} ago, {{dark}} en {{temp}}°C
    state: >
      {{'Aan' if is_state(config.entity,'on') else 'Uit'}}
    icon: >
      {{'mdi:engine' if is_state(config.entity,'on') else 'mdi:engine-off-outline'}}

which I need the icon to change colors depending on states(config.entity)

Have this in a template sensor(top entity below) that is customized via custom-ui’s template option. the T-e-r makes it somewhat more complex.

now how do I go forward changing color, and, preferably, make the icon rotate

tried all options above, and then some… made them up myself using template-entity-row, but nothing happens ;-((

or copied from inspector:

document.querySelector("body > home-assistant").shadowRoot.querySelector("home-assistant-main").shadowRoot.querySelector("app-drawer-layout > partial-panel-resolver > ha-panel-lovelace").shadowRoot.querySelector("hui-root").shadowRoot.querySelector("#view > hui-view > hui-masonry-view").shadowRoot.querySelector("#columns > div > hui-entities-card:nth-child(8)").shadowRoot.querySelector("#states > div:nth-child(5) > template-entity-row").shadowRoot.querySelector("#wrapper > state-badge").shadowRoot.querySelector("ha-icon").shadowRoot.querySelector("ha-svg-icon")

hope this can be done and would immensely appreciate any suggestions…

Styling custom:template-entity-row:

image

Code
type: entities
entities:
  - type: custom:template-entity-row
    entity: binary_sensor.test_value_from_input_boolean
    name: name
    secondary: some value
    state: state
    icon: mdi:engine
    card_mod:
      style:
        div#wrapper:
          state-badge $: |
            ha-state-icon {
              color: red !important;
            }
          .: |
            .state {
              color: magenta;
            }
            .info {
              color: cyan;
            }
            .info .secondary {
              color: orange;
            }

Animation - rotating & coloring:
2 variants for resizing are provided:
– changing “–mdc-icon-size”;
– changing “height” & “width”.

ttt

Resizing in the 1st variant currently does not work in iOS & MacOS.
It was was promised to be fixed in Safari 16.

Code
type: entities
entities:
  - type: custom:template-entity-row
    entity: sun.sun
    name: '--mdc-icon-size'
    secondary: some value
    state: state
    icon: mdi:fan
    card_mod:
      style:
        div#wrapper: |
          state-badge {
            animation: rotation 0.5s linear infinite, resizing 1s linear infinite alternate, coloring 8s linear infinite alternate;
          }
          @keyframes rotation {
            0% {
              transform: rotate(0deg);
            }
            100% {
              transform: rotate(359deg);
            }
          }
          @keyframes resizing {
            0% {
              --mdc-icon-size: 10px;
            }
            25% {
              --mdc-icon-size: 15px;
            }
            50% {
              --mdc-icon-size: 20px;
            }
            75% {
              --mdc-icon-size: 26px;
            }
            100% {
              --mdc-icon-size: 32px;
            }
          }
          @keyframes coloring {
            0% {
              color: red;
            }
            17% {
              color: orange;
            }
            34% {
              color: yellow;
            }
            51% {
              color: green;
            }
            68% {
              color: lightblue;
            }
            85% {
              color: blue;
            }
            100% {
              color: violet;
            }
          }
  - type: custom:template-entity-row
    entity: sun.sun
    name: height & width
    secondary: some value
    state: state
    icon: mdi:fan
    card_mod:
      style:
        div#wrapper state-badge $ ha-state-icon $ ha-icon $: |
          ha-svg-icon {
            animation: rotation 0.5s linear infinite, resizing 1s linear infinite alternate, coloring 8s linear infinite alternate;
          }
          @keyframes rotation {
            0% {
              transform: rotate(0deg);
            }
            100% {
              transform: rotate(359deg);
            }
          }
          @keyframes resizing {
            0% {
              height: 10px;
              width: 10px;
            }
            25% {
              height: 15px;
              width: 15px;
            }
            50% {
              height: 20px;
              width: 20px;
            }
            75% {
              height: 26px;
              width: 26px;
            }
            100% {
              height: 32px;
              width: 32px;
            }
          }
          @keyframes coloring {
            0% {
              color: red;
            }
            17% {
              color: orange;
            }
            34% {
              color: yellow;
            }
            51% {
              color: green;
            }
            68% {
              color: lightblue;
            }
            85% {
              color: blue;
            }
            100% {
              color: violet;
            }
          }
1 Like

thanks @Ildar_Gabdullin ! , Sorry I missed your post, but you didnt tag me so I didnt recieve a ping.

this is almost getting there, but look how odd: everything changes but the icon in my setup:

If I can make it change, I’ll hope to make it happen based on state after that: ‘on’ - blue/spin, ‘off’- grey/no motion.

and its not my templates because copying your setup gives me:

this shows spinning:

          state-badge {
            animation: rotation 1s linear infinite, colorize 5s linear forwards 1;
          }

no coloring though
conditional:

  - type: custom:template-entity-row
    entity: binary_sensor.vijverpompen
    card_mod:
      style:
        div#wrapper: |
          state-badge {
            {% if is_state(config.entity,'on') %}
            animation: rotation 1s linear infinite, colorize 5s linear forwards 1;
            {% endif %}
          }
          @keyframes rotation {
            0% {
              transform: rotate(0deg);
            }
            100% {
              transform: rotate(360deg);
            }
          }
          @keyframes colorize {
            0% {
              color: var(--text-color-off);
            }
            100% {
              color: blue;
            }
          }

again: spinning works, no color (other than set on the binary itself)

Can anyone help with changing the font size in the shopping list card.

Currently tried

type: shopping-list
style: |
  ha-card {
    font-size: 20px;
  }
title: Shopping list

however changing the size only seems to change the spacing between items and not the actual font size.

i have problems to understand how dom navigation feature works… can anyone tell me how do i access elements like the element in the red box?!

thanks

Surely my examples were about styling in general.
I believe that templates will not break the styles: it works with static values, it is supposed to work with templated values.

Check this example, the icon’s color changes:

type: entities
entities:
  - input_boolean.test_boolean
  - type: custom:template-entity-row
    entity: input_boolean.test_boolean
    name: name
    secondary: secondary
    state: state
    icon: mdi:engine
    card_mod:
      style:
        div#wrapper: |
          state-badge {
            {% if is_state(config.entity,'on') %}
            color: red;
            {% else %}
            color: cyan;
            {% endif %}
          }

image

image

This code causes the icon to change color in animation “OFF → ON”, do you need it?
Then, the code is wrong, check this:
colorize 5s linear 1 normal

not sure ht is happening but if I use this code:

  - type: entities
    title: Color Icon T-e-r
    entities:
      - type: custom:template-entity-row
        entity: input_boolean.test
        icon: >
          {{'mdi:engine' if is_state(config.entity,'on') else 'mdi:engine-off-outline'}}
        card_mod:
          style:
            div#wrapper: |
              state-badge {
                {% if is_state(config.entity,'on') %}
                animation: rotation 4s linear infinite, colorize 5s linear forwards 1;
                {% endif %}
              }
              @keyframes rotation {
                0% {
                  transform: rotate(0deg);
                }
                100% {
                  transform: rotate(360deg);
                }
              }
              @keyframes colorize {
                0% {
                  color: var(--text-color-off);
                }
                100% {
                  color: blue;
                }
              }

all is well, and both color and animation kick in when turned on. If I use the binary_sensor.vijverpompen, I only get the animation and no color is set.

So, the code must be ok, its just that it wont work somehow for the binary. the forwards makes it a gradual coloring, and that is a nice touch, working with the input_boolean.

I thought it might be interfering with the glob customize I have for binary_sensors:

  customize_domain:

    automation:
      templates:
        <<: &state_color
          icon_color: >
            if (state == 'on') return 'var(--primary-color)';
            return 'steelblue';

    binary_sensor:
      templates:
        <<: *state_color

but that seems a bit far fetched, I believe the local coloring on an entity always ‘wins’, but to be sure I will take it out and see what happens

Search here use, interesting things find you may many.

Do you use Custom UI for the entity?
May be you used to use it - then probably you should clear the browser’s cache.

Yes, I mean this…

Ive disabled it, and cleared all… no effect. as it shouldn’t. I also use the same glob for booleans … :wink:

    input_boolean:
      templates:
        <<: *state_color

which as said, does work. How odd. As a last resort, Ill make a new binary sensor, based on the boolean.

UPDATE:
yes! that works! now how on earth does this go wrong for the original binary, and not for this tester. Only thing I can think of is I tested it in the dev tools states, and not the real entity state. that cant be, when I posted the original question, the binary was ‘on’ so should have worked correctly. hmmm

have to use the full “path” to the element, clear now… thanks

the binary_sensor glob was the issue after all… wondering if we can set something like this

            if (state == 'on') return 'var(--primary-color)';
            return 'steelblue';

in a card-mod-theme setting? And if we can, if that wouldn’t interfere with the individual card_mod I am trying to realize here…

@Ildar_Gabdullin Ive dug into this some more, and I am still very much surprise. If I use config.entity in all fields for the TER, obviously there is a need for an entity (…) and with that, I can not make the coloring happen on the binary. This seems to be caused by custom-ui which sets these domain templates:

homeassistant:

##########################################################################################
# Domain
##########################################################################################

  customize_domain:

    automation:
      templates:
        <<: &state_color
          icon_color: >
            if (state == 'on') return 'var(--primary-color)';
            return 'steelblue';

    binary_sensor:
      templates:
        <<: *state_color

    input_boolean:
      templates:
        <<: *state_color

    switch:
      templates:
        <<: &toggle_icon
          icon: >
            if (state == 'on') return 'mdi:toggle-switch';
            return 'mdi:toggle-switch-off';
        <<: *state_color

as you can see, automation and input_boolean use the identical templates. And be stunned: these do work correctly using the card_mod with config.entity. so both make the icon spin, and color it.

If I take out the config.entity, and use the explicit entity in all templates, like:

  - type: entities
    title: Color Icon T-e-r
    entities:
      - type: custom:template-entity-row
#        entity: binary_sensor.vijverpompen
        icon: >
          {{'mdi:engine' if is_state(config.entity,'on') else 'mdi:engine-off-outline'}}
        card_mod:
          style:
            div#wrapper: |
              state-badge {
                {% if is_state('binary_sensor.vijverpompen','off') %}
                animation: rotation 4s linear infinite, colorize 5s linear forwards 1;
                {% endif %}
              }
              @keyframes rotation {
                0% {
                  transform: rotate(0deg);
                }
                100% {
                  transform: rotate(360deg);
                }
              }
              @keyframes colorize {
                0% {
                  color: var(--text-color-off);
                }
                100% {
                  color: aquamarine;
                }
              }

        name: >
          Vijverpompen {{'moeten:' if is_state('binary_sensor.vijverpompen','on') else 'mogen:'}}
        secondary: >
          {% set temp = states('sensor.pond_buiten_sensor_calibrated_temperature')|float %}
          {% set dark = 'Licht' if is_state('binary_sensor.dark_outside','off') else 'Donker'%}
          {{relative_time(states['binary_sensor.vijverpompen'].last_changed)}} ago, {{dark}} en {{temp}}°C
        state: >
          {{'Aan' if is_state('binary_sensor.vijverpompen','on') else 'Uit'}}
        icon: >
          {{'mdi:engine' if is_state('binary_sensor.vijverpompen','on') else 'mdi:engine-off-outline'}}

I also see the icon spin and get colorized…

now what is going on here. why does binary_sensor not behave like input_boolean and automation… for now, beats me.

Is there a way to made the slider wider for media player using css? Currently I have a need for the volume slider only with all other controls hidden.

another day, another challenge

got his card that auto extracts the attributes of my playing flex players into a markdown card. Id love to add the background of the player to the background using card_mod, but am not sure I can get that out of the template somehow. Would appreciate a look of your keen eyes here.:

  - type: custom:auto-entities
    show_empty: false
    card:
      type: entities
      title: Plex Playing
    filter:
      include:
        - entity_id: 'media_player.plex*'
          state: /playing|paused|'on'/
          options:
            type: custom:hui-element
            card_type: markdown
            card_mod:
            style: |
              ha-card {
                box-shadow: none;
                margin: 0px -8px 0px -8px;
                background: #can I get the config.entity.attributes.entity_picture here?? ;
              }
            content: >
              {% set player = config.entity %}
              {%- for attr in states[player].attributes %}
                {%- if not attr in ['media_content_id','icon','entity_picture',
                                    'hide_attributes','media_position_updated_at',
                                    'media_duration','media_position','player_source',
                                    'media_content_rating',
                                    'is_volume_muted','username','friendly_name',
                                    'volume_level','supported_features'] %}
                {{attr|title|replace('_',' ')}}: {{states[player].attributes[attr]|title}}
                {%- endif %}
              {% endfor %}

              User: {{state_attr(config.entity,'username')}}

currently it looks like

Wouldn’t state_attr(config.entity, "entity_picture") work?