šŸ”¹ Card-mod - Add css styles to any lovelace card

Me neither, itā€™s similar to this case with the map card, thanks to that I found out that it can be modified directly for a specific element if it has attribute set. :grinning: :grinning:

CleanShot 2024-12-20 at 21.53.19

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My reaction to these small tricks is usually like ā€œEUREKA !!!ā€

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haha yes, I know that case :wink:

Needed some help with this if possible (if im on right place)
sofar i did made this card
1
trough lots of reading and learningā€¦
and im very happy with it for a minor thing to solveā€¦

type: entities
card_mod:
  style: |
    .card-content {
      padding: 2px 2px 2px 0px; 
      spacing: -10px;
    }
    :host {
    --paper-item-icon-color: 
    {% set beaufort = states('sensor.buienradar_wind_force') | int %}
    {% if 1 <= beaufort <= 2 %} green;
    {% elif 3 <= beaufort <= 4 %} yellow;
    {% elif 5 <= beaufort <= 6 %} orange;
    {% elif 7 <= beaufort <= 8 %} red;
    {% else %} purple;
    {% endif %} !important;
    }
entities:
  - type: custom:multiple-entity-row
    entity: sensor.buienradar_wind_speed
    icon: mdi:windsock
    card_mod:
      style:
        hui-generic-entity-row $: |
          .info {
            display: none;
          }
        .: |
          .entities-row {
           align-items: start !important;
           width: 100%;
           justify-content: space-evenly !important;
          }
    show_state: false
    entities:
      - entity: sensor.buienradar_wind_speed
        name: Windsnelheid šŸš©
      - entity: sensor.buienradar_temperature
        name: Temp šŸŒ”
      - entity: sensor.buienradar_wind_force
        name: Bft šŸƒ
      - entity: sensor.buienradar_wind_direction
        name: Wind šŸ§­
      - entity: binary_sensor.knmi_waarschuwing
        name: Info ā„¹ļø
      - entity: sensor.knmi_weercode
        name: Weercode šŸšØ
view_layout:
  column: 4

but im trying to give the name ā€œGroenā€
The code below works now with the iconā€¦
In an entity cardā€¦
Goal is to use the nameā€¦

this code:

        card_mod:
          style: |
            :host {
               --paper-item-icon-color:
               {% if is_state('sensor.knmi_weercode', 'groen') %} #008000;
               {% elif is_state('sensor.knmi_weercode', 'geel') %} #ffd700;
               {% elif is_state('sensor.knmi_weercode', 'oranje') %} #ffa500;
               {% elif is_state('sensor.knmi_weercode', 'rood') %} #ff4500;
               {% else %} #44739e
               {% endif %}
               }

but with trying to inspect it im stummbeling across divā€¦
From there im lost what i need to change
Cause itā€™s not --paper-item-icon-color
in an normal entites card it works fine with the iconā€¦
lost in space about itā€¦

thank Youā€¦and a merry Christmas to ya allā€¦

For this particular part consider using a ā€œmapperā€ technics, scroll up a bit for an example from Marius.

Not checked your other code.

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Hi guys!
Iā€™ve always used this part of card-mod code to color the sensor status in entities card, but with the latest Home Assistant updates the text remains white and is no longer colored.

        card_mod:
          style: |
            .text-content {
              color: #4dae50;
            }

This one works instead, but it also colors the entity name, not just the state (as I need)

    card_mod:
      style: |
        :host {
          color: red;
        }

Thanks

1st post ā†’ link at the bottom ā†’ Entities

    card_mod:
      style: |
        :host .text-content {
         color: red;
        } 

I found this, but it still doesnā€™t work.

I do not think this is written in the post I suggested you.

yes it is this, I have to change the text part and the code is this. I also looked in the changelog but I did not see any changes to the code I was using before

Sorry, do not want to seem rude, I do not understand what code you used & what code you are using now, but the code posted in the provided link keeps working:
image

Itā€™s probably a problem with my installation. I tried different codes to color the value, and none of them work.

The one you posted is

    style:
      hui-generic-entity-row:
        $: |
          .text-content:not(.info) {
            color: orange;
          }

but in my case it doesnā€™t work.

Of course it works:

You probably missed

Ill Suspect ya refer it like this:

            :host {
                --paper-item-icon-color:
                {% set state = states(config.entity) %}
                {% set color = {'Groen':'green',
                'Geel':'yellow',
                'Oranje':'orange',
				'Rood':'red'} %}
                {{color.get(state,'white')}}

refer from post 6271

Blockquote
or,use a mapper for the equality checks:

{% set state = states(config.entity) %}
{% set color = {'On':'green',
                'Off':'yellow',
                'Auto (off)':'red'} %}
{{color.get(state,'black')}}

it looks like this works on an entity card yesā€¦
prob is how to inject it on my own card > first codeā€¦
thnx sofar Ildar_Gabdullin!

No, I had put it

Can you test it on a PC?
Mobiles are too small & too unpredicted (safari, webview are much worse than Chrome / FF).

like typing sms on this

image

If the code works on PC but does not on a mobile (Companion app) - try cleaning a Frontend cache in a Companion app.

Dear all, I would like to have a badge visible and blinking when the entity assume a specific state. In may case when my car is open. Is it possible? i tried with the fllowing code but doesā€™t work. May I ask a little support?
thank you in advance

type: entity
show_name: false
show_state: true
show_icon: true
entity: binary_sensor.x2_xdrive20d_door_lock_state
color: red
name: Aperta
visibility:
  - condition: state
    entity: binary_sensor.x2_xdrive20d_door_lock_state
    state: "on"
tap_action:
  action: navigate
  navigation_path: /dashboard-test/auto
card_mod:
  style: |
    ha-card {
      {% if is_state('binary_sensor.x2_xdrive20d_door_lock_state', 'unlocked') %}
        animation: blink 2s linear infinite;
      {% endif %}
    }

@keyframes blink {
  0% { opacity: 1; }
  50% { opacity: 0; }
  100% { opacity: 1; }
}

I wouldnā€™t edit the yaml on the mobile. :tired_face: Compare your code and the code he sent you. If you find out where the difference is and where it is wrongā€¦ and if not, the easiest way is to copy the code from the example and change the entity no?

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Hi,

Iā€™m tinkering around with my entity card and I am able to adjust icon and colors based on state.

  style: |
    :host {
        --card-mod-icon: 
          {% set text = states('sensor.tex_window_w10') %}
          {% set icon = 
            {'Gesloten':'window-closed-variant',
             'Open':'window-open-variant',
             'Kipstand':'window-open',
             'Fout!':'alert-circle'} %}
          mdi:{{icon.get(text, 'help-circle')}};
        --card-mod-icon-color: 
          {% set color = 
            {'Gesloten':'#607d8b',
             'Open':'orange',
             'Kipstand':'#ffc107',
             'Fout!':'red'} %}
          {{color.get(text, 'grey')}};
    }
    ha-tile-icon {
      --tile-color: 
        {% set text = states('sensor.tex_window_w10') %}
        {% set tile_color = 
          {'Gesloten':'#607d8b',
           'Open':'orange',
           'Kipstand':'#ffc107',
           'Fout!':'red'} %}
        {{tile_color.get(text, 'grey')}} !important;
    }
    ha-card {
      --tile-color: 
        {% set text = states('sensor.tex_window_w10') %}
        {% set tile_color = 
          {'Gesloten':'#607d8b',
           'Open':'orange',
           'Kipstand':'#ffc107',
           'Fout!':'red'} %}
        {{tile_color.get(text, 'grey')}} !important;
    }

The tile on the left is based on the code above, the tile on the right is the standard one (not touched by card-mod)
image

If my window is closed (= ā€œGeslotenā€) I would like to just show the standard color. I tried blue, grey, some hex-values. But does anyone know what the right ā€œdefaultā€ color is that is shown on the right?