omg, this is working
thnx so much!! whay do i ow you ?
Nothing, I kinda wanted to know how to do this myself and you forced me to figure it out.
hehe, cool
Petro, your code is working well, except 1 small issue i think
most brightness levels are working, like 10% , 60% , but if i use 40% nothing happens ā¦
i think my controller doest accept maybe all numbers
can i change the code below, so it is always rounded to 10 20 30 40 ā¦ 90
so if brightness is for example : 40% => so (102/255) * 90 = 36 => rounded to below = 30
so if brightness is for example : 80% => so (204/255) * 90 = 72 => rounded to below = 70
ā¦
{{ '%02.f'%((states('input_number.dimmer1') | float / 255 ) * 90) }}
or maybe another approach, but back the sliders to 0 - 90 , steps 10, instead of 0 - 255
then change the formula in code below ? like ?
value: "{{ (brightness / 255) * 90}}"
set_level:
- service: input_number.set_value
data_template:
entity_id: input_number.dimmer1
value: "{{ brightness }}"
The slider has to be 0-255 to mimic a light slider.
Try this equation:
{{ '%02.f'%((((states('input_number.dimmer1') | float / 255 ) * 90) // 10) * 10) }}
it essentially rounds your number every 10% of the bar with only the very top number being 90.
This equation rounds so that first and last 5% of the are zero, and full brightness. Everything between is in 10% increments.
{{ '%02.f'%(((((states('input_number.dimmer1') | float / 255 ) * 90) / 10 ) | round(0) ) * 10) }}
ok, you are my hero
tried the first one, and working perfect now
Iām in a similar boat:
input_number:
soundbar_volume:
name: Soundbar Volume
min: 70
max: 100
icon: mdi:volume-high
I need to create a template light that controls this. Any help? Thanks.