Execute any service (turn on switch/light/scene/scripts etc., even run another automation) based on any entity's state change (motion sensor, illuminance, sun rise/set)

OK forget about it, I changed my whole logic and I´m using a group of trigger entities too now.

What I really miss now to replace all my automations based on freakshock88´s blueprint is something he seems to have added after you forked it: a time range condition:

grafik

That´s really the only thing I miss. Can you add this to your blueprint? I really like the broader approach. Time range condition really is the only thing left compared to the original :slight_smile: