Styling dependently on an entity value (and other entities if needed):
It is possible to compose a cell’s content dependently on an entity’s state/attribute (example):
- We can compose a cell belonging to a state - and dependently on this state.
- We can compose a cell belonging to an attribute - and dependently on this attribute (some more possibilities are available if an attribute is a list or a dictionary, but let’s not consider this for simplicity).
“Compose” means “add a ha-icon element”, “add a span element”, “set css property”.
Here is a way to use card-mod dependently on a particular row’s entity state/attributes:
Assume there is a simple table:

type: custom:auto-entities
filter:
include:
- entity_id: sensor.ac66u_snmp_*_temp
card:
type: custom:flex-table-card
columns:
- name: ""
data: icon
- name: name
data: friendly_name
- name: value
data: state
We need to style smth dependently on an entity’s state/attributes - like an icon’s & value’s color dependently on a value.
If a placement of entities is fixed - i.e. if “sensor.xxx” is always in the 1st row, “sensor.yyy” is always in the 2nd row etc - it is possible to use fixed CSS selectors like:
tbody tr td:nth-child(1) ha-icon {
{% if states('sensor.xxx')|float(default=0) > ... -%}
--icon-primary-color: red;
{%- else -%}
--icon-primary-color: green;
{%- endif %}
}
But a placement may be random, may change after sorting etc.
Luckily every row has an id containing an entity_id - and this helps to do this:
card_mod:
style: |
{% for ROW_INDEX in range(config.entities|count) -%}
{%- set ENTITY = config.entities[ROW_INDEX].entity -%}
{%- set ID = 'entity_row_' + ENTITY -%}
{%- if states(ENTITY)|float(default=0) > 55 -%}
{%- set COLOR = 'red' -%}
{%- else -%}
{%- set COLOR = 'green' -%}
{%- endif %}
tbody tr[id^='{{ID}}'] td:nth-child(1) ha-icon {
--icon-primary-color: {{COLOR}};
}
tbody tr[id^='{{ID}}'] td:nth-child(3) {
color: {{COLOR}};
}
{% endfor %}
which causes this styling independently on a current sorting:

In this particular example a styling depends on THIS entity’s state/attributes - but ofc ANY other entity may be involved ))).