Frigate Mobile App Notifications 2.0

Not a big deal either way, the key is alerts are at almost 100% accuracy and that’s what really counts for me.

Maybe a stupid question as I just started using this automation: Any way I could translate messages to other languages?

You can edit the messages to say whatever you want, so therefor just type them in the language you want to use.

Should have been more precise… I’m currently using the label since I do check for persons, cars, etc and I was asking for a way to have the content of the label being translated when it’s injected to the message.

Not sure how to do it the way you are asking with labels, but you can do it like I have. It just means a separate automation for each item you are tracking and then customising the message for each one.

ie: I have an automation for person with its particular message, one for animals (I just decided to group dogs and cats) with its message, another one for vehicles with it’s custom message, etc.

Hello, thank you for this project and to the entire community that wastes its time to make life easier for everyone in this home assistant world.

I’ve already read all the pages of this project and I couldn’t find any answer, on how to change the view clip button or anything else. I’m using stable project.

example: I wanted to receive notification and have a button to open the door through the Shelly integration, is it possible?

along the lines of the previous comment, I am having difficulty getting Custom Action (Manual Trigger) working as the action of a notification button. I’m trying to just set a input_select I have to hush all the cameras for X minutes. So I have one line of Yaml in the Manual Trigger action, but it never gets called. You push the button in the notification and it just opens HA.

I see in the code where if the action has a / it will treat it as a URI, but I haven’t been able to trace where it goes if you put a block/sequence in there. And I thought I understood the code since I have contributed :slight_smile:

anyone have an example of custom scripting for a notification button (Manual Trigger)?

Thanks!

Hey @SgtBatten, per the thread, this works based off of hours. However, for some odd reason, it has never worked when both persons in the group.persons are gone and marked as away. it works when I test the script, but never in the blueprint for some reason. Can you think of any reasons as to why? Here is what I currently have:

{{True if now().hour in [21,22,23,24,1,2,3,4,5,6] or is_state('group.persons', 'away') else False}}

I think something changed a month or two back for manual actions. I don’t think mine works any more either.

Update: The issue was that ‘away’ is not a status, it is ‘not_home’. Also, for a group, if one person is away, the entire group is marked as away. So instead, I separated out the individuals from the group. Hopefully this helps someone in the future.

{{True if now().hour in [21,22,23,24,1,2,3,4,5,6] or is_state('person.1', 'not_home') and is_state('person.2', 'not_home') else False}}

Good catch. I missed that.

That’s not the intended behaviour of groups. If one is home it should say home.

Is there some secret to the Silence New Notifications feature? It doesn’t seem to work for me. Is there some sort of config that I might be lacking?

It silences future events, not ongoing ones. Perhaps some confusion there.

Hmm I don’t think it works right for me. Is there a time restraint?

No. At least not intentionally

The effect is that the automation gets disabled for the specified time so you can actually see it’s worked by checking your automation list.

Also a new trace would be created with the trigger being the silence action

How do you specify the time? I must have missed that piece

In the Automation config

Yeah, not sure why. Maybe it’s some setting that I have in my config. But my fix works for now anyway. Thanks again!

I just got a notification despite there not being a corresponding event in the Frigate add-on… The automation seems to have triggered as if there should be an event in Frigate, but looking in the add-on there isn’t one. Not sure why that would happen…

Not necessarily required to be a frigate event, although most setups would result in one yes.

Can you check the trace and see what it was?