Help ! when I have lost data it writes the error will not save

I have made a blueprint out of an automation I have made (which 100 percent works)

Error occurs when I try to make an automation from my blueprint. Can enter all fields, but when to save it makes an error.

blueprint:
name: Motion 3 scenes Guest Auto Light
description: Turn a light on based on detected motion m.m
domain: automation

input:
    motion_sensor:
      name: Motion Sensor
      selector:
        entity:
          domain:
          - binary_sensor
          device_class:
          - motion
          multiple: false
    target_light:
      name: Light
      selector:
        target:
          entity:
          - domain:
            - light		
    lightsensor_entity:
      name: Illuminance Sensor
      selector:
        entity:
          domain:
          - sensor
          device_class:
          - illuminance
          multiple: false
    illuminace_level:
      name: Max Illuminance
      description: Maximal immuminance level in lux. If illuminance is higher, light
        will not be enabled
      default: 50
      selector:
        number:
          min: 0.0
          max: 5000.0
          unit_of_measurement: lux
          mode: slider
          step: 1.0	
    circadian_entity:
      name: Circadian
      description: circadian day and evening.
      selector:
        entity:
          domain:
          - switch
          multiple: false	
    circadian_switch:
      name: Circadian On/Off
      selector:
        entity:
          domain:
          - switch
          multiple: false
    guest_switch:
      name: Guest
      selector:
        entity:
          domain:
          - switch
          multiple: false          
    scene_guest:
      name: Scene for the Guest
      default: scene.none
      selector:
        entity:
          domain:
          - scene
          multiple: false
    scene_morning:
      name: Scene for the morning
      default: scene.none
      selector:
        entity:
          domain:
          - scene
          multiple: false
    time_scene_morning:
      name: Time for the Morning scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}		  
    time_scene_day:
      name: Time for the day scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}		  
    scene_dinner:
      name: Scene for the dinner
      default: scene.none
      selector:
        entity:
          domain:
          - scene
          multiple: false	
    time_scene_dinner:
      name: Time for the Dinner scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}		  
    time_scene_evening:
      name: Time for the Evening scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}
    scene_night:
      name: Scene for the Night
      default: scene.none
      selector:
        entity:
          domain:
          - scene
          multiple: false	
    time_scene_night:
      name: Time for the Night scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}		
        
trigger:
  - platform: state
    entity_id: !input motion_sensor
      
    to: "on"
    id: "on"
    from: "off"
  - platform: state
    entity_id: !input motion_sensor
    to: "on"
    for:
      hours: 0
      minutes: 0
      seconds: 1
    id: ontid
  - platform: time_pattern
    seconds: /30
    id: sek
  - platform: state
    entity_id: !input motion_sensor
    to: "off"
    for:
      hours: 0
      minutes: 0
      seconds: 1
    id: off3min
    from: "on"
condition:
  - condition: numeric_state
    entity_id: !input lightsensor_entity
    below: !input illuminace_level

action:
  - choose:
      - conditions:
          - condition: time
            after: !input time_scene_morning
            before: !input time_scene_day
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
        sequence:
          - service: scene.turn_on
            data: {}
            target:
              entity_id: !input scene_morning
      - conditions:
          - condition: time
            after: !input time_scene_day
            before: !input time_scene_dinner
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
          - condition: state
            entity_id: !input circadian_switch
            state: "on"              
        sequence:
          - service: switch.turn_on
            data: {}
            target:
              entity_id: !input circadian_entity
          - service: light.turn_on
            data: {}
            target:
              entity_id: !input target_light
#Circadian OFF
      - conditions:
          - condition: time
            after: !input time_scene_day
            before: !input time_scene_dinner
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
          - condition: state
            entity_id: !input circadian_switch
            state: "off"
        sequence:
          - service: switch.turn_off
            data: {}
            target:
              entity_id: !input circadian_entity
          - service: light.turn_on
            data: {}
            target:
              entity_id: !input target_light              
      - conditions:
          - condition: time
            after: !input time_scene_dinner
            before: !input time_scene_evening
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
        sequence:
          - service: scene.turn_on
            data: {}
            target:
              entity_id: !input scene_dinner
#Circadian ON
      - conditions:
          - condition: time
            after: !input time_scene_evening
            before: !input time_scene_night
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
          - condition: state
            entity_id: !input circadian_switch
            state: "on"                
        sequence:
          - service: switch.turn_on
            data: {}
            target:
              entity_id: !input circadian_entity
          - service: light.turn_on
            data: {}
            target:
              entity_id: !input target_light
#Circadian OFF
      - conditions:
          - condition: time
            after: !input time_scene_evening
            before: !input time_scene_night
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
          - condition: state
            entity_id: !input circadian_switch
            state: "off"            
        sequence:
          - service: switch.turn_on
            data: {}
            target:
              entity_id: !input circadian_entity
          - service: light.turn_off
            data: {}
            target:
              entity_id: !input target_light              
      - conditions:
          - condition: time
            after: !input time_scene_evening
            before: !input time_scene_night
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "off"
        sequence:
          - service: scene.turn_on
            data: {}
            target:
              entity_id: !input scene_night
      - conditions:
          - condition: trigger
            id:
              - "on"
              - ontid
          - condition: state
            entity_id: !input guest_switch
            state: "on"
        sequence:
          - service: switch.turn_off
            data: {}
            target:
              entity_id: !input circadian_entity
          - service: scene.turn_on
            data: {}
            target:
              entity_id: !input scene_guest 
  - choose:
      - conditions:
          - condition: trigger
            id:
              - sek
              - off3min
          - condition: state
            entity_id: !input motion_sensor
            state: "off"
            for:
              hours: 0
              minutes: 0
              seconds: 1
          - condition: state
            entity_id: !input guest_switch
            state: "off"
        sequence:
          - service: light.turn_off
            data: {}
            target:
              entity_id: !input target_light
mode: single

input:
motion_sensor:
name: Motion Sensor
selector:
entity:
domain:
- binary_sensor
device_class:
- motion
multiple: false
target_light:
name: Light
selector:
target:
entity:
- domain:
- light
lightsensor_entity:
name: Illuminance Sensor
selector:
entity:
domain:
- sensor
device_class:
- illuminance
multiple: false
illuminace_level:
name: Max Illuminance
description: Maximal immuminance level in lux. If illuminance is higher, light
will not be enabled
default: 50
selector:
number:
min: 0.0
max: 5000.0
unit_of_measurement: lux
mode: slider
step: 1.0
circadian_entity:
name: Circadian
description: circadian day and evening.
selector:
entity:
domain:
- switch
multiple: false
circadian_switch:
name: Circadian On/Off
selector:
entity:
domain:
- switch
multiple: false
guest_switch:
name: Guest
selector:
entity:
domain:
- switch
multiple: false
scene_guest:
name: Scene for the Guest
default: scene.none
selector:
entity:
domain:
- scene
multiple: false
scene_morning:
name: Scene for the morning
default: scene.none
selector:
entity:
domain:
- scene
multiple: false
time_scene_morning:
name: Time for the Morning scene
description: A time input which defines the time from which on the scene will
be activated if motion is detected. Default value = scene.none
default: 00:00:00
selector:
time: {}
time_scene_day:
name: Time for the day scene
description: A time input which defines the time from which on the scene will
be activated if motion is detected. Default value = scene.none
default: 00:00:00
selector:
time: {}
scene_dinner:
name: Scene for the dinner
default: scene.none
selector:
entity:
domain:
- scene
multiple: false
time_scene_dinner:
name: Time for the Dinner scene
description: A time input which defines the time from which on the scene will
be activated if motion is detected. Default value = scene.none
default: 00:00:00
selector:
time: {}
time_scene_evening:
name: Time for the Evening scene
description: A time input which defines the time from which on the scene will
be activated if motion is detected. Default value = scene.none
default: 00:00:00
selector:
time: {}
scene_night:
name: Scene for the Night
default: scene.none
selector:
entity:
domain:
- scene
multiple: false
time_scene_night:
name: Time for the Night scene
description: A time input which defines the time from which on the scene will
be activated if motion is detected. Default value = scene.none
default: 00:00:00
selector:
time: {}

trigger:

  • platform: state
    entity_id: !input motion_sensor

    to: “on”
    id: “on”
    from: “off”

  • platform: state
    entity_id: !input motion_sensor
    to: “on”
    for:
    hours: 0
    minutes: 0
    seconds: 1
    id: ontid

  • platform: time_pattern
    seconds: /30
    id: sek

  • platform: state
    entity_id: !input motion_sensor
    to: “off”
    for:
    hours: 0
    minutes: 0
    seconds: 1
    id: off3min
    from: “on”
    condition:

  • condition: numeric_state
    entity_id: !input lightsensor_entity
    below: !input illuminace_level

action:

  • choose:
    • conditions:
      • condition: time
        after: !input time_scene_morning
        before: !input time_scene_day
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
        sequence:
      • service: scene.turn_on
        data: {}
        target:
        entity_id: !input scene_morning
    • conditions:
      • condition: time
        after: !input time_scene_day
        before: !input time_scene_dinner
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
      • condition: state
        entity_id: !input circadian_switch
        state: “on”
        sequence:
      • service: switch.turn_on
        data: {}
        target:
        entity_id: !input circadian_entity
      • service: light.turn_on
        data: {}
        target:
        entity_id: !input target_light
        #Circadian OFF
    • conditions:
      • condition: time
        after: !input time_scene_day
        before: !input time_scene_dinner
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
      • condition: state
        entity_id: !input circadian_switch
        state: “off”
        sequence:
      • service: switch.turn_off
        data: {}
        target:
        entity_id: !input circadian_entity
      • service: light.turn_on
        data: {}
        target:
        entity_id: !input target_light
    • conditions:
      • condition: time
        after: !input time_scene_dinner
        before: !input time_scene_evening
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
        sequence:
      • service: scene.turn_on
        data: {}
        target:
        entity_id: !input scene_dinner
        #Circadian ON
    • conditions:
      • condition: time
        after: !input time_scene_evening
        before: !input time_scene_night
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
      • condition: state
        entity_id: !input circadian_switch
        state: “on”
        sequence:
      • service: switch.turn_on
        data: {}
        target:
        entity_id: !input circadian_entity
      • service: light.turn_on
        data: {}
        target:
        entity_id: !input target_light
        #Circadian OFF
    • conditions:
      • condition: time
        after: !input time_scene_evening
        before: !input time_scene_night
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
      • condition: state
        entity_id: !input circadian_switch
        state: “off”
        sequence:
      • service: switch.turn_on
        data: {}
        target:
        entity_id: !input circadian_entity
      • service: light.turn_off
        data: {}
        target:
        entity_id: !input target_light
    • conditions:
      • condition: time
        after: !input time_scene_evening
        before: !input time_scene_night
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “off”
        sequence:
      • service: scene.turn_on
        data: {}
        target:
        entity_id: !input scene_night
    • conditions:
      • condition: trigger
        id:
        • “on”
        • ontid
      • condition: state
        entity_id: !input guest_switch
        state: “on”
        sequence:
      • service: switch.turn_off
        data: {}
        target:
        entity_id: !input circadian_entity
      • service: scene.turn_on
        data: {}
        target:
        entity_id: !input scene_guest
  • choose:
    • conditions:
      • condition: trigger
        id:
        • sek
        • off3min
      • condition: state
        entity_id: !input motion_sensor
        state: “off”
        for:
        hours: 0
        minutes: 0
        seconds: 1
      • condition: state
        entity_id: !input guest_switch
        state: “off”
        sequence:
      • service: light.turn_off
        data: {}
        target:
        entity_id: !input target_light
        mode: single

That huge wall of text will be impossible for anyone to help you with. Please read how to properly format your code so people can read it. It’s also very difficult to understand precisely what the problem is.

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