States, state_attr, etc. always return a string, so you need to convert it to a number.
- data_template:
entity_id: cover.front1
current_position: '{{ state_attr("cover.front123", "current_position") | int }}
States, state_attr, etc. always return a string, so you need to convert it to a number.
- data_template:
entity_id: cover.front1
current_position: '{{ state_attr("cover.front123", "current_position") | int }}
Are you talking about inside the python script?
Still the same unfortunately. I wonder if the '{{ and }}'
are still keeping it as text? Is there a different way I can assign the value?
I am passing the data to the script by assigning the attribute within the automation data template.
Yes, I get that, but are you talking about
Inside the python script or in the yaml?
If I check the results in Developer Tools/States I get
The State Attribute for Front 123 is 0 but Front1 is ‘0’
So the Front End GUI doesn’t recognise that the single blind is up or down.
Front Blinds/All Blinds is Front 123, South is Front1
Ok, what is setting that value? You don’t have a single automation posted that shows how you set the current position.
So it must be in your python script or outside what you posted. That’s all I’m trying to get out of you.
Did you write the python script? Is the python script setting the value or are you doing it in another automation?
That’s the source of your issues. That’s a poorly written script in regards to maintaining attribute types. It keeps everything a string which is the root cause of your issue.
Why aren’t you using a cover group instead?
cover:
- platform: group
name: front123
entities:
- cover.front1
- cover.front2
- cover.front3
You won’t even need an automation. You’ll just have a cover that controls all 3.
I guess, for some of us, we need to take the long way round to get at the best solution.
It has been a very circuitous path for these blinds involving RF transmitters, rolling codes and complicated supply of power. They finally work and the GUI was the last bit.
Thank you so much for the simple solution for the icing on the cake
Lol, it happens to all of us. Don’t fret over it. Cover groups is pretty new, I think it’s less than a year old.
@ rodpayne the set_state.py is a great help thankyou.
However, I have a small issue when running mine, giving a no attribute lower() error.
Here is my log:
2020-02-06 20:35:08 INFO (SyncWorker_5) [homeassistant.components.python_script] Executing set_state.py: {'state': '0.105.1', 'entity_id': ['sensor.last_known_version']}
2020-02-06 20:35:08 ERROR (SyncWorker_5) [homeassistant.components.python_script.set_state.py] Error executing script: 'list' object has no attribute 'lower'
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/homeassistant/components/python_script/__init__.py", line 196, in execute
exec(compiled.code, restricted_globals)
File "set_state.py", line 13, in <module>
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/homeassistant/core.py", line 876, in get
return self._states.get(entity_id.lower())
AttributeError: 'list' object has no attribute 'lower'
Here is my sensor definition:
sensor:
- platform: template
sensors:
last_known_version:
value_template: "0.105.1"
As you can see, I’m running latest(ish) version of HA.
Are you able to assist at all please?
how exactly do you do that?
Via this automation:
- alias: 'Notify Home Assistant Has Been Updated'
initial_state: 'on'
trigger:
platform: homeassistant
event: start
condition:
- condition: template
value_template: "{{ states('sensor.current_version') | string != states('sensor.last_known_version') | string }}"
action:
- service: tts.google_say
entity_id: media_player.kitchen
data_template:
message: "Home Assistant has been updated to version {{states('sensor.current_version')}}"
cache: false
- service: python_script.set_state
entity_id: sensor.last_known_version
data_template:
state: "{{states('sensor.current_version')}}"
And did it work with previous versions of HA?
Actually today is the first time I tried it and I updated earlier this evening, so I’m not sure…
hm… error message points inside states.get function… strange!
it works fine on 0.104.2, haven’t updated to 0.105 yet (but will over the weekend)
that should work, did you use to have it configured like this:
- service: python_script.set_state
entity_id:
- sensor.last_known_version
data_template:
state: "{{states('sensor.current_version')}}"
If so, that would make it a list. Which would propagate error in question all the way down in the hass.states.get() in line 13.
change the code to this and it should always work.
inputEntity = data.get('entity_id')
if inputEntity is None:
logger.warning("===== entity_id is required if you want to set something.")
else:
if isinstance(inputEntity, list) and len(inputEntity) >= 1:
inputEntity = inputEntity[0]
if isinstance(inputEntity, str) and inputEntity:
inputStateObject = hass.states.get(inputEntity)
inputState = inputStateObject.state
inputAttributesObject = inputStateObject.attributes.copy()
for item in data:
newAttribute = data.get(item)
logger.debug("===== item = {0}; value = {1}".format(item,newAttribute))
if item == 'entity_id':
continue # already handled
elif item == 'state':
inputState = newAttribute
else:
inputAttributesObject[item] = newAttribute
hass.states.set(inputEntity, inputState, inputAttributesObject)
else:
logger.warning("===== entity_id is required if you want to set something.")
could you explain why it is a list?
and I think this makes sense
inputEntity = data.get('entity_id')
if isinstance(inputEntity, list) and len(inputEntity) >= 1:
inputEntity = inputEntity[0]
if isinstance(inputEntity, str) and inputEntity:
inputStateObject = hass.states.get(inputEntity)
inputState = inputStateObject.state
inputAttributesObject = inputStateObject.attributes.copy()
for item in data:
newAttribute = data.get(item)
logger.debug("===== item = {0}; value = {1}".format(item,newAttribute))
if item == 'entity_id':
continue # already handled
elif item == 'state':
inputState = newAttribute
else:
inputAttributesObject[item] = newAttribute
hass.states.set(inputEntity, inputState, inputAttributesObject)
else:
logger.warning("===== entity_id is required if you want to set something.")
Seems like it is a list looking at the square brackets in the log. I will play with it tonight.
I’d also like to know why it’s being input as a list.