it’s better to ask the owner of the original monster card I presume…
Ok, I have found this thread because I wanted basically the same that the topic says…
I see the “solution” is to use the customized monster-card, which was actually deprecated in favour of its successor auto-entities-card.
Therefore, I decided to post the up-to-date solution using the card which is official and not deprecated.
For instance, to hide/show the light brightness and temperature entities (input_number.kitchen_intelite_brightness
and input_number.kitchen_intelite_temperature
) based on the light entity state (light.kitchen_intelite
) use this:
- type: custom:auto-entities
card:
title: Kitchen Lights
type: entities
show_header_toggle: false
entities:
- light.kitchen_intelite
filter:
template: |
{% if is_state('light.kitchen_intelite','on') %}input_number.kitchen_intelite_brightness{% endif %}
{% if is_state('light.kitchen_intelite','on') %}input_number.kitchen_intelite_temperature{% endif %}
light.kitchen_intelite
entity will be shown regardless of it’s state.
input_number.kitchen_intelite_brightness
and input_number.kitchen_intelite_temperature
entities’ sliders will be shown only when the light.kitchen_intelite
is on
I think it’s the prettiest way to do it atm
Perfect, have used this to hide the Xmas Tree Light Switch until next Xmas.
type: 'custom:auto-entities'
card:
title: Lounge
type: entities
show_header_toggle: true
entities:
- light.lounge
- light.lounge_corner
filter:
template: |
{% if now().month==12 %}switch.xmas_tree{% endif %}