Linked Entities - keep mutlple entities binary state in sync (lights, switches, etc.)

Then don’t do that. shrug :person_shrugging:t2:

The automation is set in single mode, exactly to prevent that. I tested it quite extensively and never happened to me. There’s also a 200ms delay after the action, to throttle them.

mode: single
max_exceeded: silent

So I cannot reproduce the issue. Technically it shouldn’t happen, as per HA docs:

image

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sometimes people like to break things…to test, obviously. :slight_smile:

:rofl: This is exactly why I was looking for this kind of blueprint.

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