🎉 Party Lights - Randomly loop through color and brightness values

LOVE this blueprint! Works perfectly. Now to figure out how to have the lights sync to my music.

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Just set this up.

I have an issue where stopping the input toggle doesn’t seem to do anything, my lights are still flickering away non-stop. Toggling it on and off again still exhibits the same thing. It’s controlling a Zigbee light group (defined in Z2M), so i’m not sure if that’s the issue. Turning the light off and on also doesn’t seem to help.

How do I stop the lights from flashing?

I assume the input boolean you have to turn on the Party Lights automation works. If so, then it should certainly work to turn the lights off. Have told it what to do when you turn off the input boolean? This is in the “After party state” section of the automation. There are various options to choose from. I have mine set to “SCENE THEN OFF” where the scene sets the lights back to their default white state and then turns them off. Perhaps you have that setting set to “NO CHANGE” as that is what would cause the issue you are seeing.

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I’ve had the same isse. In my case the problem was the value set in “Time between changes” - as soon as set a value that is below 0.5s, it won’t stop looping.

So change this setting to 1s for testing purpose (transition time is set to 0 in my case).

Could you add an option to turn off lights during party mode and then these lamps will turn back to their last state after party mode?

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I’ve replied to this on GitHub already.

The way Blueprints are made at the moment you have to define the affected entities before running the automation.
It’s not possible to exclude or filter out specific entities during the automation, so this feature is currently impossible to create.