@markus78
Would it be possible to update the blueprint with the changes that @avviano had suggested to include the brightness and RGB color options? I have tried to tweak my own blueprint and it seems to work, although I’m having some difficulty with it returning to the previous state (on/off, color, brightness level).
I believe that the scene.create does not capture the color or brightness settings when the light is off, so it seems possible to briefly turn the light on to grab these attributes before making changes, as suggested in this thread. (Return light to previous state after automation - #6 by Speezle)
Any chance you’d be able to incorporate this into the blueprint? Thanks!