Wow, I have 88 alexa_media_g************n@g****]
listeners?!?
I also saw that I misspelled timer.finished once in my automation (timer.finisged)
Wow, I have 88 alexa_media_g************n@g****]
listeners?!?
I also saw that I misspelled timer.finished once in my automation (timer.finisged)
Sorry Phil but I think you have ‘shocked’ quite a few people here and it seems there may be a few follow on questions ,
Here’s some
So when I went through my various switch triggers and changed them from a slot 1 start time, a slot 1 off time, a slot 2 on time and a slot 2 off time replacing them with a binary sensor on a sensor.time update and then a largish template for the value, it may not have been just my imagination that the system loading ‘seemed’ less ?
@Mariusthvdb 's contention above was not refuted by you, so I’m assuming “entity_id: sensor.time” only triggers once per minute ?
Is there anything else that we can do on a general set of principals to reduce this burden.
I think we’ve established that it doesn’t seem to matter that much but "any tick I can save … "
(i.e. tips and tricks ???)
Edit:
Sorry, just re-read this, I need to clarify that I did not peceive any difference, it’s just that in general the average CPU loadins ‘seemed’ to be lower. But they do seem to vary through the day anyway.
I believe it works like this:
Its state changes every minute but at each clock tick (i.e. every second) it is evaluated to determine if 60 seconds have past since its last state-change.
Hmmm ! So again by implication a template trigger that tests as : -
trigger:
- platform: template
value_template: "{{ states('sensor.time') == states('input_datetime.id_switch_h1_tmeslt1_on') [0:5] }}"
‘Might’ be (say) ‘30’ times less loading than Marius’s (you just happened to be here ) : -
trigger:
- platform: time
at: '00:00:01'
I think the landscape has changed a bit for me if this is the case
Or Better Still … ??? …
trigger:
- platform: template
value_template: "{{ states('sensor.time') == '18:30' }}"
Sorry, missed your question.
The first trigger will “fire” once a day. But the way it is implemented, there is code that will run once a second to see if it’s time for it to fire.
The second trigger will fire whenever sensor.date
changes state (or more accurately, whenever it causes a state_changed
event to occur.) But the way it’s implemented, there is code that will run once a second to see if it should change state.
Why would you do that? If your automations work, why would you waste your time doing such an exercise?
Possibly, if those people are not familiar with how the code works. It’s no secret. The project is open source; anyone can look at it.
What is a switch trigger?
What is a slot 1 start time?
That’s not a trigger. It’s a parameter of something. You’ll have to supply more context.
I think people have taken this the wrong way. I was simply trying to provide more insight into how things work because a question was raises as to what was more efficient. I’ll repeat:
Again, you’re overthinking it. Write the automations the way that makes the most sense to you. Don’t worry about implementation details. If your system is overloaded, then minor tweaks to automation triggers probably won’t cut it anyway. If you system is that overloaded then you probably need faster hardware.
Well, I won’t now
Feared as much…thanks for your precise explanation and answer.
As always!
Look at it this way:
sensor.time
that’s 60 ticks.tl;dr
A trigger (for an automation) for a switch (socket outlet or similar)
My switches were set up to have two ‘on’ slots, say 08:00 to 10:00 and then say 18:00 to 20:00, so 08:00 would be slot 1 ‘on’ time
Yeah, I meant ‘as used’ in the sample triggers posted
, don’t we all.?
Nah ! the pi 3 runs at 3 % the pi 4 at 1 %
I’m not exactly worried.
@123 Taras, very little of what you write is ever tl;dr
I just find this stuff VERY interesting fascinating
Thanks to all