Yes, this is what I was getting at with my comments. Basically, scenes don’t have on/off states.
All entities have a last_updated and last_changed. I don’t use scenes so I cant say if either of those are changed when the scene is executed. I would assume last_changed never changes if the state is always ‘scening’. Last updated may change when you activate it. Someone with scenes should toss this into the template editor and see what happens:
{{ states.scene.xxxx.last_updated }}
Yes it should be possible, I was trying to make it known about the complications behind doing this. I’m not against something like this, but we’d need to have requirements before implementing it.