I get an unknown error when trying to import this blueprint.
Same here!
- id: '1655240391531'
alias: Controller - Philips 324131092621 Hue Dimmer switch
description: ''
use_blueprint:
path: EPMatt/philips_324131092621.yaml
input:
integration: ZHA
controller_device: 2e01a9e75464cb463155da7345cc24ac
action_button_on_short:
- service: light.turn_on
data:
brightness_pct: 70
target:
entity_id:
- light.living_room_tv_lights_subgroup
- light.living_room_hue_go_lights_subgroup
action_button_off_short:
- service: light.turn_off
data:
transition: 3
target:
entity_id:
- light.living_room_tv_lights_subgroup
- light.living_room_hue_go_lights_subgroup
{
"node_descriptor": "NodeDescriptor(logical_type=<LogicalType.EndDevice: 2>, complex_descriptor_available=0, user_descriptor_available=0, reserved=0, aps_flags=0, frequency_band=<FrequencyBand.Freq2400MHz: 8>, mac_capability_flags=<MACCapabilityFlags.AllocateAddress: 128>, manufacturer_code=4107, maximum_buffer_size=71, maximum_incoming_transfer_size=45, server_mask=0, maximum_outgoing_transfer_size=45, descriptor_capability_field=<DescriptorCapability.NONE: 0>, *allocate_address=True, *is_alternate_pan_coordinator=False, *is_coordinator=False, *is_end_device=True, *is_full_function_device=False, *is_mains_powered=False, *is_receiver_on_when_idle=False, *is_router=False, *is_security_capable=False)",
"endpoints": {
"1": {
"profile_id": 49246,
"device_type": "0x0830",
"in_clusters": [
"0x0000"
],
"out_clusters": [
"0x0000",
"0x0003",
"0x0004",
"0x0005",
"0x0006",
"0x0008"
]
},
"2": {
"profile_id": 260,
"device_type": "0x000c",
"in_clusters": [
"0x0000",
"0x0001",
"0x0003",
"0x000f",
"0xfc00"
],
"out_clusters": [
"0x0019"
]
}
},
"manufacturer": "Philips",
"model": "RWL020",
"class": "zhaquirks.philips.rwlfirstgen.PhilipsRWLFirstGen"
}
I’m getting the following error with Hue DImmer V2. Can you help me out correcting this?
Blueprint Controller - Philips 324131092621 Hue Dimmer switch generated invalid automation with inputs OrderedDict([('integration', 'deCONZ'), ('controller_device', '0a9782da5b73724fca7937bc327690ae'), ('helper_last_controller_event', 'input_text.kinderzimmer_input_text'), ('action_button_on_short', [OrderedDict([('service', 'scene.turn_on'), ('target', OrderedDict([('entity_id', 'scene.kinderzimmer_tageslicht')])), ('metadata', OrderedDict())])]), ('action_button_off_short', [OrderedDict([('service', '')])]), ('action_button_up_short', [OrderedDict([('service', 'scene.turn_on'), ('target', OrderedDict([('entity_id', 'scene.kinderzimmer_gedimmt')])), ('metadata', OrderedDict())])]), ('action_button_down_short', [OrderedDict([('service', 'scene.turn_on'), ('target', OrderedDict([('entity_id', 'scene.kinderzimmer_nachtlicht')])), ('metadata', OrderedDict())])])]): Service does not match format <domain>.<name> for dictionary value @ data['action'][3]['choose'][3]['sequence'][0]['choose'][0]['sequence'][0]['default'][2]['choose'][0]['sequence'][0]['service']. Got None Service does not match format <domain>.<name> for dictionary value @ data['action'][3]['choose'][3]['sequence'][0]['default'][1]['choose'][0]['sequence'][0]['service']. Got None
With the new trigger_id
settings, I was able to mimic the behavior (and more) of the original hue remote without a blueprint, using the UI. Basically, I created a counter
and 2 automations.
Disclaimer, I just barely tested this but it seems to be working.
I may still hit a bug, but wanted to share here.
I’ll update it if it needs correcting. Please comment with any input or suggestions.
First, I built a simple counter
helper with an initial value of 0 and step of 1.
Next we increment the counter using an automation:
alias: 'Hue Remote: Living Room Counter'
description: ''
trigger:
- platform: device
domain: mqtt
device_id: 3b5d102784be447d571e93638db7fc67
type: action
subtype: on_press
discovery_id: 0x001788011033d61f action_on_press
condition: []
action:
- service: counter.increment
data: {}
target:
entity_id: counter.counter_living_room_button_press
mode: single
Now, we build an automation for capturing and executing on multiple button presses:
alias: 'Hue Remote: Living Room Multi-Press Action'
description: ''
trigger:
- platform: state
entity_id:
- counter.counter_living_room_button_press
id: 2_press
to: '2'
for:
hours: 0
minutes: 0
seconds: 2
- platform: state
entity_id:
- counter.counter_living_room_button_press
for:
hours: 0
minutes: 0
seconds: 2
to: '3'
id: 3_press
- platform: numeric_state
entity_id: counter.counter_living_room_button_press
id: reset_counter
for:
hours: 0
minutes: 0
seconds: 2
above: '3'
condition: []
action:
- choose:
- conditions:
- condition: trigger
id: 2_press
sequence:
- service: scene.turn_on
data:
transition: 3
target:
entity_id: scene.cozy
- service: counter.reset
data: {}
target:
entity_id: counter.counter_living_room_button_press
- conditions:
- condition: trigger
id: 3_press
sequence:
- service: scene.turn_on
data:
transition: 2
target:
entity_id: scene.daybreak
- service: counter.reset
data: {}
target:
entity_id: counter.counter_living_room_button_press
- conditions:
- condition: trigger
id: reset_counter
sequence:
- service: counter.reset
data: {}
target:
entity_id: counter.counter_living_room_button_press
default: []
mode: single
This method basically creates a 2 second time window to press the buttons before the triggers are activated. Also, if the count limit is exceeded, the counter resets. It could be modified to support many more presses. Additionally, multiple counters could be configured to use this technique for every button if you wanted to.
It looks far scarier here in YAML format, so if you want to try this but are having issues, let me know and I’ll post screenshots. I am just trying to keep the post short.
Hi epmatt
Thanks for this nice blueprint.
I’m pretty new to this, so sorry for the dumb question.
I just created a “input_text.helper_last_controller_event” for my DimmerSwitch1.
Do I need an additional input_text-helper for a 2. DimmerSwitch2 or can I just use the same input_text-helper for all my DimmerSwitches?
Thank you very much!
Hi epmatt
This looks like a really useful blueprint and I think you are a really capable programmer. So I hope this following is somehow possible.
How can I set it up for multiple button presses?
I would love to set it up like it was possible in the “Hue Essentials” app (https://play.google.com/store/apps/details?id=com.superthomaslab.hueessentials&hl=de_CH&gl=US).
Here there are multiple possibilities to turnOn, turnOff, setScene, increseBrightness, … combined with multiple buttenpresses (e.g. press ON 5. time = setScene “ET [8] neutral”, hold OFF 2. time = turnOff switch of TV)
I hope it’s somewhat clear what I mean, otherwise pleas just ask and I’m happy to clarify my thoughts.
Is this somehow possible?
This would be really awesome!!!
Thank you very much!
Been moving from Deconz to z2m and this blueprint is exactly what I’ve been looking for but I am getting the exact same error as @shawn99
Any debugging/logs we can provide, I’d be more than happy.
Thanks
Yeah. It’s very annoying. Now I have to control my lights with Alexa or Mobile app ughh
I had to change the blueprint.
The Z2M actions have (I think) a new format. They use underscores instead of dashes
Change line 324 and below.
From:
zigbee2mqtt:
button_on_short: [on-press]
button_on_long: [on-hold]
button_on_release: [on-hold-release]
button_off_short: [off-press]
button_off_long: [off-hold]
button_off_release: [off-hold-release]
button_up_short: [up-press]
button_up_long: [up-hold]
button_up_release: [up-hold-release]
button_down_short: [down-press]
button_down_long: [down-hold]
button_down_release: [down-hold-release]
To
zigbee2mqtt:
button_on_short: [on_press]
button_on_long: [on_hold]
button_on_release: [on_hold_release]
button_off_short: [off_press]
button_off_long: [off_hold]
button_off_release: [off_hold_release]
button_up_short: [up_press]
button_up_long: [up_hold]
button_up_release: [up_hold_release]
button_down_short: [down_press]
button_down_long: [down_hold]
button_down_release: [down_hold_release]
Thanks … saved me from hours of frustration. I had to make this change after moving from old Conbee stick to Sonoff Zigbee 3.0 dongle.
Nice one, this got it working for me also.
Appreciate it.
Me again,
So I’ve now got this working with the Light Hook as well and can control lights with dimming etc and it works great.
What I’m also trying to achieve is using the same dimmer switch when holding the on button for it to turn on a lamp, when I do this though it also detects the on press and runs the hook for the lights to they both turn on.
Is there anyway I can achieve what I’m after?
Thanks all.
THANKS!!! That did it.
Hello,
I am trying to use this blueprint with my V1 Hue dimmer but can get the brightness up/ down to work can someone give me a pointer on what I am missing?
Hook YAML:
alias: SLEEPING Remote (Hook)
description: ""
use_blueprint:
path: EPMatt/light.yaml
input:
controller_device: ad9f92d389ab9e6c87ca7b6b0782c6aa
controller_entity: sensor.sleeping_remote_battery
controller_model: Philips 324131092621 Hue Dimmer switch
light: light.sleeping
on_brightness: 255
force_brightness: true
Controller YAML
alias: SLEEPING Remote (Controller)
description: ""
use_blueprint:
path: EPMatt/philips_324131092621.yaml
input:
integration: ZHA
controller_device: ad9f92d389ab9e6c87ca7b6b0782c6aa
helper_last_controller_event: input_text.sleeping_light_remote_last_event
action_button_on_short: []
action_button_off_short: []
action_button_off_long: []
My understanding is that IF I leave the actions empty it uses the defaults as expland in the docs?
thx, that worked also for me. Would be nice if the blueprint on github get’s updates.
@Photelegy Please compare
I interpret the “CAUTION box” as advice to create a helper for each device, even if you make use of the same blueprint. Just to avoid running into inconsistencies when two person push a button on different dimmers almost the same time.
Hello!
Thank you for this very nice blueprint. Just one thing isn’t working for me: Double Pressing a button does not work for me. Nothing happens, no matter the settings for it. Am I doing something wrong?
Thanks!