This is rather strange… Before switching to 0.66 (from 0.65) everything was working fine. But now my RGB light doesn’t work inside a scene. Only from the scene as it works as expected when playing with it from the frontend… Wonder what can be the cause. Did i miss something?!
RGB light is an esp8266 code from github (i believe this one https://github.com/corbanmailloux/esp-mqtt-rgb-led)
Light config
- platform: mqtt_json
name: Zal RGB
state_topic: "light/zalrgb"
command_topic: "light/zalrgb/set"
brightness: true
rgb: true
white_value: true
effect: true
effect_list: [colorfade_slow, colorfade_fast, flash]
optimistic: false
qos: 0
Scene example
- name: zal_light_bright
entities:
light.zwave_zal_small_level:
state: on
brightness: 255
light.zwave_zal_big_level:
state: on
brightness: 255
light.zal_rgb:
state: on
rgb_color: [255, 64, 0]
white_value: 255
brightness: 255
light.zal_xiaomi:
state: on
rgb_color: [255,118,73]
brightness: 255
light.mys_koridor_37_1:
state: on
rgb_color: [255,128,0]
brightness: 255