I’m trying to make a script which I can call every five minutes or so which sets all of the lights in a scene to a blend of two scenes based on, for example a slider (my use is to slowly blend to a nightmode scene from whichever starting scene).
Unless there’s a better way to do this, I need to access the scene light attributes from templating. However I’m having trouble accessing these attributes.
{{ states.scene.mirror.attributes }} returns
{‘entity_id’: [‘light.window’, ‘light.undermirror’, ‘light.bed’], ‘friendly_name’: ‘Mirror’}
I need to access, for example, scene.mirror.light.bed.rgb_color, however any interpretation of this I can think of is coming up with an error. Could anyone advise how to do this if it’s possible, or if there’s an easier way? Thanks.