I have a blueprint which switches off lights automatically when no motion is detected. This blueprint uses a predefined set of conditions.
I want the user to be able to add any number of optional conditions which also must be met. How do you do this? Normally I would use
condition: ; but how do I combine this with my predefined conditions?
condition: - condition: state entity_id: !input 'light_entity' state: 'on' for: minutes: !input 'wait_time_selector' - condition: state entity_id: !input 'motion_entity' state: 'off' for: minutes: !input 'wait_time_selector' - 
But that obviously does not work.