After I added the grid and the mushroom-chips-cards back in with the following code (I think the layout-grid or similar is needed in order to use multiple cards in the options, right?), then things start to break again:
If I then put just the mushroom-cover-card into auto entities it works fine, but as soon as I add the mushroom-chips cards it breaks.
the scripts are using a variable for the entity. in the manual card I am passing the entity (myentity in the code above). I am hoping that as the auto-entities card filters the relevant entitites, that this can be filled out as well. emphasis on hoping
Hi Ildar. I hope you can still remember this post from Nov. 2023:
It was about completely hiding/deleting the RUN/CANCEL actions. Not only with " " to adapt the action_name.
I would be very interested in your solution with card_mod. Would you share it with us?
Iāve tried countless code snippets from your card_mod thread, but apparently there is something different inside auto-entities than in the normal entities card.
Thank you in advance.
Please do not concentrate on the filter. I know the on/off problem with scenes. The code is no longer up to date, I have adjusted the include in the meantime. The entities are listed, thatās not my problem.
I also tried simple-entity, but especially in scenes the state is so long (date, time, etc.). Or do you know a way to not display the state with card_mod?
After the update to 2024.7, the custom:auto-entity card, when there are no elements and it should be hidden, leaves an empty space, here is an example of 3 cards (empty) in a vertical stack, is there any way to fix this?
Oh believe me, I tried. As you can see from my first question in the card-mod thread, which was over 2 months ago. Iām someone who is just searching and trying to help myself. But I just couldnāt find it. And exactly the hint with
hui-scene-entity-row$: |
i couldnāt find it there. And I am very grateful to Dimitri for helping me. I donāt understand whatās bothering you now? What did I do wrong?
For me, the result on my dashboard doesnāt look silly. The names of my scenes are much longer than in Dimitriās example, the action buttons etc. even have these names cut off. Now it looks good. BTW: I use this card to see which scenes are currently active.
But again, so that I can do better: what did I do wrong with my question that bothered you so much?
please dont get me wrong, I am not bothered the slightest, and you did nothing wrong.
I believe you could have given it a bit more effort trying to find that correct path in the dom, in stead of simply trying
because that illustrates you didnt start at the root of the challenge: try to find the correct dom path (which I am aware can be frustrating sometimes, I had that same experience the other day on a silly button myself)