Blueprint/Automation works, but I'm getting an odd error that I don't know how to debug

Hi All,
My blueprint code is at the bottom and it appears to work without a hitch. Each time i run it i get the following errors. I don’t know if it’s due to the automation or something else.

Any advice on how to debug it?

2021-01-20 23:08:08 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Running automation actions
2021-01-20 23:08:08 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 1: choice 1: Running automation actions
2021-01-20 23:08:08 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 1: choice 1: Executing step call service
2021-01-20 23:08:09 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 1: choice 1: Running automation actions
2021-01-20 23:08:09 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 1: choice 1: Executing step call service
2021-01-20 23:08:09 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Test condition template: True
2021-01-20 23:08:09 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Executing step wait template
2021-01-20 23:08:18 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Executing step delay 0:00:45
2021-01-20 23:09:00 ERROR (MainThread) [homeassistant.helpers.condition] Error during template condition: UndefinedError: homeassistant.helpers.template.AllStates object has no element False
2021-01-20 23:09:00 ERROR (MainThread) [homeassistant.helpers.condition] Error during template condition: UndefinedError: homeassistant.helpers.template.AllStates object has no element True
2021-01-20 23:09:03 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Test condition and: True
2021-01-20 23:09:03 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 9: choice 1: Running automation actions
2021-01-20 23:09:03 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 9: choice 1: Executing step call service
2021-01-20 23:09:04 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 10: choice 1: Running automation actions
2021-01-20 23:09:04 INFO (MainThread) [homeassistant.components.automation.living_room_night_light] Living Room Night Light: Choose at step 10: choice 1: Executing step call service

configuration.yaml

logger:
  default: info
  logs:
    homeassistant.components.automation: debug
    homeassistant.components.script: debug
    homeassistant.helpers.condition: debug
    homeassistant.helpers.template: debug
    homeassistant.helpers.template.AllStates: debug
blueprint:
  name: Turn on light, switch, scene, script or group based on motion and illuminance.
  description: "The blueprint was modified from https://gist.github.com/freakshock88/2311759ba64f929f6affad4c0a67110b#file-motion_illuminance_activated_entity-yaml"
  domain: automation
  input:
    trigger_entity_1:
      name: Trigger Entity No. 1
      description: This binary sensor, switch or other entity with an on/off state
        will trigger the turning on of the target entity. 
        It can be the same as either of the other triggers if three discrete triggers
        aren't available.
      selector:
        entity: {}
    trigger_entity_2:
      name: Trigger Entity No. 2
      description: This binary sensor, switch or other entity with an on/off state
        will trigger the turning on of the target entity. 
        It can be the same as either of the other triggers if three discrete triggers
        aren't available.
      default:
      selector:
        entity: {}
    trigger_entity_3:
      name: Trigger Entity No. 3
      description: This binary sensor, switch or other entity with an on/off state
        will trigger the turning on of the target entity. 
        It can be the same as either of the other triggers if three discrete triggers
        aren't available.
      default:
      selector:
        entity: {}
    adaptive_lighting_switch_1:
      name: (OPTIONAL) Switch for Adaptive Lighting No. 1.
      description: The switch used for turn adaptive lighting manual control on 
        or off.
      default:
      selector:
        entity:
          domain: switch
    target_start_entity_1:
      name: Target Start Entity No. 1.
      description: The light, switch, scene to turn on (or script to run) when the
        automation is triggered.
      selector:
        entity: {}
    target_start_entity_2:
      name: (OPTIONAL) Target Start Entity No. 2.
      description: The light, switch, scene to turn on (or script to run) when the
        automation is triggered.
      default:
      selector:
        entity: {}
    target_start_entity_3:
      name: (OPTIONAL) Target Start Entity No. 3.
      description: The light, switch, scene to turn on (or script to run) when the
        automation is triggered.
      default:
      selector:
        entity: {}
    illuminance_sensor:
      name: (OPTIONAL) Illuminance sensor
      description: This sensor will be used to determine the illumination.
      default:
      selector:
        entity:
          domain: sensor
          device_class: illuminance
    illuminance_cutoff:
      name: (OPTIONAL) Illuminance cutoff value
      description: This input_number will be used to compare to the current illumination
        to determine if it is low.
      default:
      selector:
        entity:
          domain: input_number
    start_blocking_entity_on_1:
      name: (OPTIONAL) Start blocking entity - on 1
      description: If this entity's state is on, it will prevent the automation from
        running. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    start_blocking_entity_on_2:
      name: (OPTIONAL) Start blocking entity - on 2
      description: If this entity's state is on, it will prevent the automation from
        running. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    start_blocking_entity_on_3:
      name: (OPTIONAL) Start blocking entity - on 3
      description: If this entity's state is on, it will prevent the automation from
        running. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    start_blocking_entity_off_1:
      name: (OPTIONAL) Start blocking entity - off 1
      description: If this entity's state is off, it will prevent the automation from
        running. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    start_blocking_entity_off_2:
      name: (OPTIONAL) Start blocking entity - off 2
      description: If this entity's state is off, it will prevent the automation from
        running. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    start_blocking_entity_off_3:
      name: (OPTIONAL) Start blocking entity - off 3
      description: If this entity's state is off, it will prevent the automation from
        running. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    time_limit_before:
      name: (OPTIONAL) Only run before time.
      description: Automation will only run when time is earlier than this input_datetime
        value.
      default:
      selector:
        entity:
          domain: input_datetime
    time_limit_after:
      name: (OPTIONAL) Only run after time.
      description: Automation will only run when time is later than this input_datetime
        value.
      default:
      selector:
        entity:
          domain: input_datetime
    delay_time:
      name: (OPTIONAL) Delay start time
      description: Delay time before starting the target entity.
        If not used entity will start immediately.
      default:
      selector:
        entity:
          domain: input_number
    no_motion_wait:
      name: (OPTIONAL) On duration
      description: Time the entity will be on before ending/turning off the target entity 
        unless motion is detected or any of the triggers remains on.
        If not used ending entity will operate.
      default:
      selector:
        entity:
          domain: input_number
    end_blocking_entity_on_1:
      name: (OPTIONAL) End blocking entity - on 1
      description: If this entity's state is on, it will prevent the automation from
        stopping. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    end_blocking_entity_on_2:
      name: (OPTIONAL) End blocking entity - on 2
      description: If this entity's state is on, it will prevent the automation from
        stopping. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    end_blocking_entity_on_3:
      name: (OPTIONAL) End blocking entity - on 3
      description: If this entity's state is on, it will prevent the automation from
        stopping. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    end_blocking_entity_off_1:
      name: (OPTIONAL) End blocking entity - off 1
      description: If this entity's state is off, it will prevent the automation from
        stopping. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    end_blocking_entity_off_2:
      name: (OPTIONAL) End blocking entity - off 2
      description: If this entity's state is off, it will prevent the automation from
        stopping. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    end_blocking_entity_off_3:
      name: (OPTIONAL) End blocking entity - off 3
      description: If this entity's state is off, it will prevent the automation from
        stopping. E.g. sleepmode or away mode.
      default:
      selector:
        entity: {}
    target_end_entity_1:
      name: (OPTIONAL) End entity - 1
      description: If defined, this entity will be turned off instead of the 
        target entity 1. If it is a script or scene then it will be turned on.
      default:
      selector:
        entity: {}
    target_end_entity_2:
      name: (OPTIONAL) End entity - 2
      description: If defined, this entity will be turned off instead of the 
        target entity 2. This can be helpful when using target entities of type scene
        or script.
      default:
      selector:
        entity: {}
    target_end_entity_3:
      name: (OPTIONAL) End entity - 3
      description: If defined, this entity will be turned off instead of the 
        target entity 3. This can be helpful when using target entities of type scene
        or script.
      default:
      selector:
        entity: {}

mode: restart
max_exceeded: silent
variables:
  trigger_entity_1: !input 'trigger_entity_1'
  trigger_entity_2: !input 'trigger_entity_2'
  trigger_entity_3: !input 'trigger_entity_3'
  # trigger_entity_off_and: '
  #     {% if states[trigger_entity_1] in [''unknown'', ''unavailable'', ''off'', ''away''] 
  #     and states[trigger_entity_2] in [''unknown'', ''unavailable'', ''off'', ''away''] 
  #     and states[trigger_entity_3] in [''unknown'', ''unavailable'', ''off'', ''away''] %}
  #       true
  #     {% else %}
  #       false
  #     {% endif %}'
  # trigger_entity_off_or: '
  #     {% if states[trigger_entity_1] in [''unknown'', ''unavailable'', ''off'', ''away''] 
  #     or states[trigger_entity_2] in [''unknown'', ''unavailable'', ''off'', ''away''] 
  #     or states[trigger_entity_3] in [''unknown'', ''unavailable'', ''off'', ''away''] %}
  #     ''off''
  #     {% else %}
  #     ''on''
  #     {% endif %}'

  target_start_entity_1: !input 'target_start_entity_1'
  target_start_entity_2: !input 'target_start_entity_2'
  target_start_entity_3: !input 'target_start_entity_3'

  adaptive_lighting_switch_1: !input 'adaptive_lighting_switch_1'

  illuminance_currently: !input 'illuminance_sensor'
  illuminance_cutoff: !input 'illuminance_cutoff'

  start_blocking_entity_on_1: !input 'start_blocking_entity_on_1'
  start_blocking_entity_on_2: !input 'start_blocking_entity_on_2'
  start_blocking_entity_on_3: !input 'start_blocking_entity_on_3'
  start_blocking_entity_off_1: !input 'start_blocking_entity_off_1'
  start_blocking_entity_off_2: !input 'start_blocking_entity_off_2'
  start_blocking_entity_off_3: !input 'start_blocking_entity_off_3'

  time_limit_before: !input 'time_limit_before'
  time_limit_after: !input 'time_limit_after'
  delay_time: !input 'delay_time'
  no_motion_wait: !input 'no_motion_wait'

  end_blocking_entity_on_1: !input 'end_blocking_entity_on_1'
  end_blocking_entity_on_2: !input 'end_blocking_entity_on_2'
  end_blocking_entity_on_3: !input 'end_blocking_entity_on_3'
  end_blocking_entity_off_1: !input 'end_blocking_entity_off_1'
  end_blocking_entity_off_2: !input 'end_blocking_entity_off_2'
  end_blocking_entity_off_3: !input 'end_blocking_entity_off_3'

  target_end_entity_1: !input 'target_end_entity_1'
  target_end_entity_2: !input 'target_end_entity_2'
  target_end_entity_3: !input 'target_end_entity_3'

  # Create list of lights, if any, for passing to adaptive lighting
  start_light_list_1: '
  {% if states[target_start_entity_1].domain == ''scene'' or states[target_start_entity_1].domain == ''light'' %}
    {% for entity_ids in state_attr(target_start_entity_1, ''entity_id'') -%}
      {% if states[entity_ids].domain == ''light'' -%}
      {{ entity_ids }}
      {% endif %}
    {%- endfor %}
  {% else %}
    none
  {% endif %}'

  start_light_list_2: '
  {% if target_start_entity_2 != none %}
    {% if states[target_start_entity_2].domain == ''scene'' or states[target_start_entity_2].domain == ''light'' %}
      {% for entity_ids in state_attr(target_start_entity_2, ''entity_id'') -%}
      {% if states[entity_ids].domain == ''light'' -%}
      {{ entity_ids }}
      {% endif %}
      {%- endfor %}
    {% endif %}
  {% else %}
    none
  {% endif %}'


  start_light_list_3: '
  {% if target_start_entity_3 != none %}
    {% if states[target_start_entity_3].domain == ''scene'' or states[target_start_entity_3].domain == ''light'' %}
      {% for entity_ids in state_attr(target_start_entity_3, ''entity_id'') -%}
      {% if states[entity_ids].domain == ''light'' -%}
      {{ entity_ids }}
      {% endif %}
      {%- endfor %}
    {% endif %}
  {% else %}
    none
  {% endif %}'

trigger:
  - platform: state
    entity_id:
      - !input 'trigger_entity_1'
      - !input 'trigger_entity_2'
      - !input 'trigger_entity_3'
    to: 'on'

condition:
# Illuminance test
  - condition: template
    value_template: '{{ (states[target_start_entity_1].state == ''on'') or (illuminance_currently
      == none) or (illuminance_cutoff == none) or (states[illuminance_currently].state
      | int < states[illuminance_cutoff].state | int) }}'

# Blocking entities for the start
  - condition: and
    conditions:
      - condition: template
        value_template: '{{ start_blocking_entity_on_1 == none or states[start_blocking_entity_on_1].state != ''on'' }}'
      - condition: template
        value_template: '{{ start_blocking_entity_on_2 == none or states[start_blocking_entity_on_2].state != ''on'' }}'
      - condition: template
        value_template: '{{ start_blocking_entity_on_3 == none or states[start_blocking_entity_on_3].state != ''on'' }}'

  - condition: and
    conditions:
      - condition: template
        value_template: '{{ start_blocking_entity_off_1 == none or states[start_blocking_entity_off_1].state != ''off'' }}'
      - condition: template
        value_template: '{{ start_blocking_entity_off_2 == none or states[start_blocking_entity_off_2].state != ''off'' }}'
      - condition: template
        value_template: '{{ start_blocking_entity_off_3 == none or states[start_blocking_entity_off_3].state != ''off'' }}'

# Time test
  - condition: template
    value_template: '{% set current_time = now().strftime("%H:%M")  %}

      {% if time_limit_before != none and time_limit_after == none %} 
        {{ states[time_limit_before].state > current_time }} 
      {% elif time_limit_before == none and time_limit_after != none %} 
        {{ states[time_limit_after].state < current_time }} 
      {% elif time_limit_before != none and time_limit_after != none %} 
        {% set before_limit_is_on_next_day = time_limit_after > time_limit_before  %} 
        {% if not before_limit_is_on_next_day %} 
          {{ (states[time_limit_after].state < current_time) and (states[time_limit_before].state > current_time) }} 
        {% elif before_limit_is_on_next_day %} 
          {{ (states[time_limit_before].state > current_time) or (states[time_limit_after].state < current_time) }} 
        {% endif %} 
      {% else %} 
        true
      {% endif %}

      '
action:
# Turn on entity 1
  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_start_entity_1 != none }}'
        sequence: 
          - service: adaptive_lighting.set_manual_control
            data:
              entity_id:  !input 'adaptive_lighting_switch_1'
              manual_control: true
              lights: '{{ start_light_list_1 }}'
          - service: homeassistant.turn_on
            entity_id: !input 'target_start_entity_1'

# Turn on entity 2
  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_start_entity_2 != none }}'
        sequence: 
          - service: adaptive_lighting.set_manual_control
            data:
              entity_id:  !input 'adaptive_lighting_switch_1'
              manual_control: true
              lights: '{{ start_light_list_2 }}'
          - service: homeassistant.turn_on
            entity_id: !input 'target_start_entity_2'

# Turn on entity 3
  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_start_entity_3 != none }}'
        sequence: 
          - service: adaptive_lighting.set_manual_control
            data:
              entity_id:  !input 'adaptive_lighting_switch_1'
              manual_control: true
              lights: '{{ start_light_list_3 }}'
          - service: homeassistant.turn_on
            entity_id: !input 'target_start_entity_3' 

# Delay
  - condition: template
    value_template: '{{ no_motion_wait != none }}'

  - wait_template: '{{ states[trigger_entity_1].state != ''on'' and states[trigger_entity_2].state != ''on'' and states[trigger_entity_3].state != ''on'' }}'
  - delay:
      seconds: '{{ states[no_motion_wait].state | int }}'

# End blocking entities
  - condition: and
    conditions:
      - condition: template
        value_template: '{{ end_blocking_entity_on_1 == none or states[end_blocking_entity_on_1].state != ''on'' }}'
      - condition: template
        value_template: '{{ end_blocking_entity_on_2 == none or states[end_blocking_entity_on_2].state != ''on'' }}'
      - condition: template
        value_template: '{{ end_blocking_entity_on_3 == none or states[end_blocking_entity_on_3].state != ''on'' }}'

  - condition: and
    conditions:
      - condition: template
        value_template: '{{ end_blocking_entity_off_1 == none or states[end_blocking_entity_off_1].state != ''off'' }}'
      - condition: template
        value_template: '{{ end_blocking_entity_off_2 == none or states[end_blocking_entity_off_2].state != ''off'' }}'
      - condition: template
        value_template: '{{ end_blocking_entity_off_3 == none or states[end_blocking_entity_off_3].state != ''off'' }}'

# End sequence entity 1
  - choose:
      # IF End Entity is Scene
      - conditions:
          - condition: template
            value_template: '{{ target_end_entity_1 != none and ( states[target_start_entity_1].domain == ''scene'' or states[target_start_entity_1].domain == ''script'' ) }}'
        sequence:
          - service: homeassistant.turn_on
            entity_id: !input 'target_end_entity_1'
      # ELIF End Entity is Not Scene or Script
      - conditions:
          - condition: template
            value_template: '{{ (target_end_entity_1 != none) }}'
        sequence:
          - service: homeassistant.turn_off
            entity_id: !input 'target_end_entity_1'
    default:
      - service: homeassistant.turn_off
        entity_id: !input 'target_start_entity_1'

  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_start_entity_1 != none }}'
        sequence: 
          - service: adaptive_lighting.set_manual_control
            data:
              entity_id:  !input 'adaptive_lighting_switch_1'
              manual_control: false
              lights: '{{ start_light_list_1 }}'

# End sequence entity 2
  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_end_entity_2 != none and ( states[target_start_entity_2].domain == ''scene'' or states[target_start_entity_2].domain == ''script'' ) }}'
        sequence:
          - service: homeassistant.turn_on
            entity_id: !input 'target_end_entity_2'
      - conditions:
          - condition: template
            value_template: '{{ (target_end_entity_2 != none) }}'
        sequence:
          - service: homeassistant.turn_on
            entity_id: !input 'target_end_entity_2'
      - conditions:
          - condition: template
            value_template: '{{ (target_start_entity_2 != none) }}'
        sequence:
          - service: homeassistant.turn_off
            entity_id: !input 'target_start_entity_2'

  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_start_entity_2 != none }}'
        sequence: 
          - service: adaptive_lighting.set_manual_control
            data:
              entity_id: !input 'adaptive_lighting_switch_1'
              manual_control: false
              lights: '{{ start_light_list_2 }}'

# End sequence entity 3
  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_end_entity_3 != none and ( states[target_start_entity_3].domain == ''scene'' or states[target_start_entity_3].domain == ''script'' ) }}'
        sequence:
          - service: homeassistant.turn_on
            entity_id: !input 'target_end_entity_3'
      - conditions:
          - condition: template
            value_template: '{{ (target_end_entity_3 != none) }}'
        sequence:
          - service: homeassistant.turn_on
            entity_id: !input 'target_end_entity_3'
      - conditions:
          - condition: template
            value_template: '{{ (target_start_entity_3 != none) }}'
        sequence:
          - service: homeassistant.turn_off
            entity_id: !input 'target_start_entity_3'

  - choose:
      - conditions:
          - condition: template
            value_template: '{{ target_start_entity_3 != none }}'
        sequence: 
          - service: adaptive_lighting.set_manual_control
            data:
              entity_id:  !input 'adaptive_lighting_switch_1'
              manual_control: false
              lights: '{{ start_light_list_3 }}'