I would like to use a condition selector instead of a boolean in a blueprint and use it as a trigger. Is that possible?
{{ true is in mycondition }}
{{ mycondition }}
I have tried different variants (variables set in trigger_variables, of course).
I would like to use a condition selector instead of a boolean in a blueprint and use it as a trigger. Is that possible?
{{ true is in mycondition }}
{{ mycondition }}
I have tried different variants (variables set in trigger_variables, of course).
This is roughly how I integrated the condition selector in the blueprint.
conditions:
name: Additional conditions
description: Add conditions to prevent changes in position
default: []
selector:
condition: {}
Is there any way to trigger it?