Blueprint: Message Malformed

Hi there,

Very new to YAML and home assistant in general, so please bear with me.

I’m trying to execute a choose command in a blueprint with condition:

# reset helpers when switch turns off
  - choose:
      - conditions:
          - condition: >
              {{target_switch.trigger.to_state.state == "off"}}

target_switch is defined as follows:

input:
    motion_sensor:
      name: Motion Sensor
      description: link to motion sensor
      selector:
        entity:
          filter:
            - domain: binary_sensor
            - device_class: motion
    target_switch:
      name: Switch
      description: link to switch to be used
      selector:
        target:
          entity:
            - domain: switch

When i try to make an automation based on this blueprint, i get the following error:

"Message malformed: Unexpected value for condition: '{{target_switch.trigger.to_state.state == "off"}} '. Expected and, device, not, numeric_state, or, state, sun, template, time, trigger, zone @ data['actions'][0]['choose'][0]['conditions'][0]"

what am i doing wrong?

Thanks in advance for anyone taking a look at this!

Full code for context:

blueprint:
  name: Motion Light Tutorial
  description: Turn a light on based on detected motion
  domain: automation
  homeassistant:
    min_version: 2024.6.0
  input:
    motion_sensor:
      name: Motion Sensor
      description: link to motion sensor
      selector:
        entity:
          filter:
            - domain: binary_sensor
            - device_class: motion
    target_switch:
      name: Switch
      description: link to switch to be used
      selector:
        target:
          entity:
            - domain: switch
    helper_man:
      name: Helper Manual
      description: Boolean helper to determine manual operation
      selector:
        entity:
          filter:
            - domain: input_boolean
    helper_auto:
      name: Helper Automatic
      description: Boolean helper to determine automatic operation
      selector:
        entity:
          filter:
            - domain: input_boolean

triggers:
  - trigger: state
    entity_id: !input motion_sensor

  - trigger: state
    entity_id: !input target_switch

  - trigger: state
    entity_id: !input motion_sensor
    to: "off"
    for:
      seconds: 30
      minutes: 0

actions:
  # reset helpers when switch turns off
  - choose:
      - conditions:
          - condition: >
              {{target_switch.trigger.to_state.state == "off"}}
        sequence:
          - action: input_boolean.turn_off
            target:
              entity_id: !input helper_auto
          - action: input_boolean.turn_off
            target:
              entity_id: !input helper_man

  # when motion gets triggered and no manual override
  - choose:
      - conditions:
          - condition: >
              {{motion_sensor.trigger.to_state.state == "on" & helper_man == "off"}}
        sequence:
          - action: input_boolean.turn_on
            target:
              entity_id: !input helper_auto
          - action: switch.turn_on
            target:
              entity_id: !input target_switch

  # when no motion and no manual override
  - choose:
      - conditions:
          - condition: >
              {{motion_sensor.trigger.to_state.state == "off" & helper_man == "off"}}
        sequence:
          - action: switch.turn_off
            target:
              entity_id: !input target_switch
          - action: input_boolean.turn_off
            target:
              entity_id: !input helper_man
          - action: input_boolean.turn_off
            target:
              entity_id: !input helper_auto

  # when switch is set to on manually, turn on override
  - choose:
      - conditions:
          - condition: >
              {{target_switch.trigger.to_state.state == "on" & helper_auto == "off"}}
        sequence:
          - action: input_boolean.turn_on
            target:
              entity_id: !input helper_man

  #if 30 minutes has passed (third trigger), turn off manual override and turn off switch
  - choose:
      - conditions:
          - condition: >
              {{target_switch == "on" & helper_man == "on"}}
        sequence:
          - action: input_boolean.turn_off
            target:
              entity_id: !input helper_man
          - action: input_boolean.turn_off
            target:
              entity_id: !input helper_auto
          - action: switch.turn_off
            target:
              entity_id: !input target_switch

Please format the blueprint like you did with these sections

I’m trying :smiley: didn’t find the preview button for the post so trying to fix it live

Hello bram.rondele,

There is always only 1 trigger, so the ‘target_switch.’ part is invalid.

Also the way to display code here is the </> button in the editor toolbar.

Okay, only one trigger makes sense. But there are 3 triggers defined. Of which 2 can be triggered when changing to on or off. So then how do I differentiate which trigger triggered the blueprint?

trigger_id