Blueprint with trigger on variable of light entity

I want to create a blueprint to set the state of light entities. Because the lights can also be changed by a 3rd party app, I want to have an additional trigger on the state change of the selected lights (see pseudo code below).

Is it possible to use a variable “!input target_lights” that can contain several entities to the entity_id of a state change trigger?

blueprint:
  name: myname
  description: some text
  domain: automation
  input:
    target_lights:
      name: Light
      description: some text 
      selector:
        target:
          entity:
            domain: light
....
trigger: 
  - platform: state
    entity_id: !input target_lights