I’d like to build into my lovelace some buttons that directly trigger scenes - and show visually that the scene is currently ‘active’ (with some sort of custom button card config).
However im not sure how easy this is to do - the state of the scene entities seems to be ‘scening’ regardless of whether theyve been called or not. I guess I could do this by checking to see if the state of any entities used in the scenes has changed, and therefore deviating from the scene itself, but this seems like a lot of work.
I had thought about a series of input booleans - triggering them on and off as the different scenes were called - but this seems inflexible as not all scenes being switched ‘on’ will necessarily mean another scene that manages different entities is now ‘off’.
Is there a method I havent thought of that makes this an easier job?