Iām using custom:multiple-entity-row for this, having the primary entity as the main entity (which shows on secondary-info) and all other entities in the row.
thanks, I tried both your changes, but can not say I see any difference I am afraid. It must have to be with the icon, because when I animate the background of the icon, it is perfectly round, or at least way betterā¦
Any Card-mod gurus able to help me on this? Iām trying to target this state-switch <div>
to set overflow: visible
so that the background colour/image can āescapeā.
This is what it currently looks like:
This is the desired look:
This is the <div>
I can target with overflow: visible
to make it work under styles #root {}
:
Iāve attempted to wrap the state-switch-card
within a custom:mod-card
but Iām not sure if this is the correct approach?
thanks!
YAML
- type: custom:stack-in-card
view_layout:
grid-area: main1
justify-self: middle
show:
mediaquery: '(min-width: 600px)'
card_mod:
style: |
#root {
overflow: visible !important;
}
:host {
margin-top: -300px !important;
padding-top: 300px !important;
overflow: visible !important;
margin-left: -4px !important;
}
ha-card {
background-color: rgba(0,0,0,0) !important;
backdrop-filter: blur(0px) !important;
border-radius: 30px 30px 30px 30px !important;
box-shadow: none !important;
overflow: visible !important;
}
cards:
- type: custom:mod-card
card:
type: custom:state-switch
entity: hash
transition: slide-left
transition_time: 500
view_layout:
grid-area: main1
states:
kitchen:
type: custom:layout-card
layout_type: grid
view_layout:
grid-area: main1
layout:
grid-template-columns: auto 300px 300px auto
grid-template-rows: 1fr
cards:
- type: custom:mini-media-player
just sharing a small card config I had been forgetting to check out:
which is an entities card containing 2 custom:badge-card
type: entities
title: Summary
card_mod:
style: |
.card-header {
background-color: var(--background-color-off);
color: var(--text-color-off);
/*font-weight: bold;*/
margin: 0px 0px 16px 0px;
padding-top: 0px;
padding-bottom: 0px;
}
entities:
- type: custom:badge-card
badges:
- sensor.home_badge
- sensor.doors_badge
- sensor.hubs_badge
- sensor.critical_badge
- sensor.lights_badge
- type: custom:badge-card
badges:
- sensor.switch_badge
- sensor.active_badge
- sensor.appli_badge
- sensor.play_badge
- sensor.track_badge
I wanted to spread the badges more evenly, and even tested it with grid card, but ofc that doesnt work.
adding
card_mod:
style: |
div#badges {
display: flex;
justify-content: space-around;
}
helps though, and is a mod I dont think Ive seen before in this topic, and is quite neat and simple, preventing the need for verbose numbers. Just let the frontend figure it out
simple final code:
type: entities
title: Summary
card_mod:
style: |
.card-header {
background-color: var(--background-color-off);
color: var(--text-color-off);
/*font-weight: bold;*/
margin: 0px 0px 16px 0px;
padding-top: 0px;
padding-bottom: 0px;
}
entities:
- type: custom:badge-card
card_mod: &spread
style: |
div#badges {
display: flex;
justify-content: space-around;
}
badges:
- sensor.home_badge
- sensor.doors_badge
- sensor.hubs_badge
- sensor.critical_badge
- sensor.lights_badge
- type: custom:badge-card
card_mod: *spread
badges:
- sensor.switch_badge
- sensor.active_badge
- sensor.appli_badge
- sensor.play_badge
- sensor.track_badge
Iāve used a template sensor to combine humidity and temperate:
sensor:
- platform: template
sensors:
bathroom_temp_humidity:
value_template: '{{ states.sensor.motion_bathroom_hue_temperature.state }} {{ states.sensor.motion_bathroom_hue_temperature.attributes.unit_of_measurement }}, {{ states.sensor.humidity_bathroom_humidity.state }}{{ states.sensor.humidity_bathroom_humidity.attributes.unit_of_measurement }} '
Has anyone figured out a way to flip which side of the screen the sidebar column renders on with card_mod? Itās driving me crazy on the right
Hi:
Iām new to card-mod. All I want to do is turn my badge icon yellow if a binary sensor is on. I can get the boarder to work but I donāt the name of the resource that controls the icon. Here is my code.
- entity: binary_sensor.zcombo_system_heartbeat
icon: mdi:heart
name: ZCombo System Heartbeat
style: |
:host {
ha-svg-icon: {% if is_state('binary_sensor.zcombo_system_heartbeat', 'on') %} yellow {% else %} red {% endif %};
}
Thank you!
Read the first post of this thread, at the bottom of that post youāll find a link with many card-mod codes and examples. Also for badges:
I figured it out, thanks.
Is it possible with this tool to change the height for the graphics in the history page?
Ok, let us not think about a purpose of the styles - let us assume that you specified styles properly. In similar cases to combine ālong DOM pathā and āshort ha-card / :host pathā you need to do this:
card_mod:
style:
hui-generic-entity-row:
$: |
state-badge {
...
}
.: |
:host {
.....
}
Now regarding your particular styles.
Decreasing margin-right
is OK but I am not getting a reason for this code:
state-badge {
flex: 0 0 0px !important;
height: 35px;
line-height: 35px;
}
Regarding ādimmedā icon.
You cannot specify a ācard_mod
ā for each secondary entity as you did:
The correct code is (examples for the main icon & secondary icon):
- type: custom:multiple-entity-row
entity: light.virtual_light_1
card_mod:
style:
hui-generic-entity-row $ state-badge $: |
ha-state-icon {
filter: brightness(100%) !important;
}
hui-generic-entity-row .entities-row div.entity:nth-child(3) state-badge $: |
ha-state-icon {
filter: brightness(100%) !important;
}
entities:
- entity: sun.sun
icon: true
name: false
- entity: sun.sun
- entity: light.virtual_light_1
icon: true
name: false
- entity: sun.sun
show_state: false
I have a little experience with the custom:button-card
, cannot clarify.
But according to CSS (well, I am not a CSS expert tooā¦) this construction is not about blinking or wiggling or rotating etc - it is about āapply the xxxxxxxxxxxxx transformationā:
animation: xxxxxxxxxxxxx 2s ease infinite;
and in your particular case it is NOTHING since you have not specified any transformation.
I think you better use a markdown if you need a tap_action
.
There are 2 issues here:
- How to animate some icon?
- Which animation should be used and when?
As for the 1st issue:
See the 1st post ā link to a post in the bottom ā consolidated post ā find a post for multiple-entity-row
ā find a style āchange a color for some iconā.
Then replace this code with a code for animation (see it in other topics for animation in the same consolidated post).
As for the 2nd issue - it is quit difficult since it is not clear what you want:
- Show the animation while the door is opening (or closing).
- Show the animation when the door is opened or closed.
yeah, I replaced it. with a button card though.
- type: custom:button-card
name: Set Switches
template: button_default_title
variables:
path: home
hold_action:
action: navigate
navigation_path: >
[[[ return window.location.pathname.split('/')[2] == 'home'
? '/ui-data/summary_groups' : '/ui-overview/home'; ]]]
you cant see the difference
Great idea to have button templates for every case)))
this is it btw:
button_default_title:
tap_action:
action: none
styles:
card:
- background-color: var(--background-color-off)
- color: var(--text-color-off)
- font-size: 24px
- font-weight: 300
- letter-spacing: 0px
# - font-weight: bold
- padding-left: 16px
- padding-top: 8px
- padding-bottom: 8px
name:
- justify-self: left
I am using āyamlā mode for the main dashboards & āstorageā mode for test dashboards.
I have this in configuration.yaml:
frontend:
extra_module_url:
- /hacsfiles/lovelace-card-mod/card-mod.js
but also I see the card-mod
line inside the ālovelace_resourcesā file (ā.storageā folder) - have no idea how this line is added.
I remove this line via UI but some time after this line is added again - miracleā¦
would it be possible to card-mod the options in an auto-entities card?
- type: custom:auto-entities
card:
type: map
hours_to_show: 48
dark_mode: true
card_mod:
style: |
ha-card {
box-shadow: none;
}
where Iād like the dark_mode to be dependent on my dark themes. (note this is not the same as the modes: dark in themes, which simply make these themes respond to the mode the device is in.I dont use those modes, and like to be able to do something like this:
dark_mode: {{'true' if states('input_select.theme')|regex_search('(ight|Dark|Matrix)')
else 'false'}};
HACS adds it. Itās recommended to add it to configuration.yaml but if you use HACS it adds it to storage as well. Works fine except the annoying console error.
I think that HACS adds this line during the card-mod installation.
But if this line is removed then by me - not clear how it was restored.