I have built a blueprint that should control one or more lights. To do that I used a target selector (only one I could find that supports multiple entries).
light_target: name: Light(s) to control selector: target: entity: domain: light
Now I need to check in the conditions if the lights in this group are turned on and I am unable to find a way of doing this. There is a state condition but that does not seem to support the target selector.
condition: state entity_id: # what to put here? state: 'on'
Am I missing something here? How can I solve this?