Current_state node: Passing on payload of input?

Hi !
I am fresh to node red and I am stuck wirh current_state node which outputs the state of the entity I am checking against. But I want to have the original payload on output (when condition is met). Should be easy, but I haven’t found out how. Any hints ?

Example: current_state node named “is_dark?” checks illumination sensor and should pass payload “on”/“off” from input to output. But I get the illumination level on output if the condition is met instead.

TIA.

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The arrow could also point towards the payload word, which can be changed to something else.

excellent. Thanks !

Can someone explain this further? I want to pass on the previous payload unchanged using this node as a gate.

I don’t know what to do based on your answer. I tried removing the msg. payload output and both payload and data output but that didn’t work.

I see in the help text it says, “Original value stored in msg.data.original_state .” I am not sure how to use that though.

update:
Well I figured it out. It does work as I want by using msg.data= entity and passing on the original payload. My problem was that I had to add a 10 ms delay to allow other flows to catch up and change the state that I was checking for at this current_state node.

I don’t, however, really understand conceptually why setting output to only msg.data= entity will pass the original payload. Is it that the .data IS the original payload? Any explanation or link to help me out? Thanks.

Old thread, but having the same problem.
Could you elaborate on how / where exactly you configured this to make it work?

EDIT: It worked for me like this.