i haven’t tried to use it with layout card. the idea of the card is to use it as a panel in that it is the only card in the screen so i can understand that there could be some overlapping.
What are you trying to do? can you share your lovelace yaml than i can see if it can be fixed.
Thanks for getting back to me, I have a media player for my music and one for the TV on the same screen so I wanted to have them on the same page as the buttons.
I am going to release my setup within a few days (monday at tops). It contains this card in a browser-mod popup. I will keep you informed (you will also see how I did the notifications you asked for some time ago). I expect to release it this weekend!
I don’t see the 4 scenes buttons I am afraid, while using this config, do we need anything else to reveal them (translated to the actual scene names in Hue app, but that doesn’t make a difference:
that will probably be very nice, but doesn’t really help now does it
if you’d care to show me how to do what I want please do, without having to wait for your HK ‘release’. I don’t use that, and would only need some inspiration now to get me going… Would I maybe need a decluttering template and an auto-entities card to set this popup card automatically on all light.entities?
Maybe you can help? would be much appreciated! thanks.
I don’t use decluttering-card, but yes that would be the way to go. (Srry you are right it doesn’t help you now, it is just a lot of code that is why haha and I know you don’t want to use my config because you are way more advanced than I am haha, no pun intended, as you really are much better at this).
Anyways, I use lovelace_gen but I guess decluttering card can do the same thing basically. I use auto-entities to fill in the buttons with entities listed in my groups (but could be a domain as well, but I guess you already know how to use auto-entities). To pass the entity to the next card I use “this.entity_id” which is a feature of auto-entities (If I remember it correctly).
However I think you have templated your button cards right? You could use a browser-mod popup-card in that template and use the same entity_id for both no?
Is it possible to use the light-popup-card to control the brightness of light groups? I have a feeling that HA doesn’t properly recognise group.lights. When using the label template to show brightness for a group, it doesn’t work. I also noticed that when viewing the state using the dev tools for group.lights doesn’t show the brightness.
Is there a work-around to use this card for group.lights, or perhaps it is possible and I’m just missing it?
You can make light groups which can do exactly what you want. I use them to group a 3 bulb zigbee ceiling light and use it as a single light.
It creates an extra entity in the light domain (so instead of getting a group.entity_id, it would get a light.entity_id) which can then be controlled by the light popup card. This works for my ceiling lights as well as my led strips, so I am guessing this will work for you too.
but this is just how the card is rendered and the card is to control 1 lights or light group.
What you want is to define that every light entity shows this pop-up instead of the default more info pop-up and it uses browser-mods pop-up functionality to overwrite the default more-info pop-up so the first line in your example light.kist: set for which entity it must overwrite the pop-up and this is how browser-mod works, so thomas loven should change this to let it work for a group of entities for example. Can’t help you with that.
And the example in the readme is a bit old and the scenes part was rebuild to have more functionality and uses services now. this is the updated example:
thanx a bunch, you’re helping me out here! will test and report back very nice indeed this combo of custom cards in their various intertwined interactions …
will do, thank you very much.
as I understand it now, the action part can take any entity_id really, which can be cool indeed. Though when configured on a base entity, it would again be very nice to have the action take place on that entity, preventing the need for re-declaring it, and making it easier to create a generic template out of this. Maybe you can consider adapting the config of this card to do so: if no entity_id is given in the popup-card config or the actions, use the base entity. would be really nice.
secondly, about th scenes, in your example scene.energie: I now understand this has to be a declared HA scene, and isn’t the Hue App scene? Since it is in the actions here, does it take the base-entity as entity to set the scene on, or is it a full scene like
scene:
- name: Gym on
entities:
light.kist:
state: on
brightness: 199
hs_color: [36,66]
light.gym_audio:
state: on
brightness: 100
Thanks, I understand it now! I had lights as a group entity using groups.yaml, which acted as a group.light entity. But I need to use a group platform using configuration.yaml, which will create a group that actually acts like a light.light entity.