Friendly_name_template for switches

I changed components/template/switch.py to implement a friendly_name_template for switches, i.e. the friendly name is taken from the template.
If this is of general interest, I can share my code.

2 Likes

how about creating a pull request on GitHub? :wink:

  1. I don’t know if anybody is interested
  2. I don’ know what a pull request is and I don’t want to make people angry because I don’t know the rules.

So if anybody is interested I post it here. But I don’t fight or start a battle or discussion.

yes, that would be really nice, been looking for friendly_name_templates on all template entities tbh.

Please share?

replaces components/template/switch.py

"""Support for switches which integrates with other components."""
# patch 02.jul.2019: friendly_name_template

import logging

import voluptuous as vol

from homeassistant.core import callback
from homeassistant.components.switch import (
    ENTITY_ID_FORMAT, SwitchDevice, PLATFORM_SCHEMA)
from homeassistant.const import (
    ATTR_FRIENDLY_NAME, CONF_VALUE_TEMPLATE, CONF_ICON_TEMPLATE, CONF_FRIENDLY_NAME_TEMPLATE,
    CONF_ENTITY_PICTURE_TEMPLATE, STATE_OFF, STATE_ON, ATTR_ENTITY_ID,
    CONF_SWITCHES, EVENT_HOMEASSISTANT_START)
from homeassistant.exceptions import TemplateError
import homeassistant.helpers.config_validation as cv
from homeassistant.helpers.entity import async_generate_entity_id
from homeassistant.helpers.event import async_track_state_change
from homeassistant.helpers.script import Script

_LOGGER = logging.getLogger(__name__)
_VALID_STATES = [STATE_ON, STATE_OFF, 'true', 'false']

ON_ACTION = 'turn_on'
OFF_ACTION = 'turn_off'

SWITCH_SCHEMA = vol.Schema({
    vol.Required(CONF_VALUE_TEMPLATE): cv.template,
    vol.Optional(CONF_ICON_TEMPLATE): cv.template,
    vol.Optional(CONF_ENTITY_PICTURE_TEMPLATE): cv.template,
    vol.Optional(CONF_FRIENDLY_NAME_TEMPLATE): cv.template,    
    vol.Required(ON_ACTION): cv.SCRIPT_SCHEMA,
    vol.Required(OFF_ACTION): cv.SCRIPT_SCHEMA,
    vol.Optional(ATTR_FRIENDLY_NAME): cv.string,
    vol.Optional(ATTR_ENTITY_ID): cv.entity_ids
})

PLATFORM_SCHEMA = PLATFORM_SCHEMA.extend({
    vol.Required(CONF_SWITCHES): cv.schema_with_slug_keys(SWITCH_SCHEMA),
})


async def async_setup_platform(hass, config, async_add_entities,
                               discovery_info=None):
    """Set up the Template switch."""
    switches = []

    for device, device_config in config[CONF_SWITCHES].items():
        friendly_name = device_config.get(ATTR_FRIENDLY_NAME, device)
        friendly_name_template = device_config.get(CONF_FRIENDLY_NAME_TEMPLATE)
        state_template = device_config[CONF_VALUE_TEMPLATE]
        icon_template = device_config.get(CONF_ICON_TEMPLATE)
        entity_picture_template = device_config.get(
            CONF_ENTITY_PICTURE_TEMPLATE)
        on_action = device_config[ON_ACTION]
        off_action = device_config[OFF_ACTION]
        entity_ids = (device_config.get(ATTR_ENTITY_ID) or
                      state_template.extract_entities())

        state_template.hass = hass

        if friendly_name_template is not None:
            friendly_name_template.hass = hass

        if icon_template is not None:
            icon_template.hass = hass

        if entity_picture_template is not None:
            entity_picture_template.hass = hass

        switches.append(
            SwitchTemplate(
                hass, device, friendly_name, friendly_name_template, state_template, 
                icon_template, entity_picture_template, on_action,
                off_action, entity_ids)
            )
    if not switches:
        _LOGGER.error("No switches added")
        return False

    async_add_entities(switches)
    return True


class SwitchTemplate(SwitchDevice):
    """Representation of a Template switch."""

    def __init__(self, hass, device_id, friendly_name, friendly_name_template, state_template,
                 icon_template, entity_picture_template, on_action,
                 off_action, entity_ids):
        """Initialize the Template switch."""
        self.hass = hass
        self.entity_id = async_generate_entity_id(
            ENTITY_ID_FORMAT, device_id, hass=hass)
        self._name = friendly_name
        self._friendly_name_template = friendly_name_template
        self._template = state_template
        self._on_script = Script(hass, on_action)
        self._off_script = Script(hass, off_action)
        self._state = False
        self._icon_template = icon_template
        self._entity_picture_template = entity_picture_template
        self._icon = None
        self._entity_picture = None
        self._entities = entity_ids

    async def async_added_to_hass(self):
        """Register callbacks."""
        @callback
        def template_switch_state_listener(entity, old_state, new_state):
            """Handle target device state changes."""
            self.async_schedule_update_ha_state(True)

        @callback
        def template_switch_startup(event):
            """Update template on startup."""
            async_track_state_change(
                self.hass, self._entities, template_switch_state_listener)

            self.async_schedule_update_ha_state(True)

        self.hass.bus.async_listen_once(
            EVENT_HOMEASSISTANT_START, template_switch_startup)

    @property
    def name(self):
        """Return the name of the switch."""
        return self._name

    @property
    def is_on(self):
        """Return true if device is on."""
        return self._state

    @property
    def should_poll(self):
        """Return the polling state."""
        return False

    @property
    def available(self):
        """If switch is available."""
        return self._state is not None

    @property
    def icon(self):
        """Return the icon to use in the frontend, if any."""
        return self._icon

    @property
    def entity_picture(self):
        """Return the entity_picture to use in the frontend, if any."""
        return self._entity_picture

    async def async_turn_on(self, **kwargs):
        """Fire the on action."""
        await self._on_script.async_run(context=self._context)

    async def async_turn_off(self, **kwargs):
        """Fire the off action."""
        await self._off_script.async_run(context=self._context)

    async def async_update(self):
        """Update the state from the template."""
        try:
            state = self._template.async_render().lower()

            if state in _VALID_STATES:
                self._state = state in ('true', STATE_ON)
            else:
                _LOGGER.error(
                    'Received invalid switch is_on state: %s. Expected: %s',
                    state, ', '.join(_VALID_STATES))
                self._state = None

        except TemplateError as ex:
            _LOGGER.error(ex)
            self._state = None

        for property_name, template in (
                ('_icon', self._icon_template),
                ('_name', self._friendly_name_template),
                ('_entity_picture', self._entity_picture_template)):
            if template is None:
                continue

            try:
                setattr(self, property_name, template.async_render())
            except TemplateError as ex:
                friendly_property_name = property_name[1:].replace('_', ' ')
                if ex.args and ex.args[0].startswith(
                        "UndefinedError: 'None' has no attribute"):
                    # Common during HA startup - so just a warning
                    _LOGGER.warning('Could not render %s template %s,'
                                    ' the state is unknown.',
                                    friendly_property_name, self._name)
                    return

                try:
                    setattr(self, property_name,
                            getattr(super(), property_name))
                except AttributeError:
                    _LOGGER.error('Could not render %s template %s: %s',
                                  friendly_property_name, self._name, ex)