Frigate Mobile App Notifications 2.0

Could you explain your setup? I dont want to lower the resolution. Im using reolink doorbell camera. Oh i missed that you said substream. Nevermind.

The reolink doorbell is h.264 anyway so no issues.

I think I figured out what my issue was. Aside from the low resources, moving to itā€™s own heavy metal server has made a huge difference, I had adjusted the notification cooldown from 30 secs, to 90 secs. Which was causing the system to not notify for events I KNEW should be notifying. I had made that change, because I didnā€™t want the notifications to be firing constantly. But Iā€™ve configured stationary objects, which seems to be working perfectly. I have one question for you. Is there a way to set up a cool down by object? Say, I donā€™t want to be notified about the car again for 120sec, but if a person gets out of the car say, within 10 secs of the car being detected, I want to be notified?

I guess what Iā€™m asking for is as an example:

Delivery vehicle arrives, and it picked up as a car at 8:37:30 and notified at the end of the driveway.
It takes them 15 secs to arrive at the house. Frigate detected a person exiting the vehicle at 8:37:48, but notication cooldown ( which encompasses ALL notifications ) is set to 30secs. The person is back in the car by 8:37:58, and drives away. I missed the notification of a person.

Now, I could set the cooldown for 0secs, or 15secs, but then you have the issue of walking outside, or having guests over, and your notifications going nuts constantly. Sure, you can disable the notifications for that time period, but I feel like there are some settings Iā€™m probably missing to make the notifications work better in a real world environment than I have them set for. LOL

Iā€™m glad to hear you finding some solutions.

There is no way to set cooldown per object.

I was going to suggest two automations, one per object however I think Iā€™d have to change how the trigger works to stop the cooldown interfering. It could be done I think, just not currently.

Gotcha. No worries. In the off case that could ever be added, itā€™d sure be a nice feature! Thanks!

No idea why I didnā€™t get a notification or anything that you responded to this and on top of that so thoroughlyā€¦ my apologies.

No surprise, it was an issue on my end and frankly over the last couple of days I donā€™t remember what it was :smile: .

Thanks again for this Blueprint, it is awesome! Iā€™ve noticed you have TV notifications on the bottom portion, have you thought about a way to implement sending the notifications directly to Google Homes? I have a bootlegged automation myself, but it isnā€™t quick enough and doesnā€™t queue the actual event, IE, isnā€™t able to back the camera feed up a bit and show the important part.

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Maybe you can help me here. I have a notification for when a car enters my driveway. When I have the ā€œUpdate Attachment (Optional)ā€ turned OFF I will not get an iOS notification, but when I turn this ON I will. The notification snapshot seems a little late when it has updates on so if the car is pulling in the actual garage I only get the back half of it. I want to see if the getting the first snapshot shows the whole car before it goes in the garage. Here are two traces. Success with updates on the left, failure with no updates on the right:

In both cases the filters stopped the initial notification from being sent which is why you donā€™t get anything with update attachment set to off.

Essentially the combination of conditions you have, start off false at the beginning of the event, but change to true later, enabling the update loop to fire a notification.

That makes total sense, thank you. Iā€™m using the example right out of the frigate docs with two zones in my driveway as shown below. Is there a good blueprint config everyone is using to accomplish this?

EDIT: Reading an earlier post it looks like the cooldown is for the entire automation, not just for when a notification gets sent. Iā€™m setting this to zero to see if that allows the automation to fire again in the quick span where the car enters the second zone. Iā€™ll update if that fixes it.

Great, Thanks you for the blueprints :slight_smile:

Hello, thank you for this awesome blueprint! It works flawlessly.
My use case is the same is Timā€™s. So far I havenā€™t been able to setup a working solution to receive a video notification when the door bell is pressed. Have you perhaps found a solution yet?

@Tim_Knowlden @JHeijting Try this https://raw.githubusercontent.com/SgtBatten/HA_blueprints/bypass-conditions/Frigate%20Camera%20Notifications/Beta

You can create a template that is true at the right moment (i.e for 5 seconds after the doorbell is pressed) bypassing the other conditions and filters.

I realise it will bypass things like the presence filter too which isnā€™t ideal, but i can finesse it later if it works initially.

im having problems with double-take. Frigate recognise models as person, cat and car. In double take i can see that facial recognition works and it assigns the correct name but im unable to get the correct sub_label in the notification. Is there a known issue or is it something with my config?

Frigate needs to be sent the name by double take. The notification will automatically switch to the name of an update is set after this occurs.

For some reason my notifications go wild. If thereā€™s a car parked in front on my house on the street, no where near my set up zone my phone goes wild and I cant stop it. If I click silence, it does nothing. How can I stop the false notifications

Next time it happens take a look at the camera in frigates debug mode with all the boxes turned on.

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Thank you very much for your prompt reply! Much appreciated.

I would really like to try this. However, I have no idea how to create the necessary template. I tried to understand Templating - Home Assistant but unfortunately I donā€™t understand it.

The steps I think I have to take are:

  1. Import the blueprint you shared as beta - done
  2. Create a template that is ā€˜trueā€™ if the doorbell is pressed somewhere between 1 and 60 seconds after the automation based on this blueprint got triggered. - to do
  3. Put this template in the field 'bypas_condition (Optional - Advanced) - to do

This should result in my use case: if someone enters the propery and the Zigbee button that I use as doorbell has the value ā€˜singleā€™, ā€˜doubleā€™ or ā€˜holdā€™ within 60 seconds from entering, then I will receive a notification on my phone.

Hi folks! I was using this blueprint for retrieving Frigate camera movements.
After last update everything stopped working. I tried disabling and enabling the Automations again without luck.

Anyone experiencing the same issues? What can I try to identify whatā€™s the issue?

I tried sending custom iOS notification to my phone using HA, and it worked fine.

Thanks

After the last update of what?

Check the traces or the logs for errors.

I have not been using the blueprint for doorbell presses, but intend to try now blueprint has been updated.

A question I do have though is I have event notifications set up to only notify if me or my wife are away from home. If I leave the house in the car for example when I get out of my home zone I get a notification that a car was detected on the driveway camera? How can I avoid being notified when I am the one who caused the trigger?