How to use motion_blinds.set_absolute_position

On the official documentation, it talks about how to program TDBU blinds, by using motion_blinds.set_absolute_position, but it doesn’t explain how to do that?

I can’t find a motion_blinds object anywhere in my system. I onboarded my blinds using the Motionblinds integration, but they’re all cover entities:

I’m trying to write a script to do it, but I’m operating out of the UI, trying to figure out where to use this. I can work in YAML directly if I have a template to follow or some kind of guidance. I generally start with the Editor & move to YAML if needed, but that’s not helping here, since my intiial build results in:

alias: Blinds - Open
sequence:
  - device_id: 56d45a0ae83180f464f1c664faea0b71
    domain: cover
    entity_id: 4b7a5a0fbd97f70e73a957c5dfe5c8da
    type: open
description: ""

I don’t know if motion_blinds should be the domain, or if this is something else?
Any guidance or examples would be greatly appreciated.

motion_blinds.set_absolute_position is an action, so you would call it in an automation. If you go into Developer Tools > Actions, you would be able to search for it and the UI should guide you through the process. It’s the same action you would put into an automation. I don’t have this integration so I can’t send you a screenshot.

ah thank you! That’s what confused me, I wasn’t sure what type of object it was, I was wishing for some global search to see where it lived :smiley:
I’ll see what I can get from there.