ZyberSE
January 17, 2017, 11:09pm
1
Hi,
It would be really great if it would be possible to transition into Hue scenes stored on the bridge.
Something like this:
- service: light.hue_activate_scene
data:
group_name: 'Bedroom'
scene_name: 'Bedroom - Morning'
transition: 600
I know it’s possible with HA scenes, but it would be very convenient if it was possible with the native scenes too.
rpitera
(Robert Pitera)
January 18, 2017, 5:32pm
2
Did you try taking out the ‘-’ in the scene name? It doesn’t seem to be formatted that way in the example:
That’s the namn of my scene in the Hue bridge
rpitera
(Robert Pitera)
January 18, 2017, 10:10pm
4
I got the impression from the example that it was scene_name: Room Name Scene Name
.
I guess I’ll have to mess with this to see how it is supposed to work. I use HA scenes exclusively. Le me see if I come up with anything before someone else answers this!
The scene activation is working they way I have it setup, but I want to transition into a scene.
rpitera
(Robert Pitera)
January 19, 2017, 1:55pm
6
Does the Hub support internal transitions though? There’s no provision for transitions at all in the app that I know of.
That might be the problem.
Yeah it does, in iConnectHue you can set transitions to switches and they work without any interaction from the phone.
rpitera
(Robert Pitera)
January 20, 2017, 2:57pm
8
Maybe we should change this into a Feature Request then. What do you think?
rpitera
(Robert Pitera)
January 22, 2017, 5:16pm
10
OK, moved and edited title; now you can vote.
Vasiley
January 26, 2017, 5:48pm
11
How are activating this service working on same thing myself
+1 for this, would be an amazing feature to have since I do all my scenes in the Hue app, I like it take way because you can test what it looks like before you add it. Having a nice transition when switching between them would be awesome.
bturrie
(bruce turrie)
October 10, 2017, 9:06pm
13
+1 I would use this as well.
slootjes
(slootjes)
February 10, 2020, 8:29pm
17
+1 would be a great feature. Scripting seems to miss some lights now and then while scenes do not have this issue.
+1
Is there another way until this is fixed?