I just updated to the newest release, and I noticed something about my scenes. The Lifx bulbs I have called out in the scenes no longer transition their brightness. Any help getting it fixed would be appreciative.
Here is a sample of one of the scenes that no longer transition.
- name: Standard
entities:
light.family_room_right:
state: on
color_temp: 280
brightness: 255
transition: 8
light.family_room_left:
state: on
color_temp: 280
brightness: 255
transition: 8
switch.living_room:
state: on
switch.dining_switch:
state: on
switch.kitchen_light:
state: on
light.living_strip:
state: on
color_temp: 400
brightness: 255
transition: 8
Well thatās annoying, not as intuitive as it used to be. This is going to be a major pain to go through about 50 automationās where I have lighting transitions. And now add about 25 different new scripts.
Ended up not being that big of a deal, I converted over what I needed to, to scenes, and was able to clean up some of my oldest HA stuff, and upgrade my scenes / scripts to work better than what I had originally done some 3 years ago lol.
I migrated all my scenes to scripts on the weekend and the scene now calls the script. The key takeaway is that only ānativeā states are valid nowā¦ so color isnāt valid, kelvin isnāt brightness_pct isnāt but they work in scripts. You can convert those so they work in the scene still but transitions need a script.