Linked Lights - Keep Lights in Sync

Open your Home Assistant instance and show the blueprint import dialog with a specific blueprint pre-filled.

Linked Lights v1.4

This blueprint allows you to easily create/maintain an automation that links the state of multiple lights:

  • turn ANY linked light ON, it will turn ON ALL linked lights.
  • turn ANY linked light OFF, it will turn OFF ALL linked lights.
  • set the brightness of any light entity, it will set the same brightness of ALL linked light entities.
  • set the color temp of any light entity, it will set the same color temperature of ALL linked light entities.

NOTE: You can select any light entity with an ON/OFF state (bulbs, lights, etc.), lights with brightness or color temperature attributes.

My main use-case was for multiple light switches in the house controlling the same light.

CHANGELOG:

Source:
jnrcorp - ha-blueprints stars - ha-blueprints forks - ha-blueprints

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Does it work for lights becoming “unavailable”? This is what my Matter/Thread Nanoleaf bulbs become when turned off by a manual switch (I think), but I couldn’t get it to reliably update one light from me cutting power to another.

Don’t use dumb switches with smart bulbs, or if you do, don’t cut power to them via the switch.
You’ll destroy the Thread mesh and cause issues with any other Thread devices using your bulbs to receive messages.

You have 3 options here:

  • Use a smart switch with decoupled mode and have the press of your switch trigger an automation (or this blueprint) to switch off one (or more) bulbs.
  • Use a smart switch with no decoupled mode and wire up your bulbs to the permanent live. Have the press of your switch trigger an automation (or this blueprint) to switch off one (or more) bulbs.
  • Keep using your dumb switch, but don’t use it to switch off your bulbs. Switch the smart bulb off via HA instead.
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@jnrcorp in the first post please detail what is different vs Linked Entities (LE)? I use many LE automations to sync physical scene switches (Zooz Double Switch).

thank you

@jnrcorp since you have never answered it seems there is no difference between what you posted and Linked Entities, you just made it only work for entities in the Light domain.

Linked Entities also looks like it has some code protections since yours is based on an older version of it which did not have those.

Do you recommend to use LE v1.3 ?
No issues with synced lights?

I’ve been using another automation until now that was causing issues - for example, a ping-pong effect between the lights.

How is this different from Linked Entities?
Linked Entities - keep mutlple entities state in sync (lights, switches, etc.) - Blueprints Exchange - Home Assistant Community

The description is identical, but the OP of Linked Lights has never responded to any questions. I suspect a bot.