Hey, thanks for posting this. I was going crazy trying to figure out why my buttons were making all my lights go haywire after the update. Turns out that with the old yaml structure for the entity-button, it wouldn’t throw any errors until you pressed triggered it, causing some kind of trigger loop that made the scene fire repeatedly, or at least thats what it seemed like. And there I thought I had read all the breaking changes carefully and thought of everything when updating my config…
I guess the new format makes sense now that I’ve read through it a couple times, but it sure seems like an awful lot of text now just to trigger a scene! That being said, it does look like it’s a lot more flexible and powerful in terms of what you can assign it to do, so I guess with great power comes great responsibility?