Any idea, if it’s not possible, I’ll stop trying…
Pretty sure I need to set it up using the “call service” option and call “scene turn on” but I’m unsure how to format this in my ui-lovelace.yaml…
Thanks in advance!
You need to adjust your entities to have the appropriate attributes. See the entity documentation for glance cards:
- title: lumieres
icon: mdi:lightbulb
cards:
- type: glance
title: Ambiances
show_state: false
column_width: 33%
entities:
- entity: scene.haut_lumineux
tap_action: call-service
service: scene.haut_lumineux
- scene.haut_100
tap_action: call-service
service: scene.haut_100
- scene.haut_relaxe_colorcycle
tap_action: call-service
service: scene.haut_relaxe_colorcycle
- scene.haut_relaxe
tap_action: call-service
service: scene.haut_relaxe
- scene.haut_dodo
tap_action: call-service
service: scene.haut_dodo
- scene.haut_dodo_colorcycle
tap_action: call-service
service: scene.haut_dodo_colorcycle
- scene.haut_off
tap_action: call-service
service: scene.haut_off
- scene.soussol_relaxe
tap_action: call-service
service: scene.soussol_relaxe
- scene.soussol_off
tap_action: call-service
service: scene.soussol_off
- scene.bureau_full_lights
tap_action: call-service
service: scene.bureau_full_lights
- scene.bureau_relaxe
tap_action: call-service
service: scene.bureau_relaxe
- scene.bureau_off
tap_action: call-service
service: scene.bureau_off
- scene.ext_on
tap_action: call-service
service: scene.ext_on
- scene.ext_off
tap_action: call-service
service: scene.ext_off
Thanks, I tried but I keep getting
Mon Oct 15 2018 09:07:03 GMT-0400 (Eastern Daylight Time) Unable to find service scene/bureau_relaxe
Tries the same in service to test; working form there…
change all the services to scene.turn_on
and add entity:
before each entity_id:
- title: lumieres
icon: mdi:lightbulb
cards:
- type: glance
title: Ambiances
show_state: false
column_width: 33%
entities:
- entity: scene.haut_lumineux
tap_action: call-service
service: scene.turn_on
- entity: scene.haut_100
tap_action: call-service
service: scene.turn_on
- entity: scene.haut_relaxe_colorcycle
tap_action: call-service
service: scene.turn_on
- entity: scene.haut_relaxe
tap_action: call-service
service: scene.turn_on
- entity: scene.haut_dodo
tap_action: call-service
service: scene.turn_on
- entity: scene.haut_dodo_colorcycle
tap_action: call-service
service: scene.turn_on
- entity: scene.haut_off
tap_action: call-service
service: scene.turn_on
- entity: scene.soussol_relaxe
tap_action: call-service
service: scene.turn_on
- entity: scene.soussol_off
tap_action: call-service
service: scene.turn_on
- entity: scene.bureau_full_lights
tap_action: call-service
service: scene.turn_on
- entity: scene.bureau_relaxe
tap_action: call-service
service: scene.turn_on
- entity: scene.bureau_off
tap_action: call-service
service: scene.turn_on
- entity: scene.ext_on
tap_action: call-service
service: scene.turn_on
- entity: scene.ext_off
tap_action: call-service
service: scene.turn_on
YES! thank you so much! It works now.
I actually tried it before but wrote scene.turn.on instead of scene.turn_on
Somehow this doe not work for me:
- title: Lights
icon: mdi:lightbulb
cards:
- type: glance
title: Scenes
show_state: false
column_width: 33%
entities:
- entity: scene.away
tap_action: call-service
service: scene.turn_on
- entity: scene.morning
tap_action: call-service
service: scene.turn_on
- entity: scene.sunrise
tap_action: call-service
service: scene.turn_on
- entity: scene.pre_evening
tap_action: call-service
service: scene.turn_on
- entity: scene.evening
tap_action: call-service
service: scene.turn_on
- entity: scene.late_night
tap_action: call-service
service: scene.turn_on
- entity: scene.late_night_chill
tap_action: call-service
service: scene.turn_on
- entity: scene.netflix
tap_action: call-service
service: scene.turn_on
- entity: scene.sleep
tap_action: call-service
service: scene.turn_on
- entity: scene.sportiv
tap_action: call-service
service: scene.turn_on
Nothing happens when pressing the icons. Also there are no errors in my logfile.
Hmm weird, seems like tap_action: toggle
is not working AT ALL for me…
- type: glance
title: All lights
entities:
- entity: light.bathroom
tap_action: toggle
- entity: light.bedroom
tap_action: toggle
- entity: light.bedroom_lightstrip
tap_action: toggle
- entity: light.diner_table
tap_action: toggle
- entity: light.hall_way
tap_action: toggle
- entity: light.kitchen
tap_action: toggle
- entity: light.livingroom_all
tap_action: toggle
- entity: light.bedroom_all
tap_action: toggle
- entity: light.livingroom_lamp
tap_action: toggle
- entity: light.livingroom_lightstrip
tap_action: toggle
- entity: light.livingroom_table
tap_action: toggle
- entity: light.office_lightstrip
tap_action: toggle
- entity: light.pc
tap_action: toggle
- entity: light.table_c
tap_action: toggle
- entity: light.table_l
tap_action: toggle
- entity: light.table_r
tap_action: toggle
- entity: switch.table_lamps
tap_action: toggle
- entity: switch.tv_lamp
tap_action: toggle
Zero response
If it helps, my tap_action looks like:
tap_action: action: toggle
I just found it indeed, thanks
so:
tap_action: toggle
becomes:
tap_action:
action: toggle
This however is NOT working:
entities:
- entity: scene.away
tap_action:
action: call-service
service: scene.turn_on
- entity: scene.morning
tap_action:
action: call-service
service: scene.turn_on
........................
All my light go crazy when I try to execute a scene. It looks like it tries to activate all the scenes at once (cool party effect though ;))
It could be you still need to specify which scene to turn on in the service.
I just did an experiment using lights instead of scene.
The following worked fine.
- entity: light.foyer_table_lamp tap_action: action: call-service service: light.toggle service_data: entity_id: light.foyer_table_lamp
However if I removed “service_data” (comment out last 2 lines)
and thus didn’t specify which light to toggle, I got
strange behaviors like other lights being toggled.
I tried the following:
cards:
- type: glance
title: Scenes
show_state: false
column_width: 33%
entities:
- entity: scene.away
tap_action:
action: call-service
service: scene.turn_on
scene: scene.away
- entity: scene.morning
tap_action:
action: call-service
service: scene.turn_on
scene: scene.morning
cards:
- type: glance
title: Scenes
show_state: false
column_width: 33%
entities:
- entity: scene.away
tap_action:
action: call-service
service: light.toggle
service_data:
entity_id: scene.away
- entity: scene.morning
tap_action:
action: call-service
service: light.toggle
service_data:
entity_id: scene.morning
Both did not work. However, this finally works:
cards:
- type: glance
title: Scenes
show_state: false
column_width: 33%
entities:
- entity: scene.away
tap_action:
action: call-service
service: scene.turn_on
service_data:
entity_id: scene.away
- entity: scene.morning
tap_action:
action: call-service
service: scene.turn_on
service_data:
entity_id: scene.morning
Another interresting syntax.
Just saved me a headache, thanks!
I think this is really awkward. That you need to provide the scene again in service_data
feels unnecessary, and there should be a better way, since this should be a pretty common thing to do.
One way to solve it would be to make turn_on
one of the predefined actions in https://www.home-assistant.io/lovelace/actions/#action so that you could just write:
type: glance
entities:
- entity: scene.movie_time
tap_action: turn_on
But even better would be to make the `toggle´ action just do the right thing. Didn’t use to do that until recently?
totally agree, this is overcomplicated and a toggle should just activate a scene by default. perhaps you should create a feature request on github
scene doesn’t have a toggle service, nor do scenes have a state or a turn_off service. Making toggle impossible. so to elaborate:
In order to toggle, you need to know the state of a scene. I.e. Scenes need on/off state. This alone is a topic up for discussion because what dictates a scene being on. Is it that all the lights are on? Or is it that all the lights and their settings are met? Next, you’d need a turn_off service. But what happens when you turn off a scene? Are we assuming we just turn off what was turned on? Are users going to have to build the ‘scene’ being off?
Every time this is brought up in a Feature Request or a WTH, it’s met with technical difficulties that no one wants to agree on. This is why tap_actions are the way they are.
And for what it’s worth, the configuration that is a ‘solution’ that I posted years ago is no longer valid. Currently, this is the shortest way to turn on a scene through a glance card:
EDIT: REMOVED BAD INFO
This is the quickest way
- type: glance
title: Scenes
entities:
- entity: scene.xxx
tap_action:
action: call-service
service: scene.turn_on
service_data:
entity_id: scene.xxx
Worked for me, too. Thx. What I do not understand that the top most configuration works for some of the Home Assistant users but not for others like me.
I understand that both versions are supposed to be identical, but the second version works for me while the first one does not
Thanks for providing both!
For me also only the second version works … might have changed some behavior again?
Or the more likely scenario: I was mixing up scripts and scenes.