Motion controller scenes - variant - SUPPORT NEEDED

Hi guys,

I’m trying to modify one of nice blueprint for light and scenes controller by motion.

blueprint:
  name: Falo-Motion-activated light scene with surrounding light level check and optional
    ambient scene
  description: Turn on a light scene when motion is detected. Three different scenes
    can be defined depending on time of day. Furthermore a source for checking sourrounding
    light can be defined to enable light only if it is dark enough.
  domain: automation
#  source_url: https://gist.github.com/dirkk1980/3e5c23acb05fb639bafdc5036b91aae6
  input:
    motion_entity:
      name: Motion Sensor
      selector:
        entity:
          domain: binary_sensor
          device_class: motion
    lightsensor_entity:
      name: Illuminance Sensor
      selector:
        entity:
          domain: sensor
          device_class: illuminance
    illuminace_level:
      name: Max Illuminance
      description: Maximal immuminance level in lux. If illuminance is higher, light
        will not be enabled
      default: 600
      selector:
        number:
          min: 0.0
          max: 5000.0
          unit_of_measurement: lux
          step: 1.0
          mode: slider
    light_target:
      name: Light
      selector:
        target:
          entity:
            domain: light

#AMBIENT
    scene_ambient:
      name: Ambient Scene (Optional)
      description: Scene for ambient state. Will be activated when no motion is detected
        and light level is under threshold. Default value = scene.none
      default: scene.none
      selector:
        entity:
          domain: scene
    sun_scene_ambient_start:
      name: Ambient time frame start
      description: Time from which on ambient scene will be activated
      default: none
      selector:
        number:
          min: -90
          max: 90
          unit_of_measurement: degrees
    time_scene_ambient_end:
      name: Ambient time frame end
      description: Time from which on ambient scene will be not activated
      default: 00:00:00
      selector:
        time: {}

#MORNING
    scene_morning:
      name: Scene for the morning
      default: scene.none
      selector:
        entity:
          domain: scene
    sun_scene_morning_start:
      name: Time for the morning scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: none
      selector:
        number:
          min: -90
          max: 90
          unit_of_measurement: degrees

#DAY
    scene_day:
      name: Scene for the bright day
      default: scene.none
      selector:
        entity:
          domain: scene
    time_scene_day:
      name: Time for the day scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}

#EVENING
    scene_evening:
      name: Scene for the evening
      default: scene.none
      selector:
        entity:
          domain: scene
    sun_scene_evening_start:
      name: Time for the evening scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detected. Default value = scene.none
      default: none
      selector:
        number:
          min: -90
          max: 90
          unit_of_measurement: degrees

#NIGHT
    scene_night:
      name: Scene for the dark night
      default: scene.none
      selector:
        entity:
          domain: scene
    time_scene_night:
      name: Time for the night scene
      description: A time input which defines the time from which on the scene will
        be activated if motion is detectedd. Default value = scene.none
      default: 00:00:00
      selector:
        time: {}
    no_motion_wait:
      name: Wait time
      description: Time to leave the light on after last motion is detected.
      default: 120
      selector:
        number:
          min: 0.0
          max: 3600.0
          unit_of_measurement: seconds
          step: 1.0
          mode: slider
mode: restart
max_exceeded: silent
variables:
  scene_ambient: !input 'scene_ambient'
trigger:
  platform: state
  entity_id: !input 'motion_entity'
  from: 'off'
  to: 'on'
action:
- choose:
#scene morning
  - conditions:
    - condition: template
      value_template: "{{(sun_scene_morning_start == none) or ((state_attr('sun.sun','elevation')) > (sun_scene_morning_start | int)) }}"
    - condition: time
#      after: !input 'time_scene_morning'
      before: !input 'time_scene_day'
    - condition: numeric_state
      entity_id: !input 'lightsensor_entity'
      below: !input 'illuminace_level'
    sequence:
    - scene: !input 'scene_morning'

#scene day
  - conditions:
    - condition: time
      after: !input 'time_scene_day'
#      before: !input 'time_scene_evening'
    - condition: template
      value_template: "{{(sun_scene_evening_start == none) or ((state_attr('sun.sun','elevation')) > (sun_scene_evening_start | int)) }}"
    - condition: numeric_state
      entity_id: !input 'lightsensor_entity'
      below: !input 'illuminace_level'
    sequence:
    - scene: !input 'scene_day'

#scene evening
  - conditions:
    - condition: template
      value_template: "{{((sun_scene_evening_start == none) or ((state_attr('sun.sun','elevation')) <= (sun_scene_evening_start | int)) }}"
    - condition: time
#      after: !input 'time_scene_evening'
      before: !input 'time_scene_night'
    - condition: numeric_state
      entity_id: !input 'lightsensor_entity'
      below: !input 'illuminace_level'
    sequence:
    - scene: !input 'scene_evening'

#scene night
  - conditions:
    - condition: time
      after: !input 'time_scene_night'
    - condition: template
      value_template: "{{((sun_scene_morning_start == none) or ((state_attr('sun.sun','elevation')) <= (sun_scene_morning_start | int)) }}"
#      before: !input 'time_scene_morning'
#    - condition: numeric_state
#      entity_id: !input 'lightsensor_entity'
#      below: !input 'illuminace_level'
    sequence:
    - scene: !input 'scene_night'

#turning on ambient
- wait_for_trigger:
    platform: state
    entity_id: !input 'motion_entity'
    from: 'on'
    to: 'off'
- delay: !input 'no_motion_wait'
- choose:
  - conditions:
    - '{{ scene_ambient != ''scene.none''}}'
    - condition: template
      value_template: "{{((sun_scene_ambient_start == none) or ((state_attr('sun.sun','elevation')) <= (sun_scene_ambient_start | int)) }}"
    - condition: time
#      after: !input 'time_scene_ambient_start'
      before: !input 'time_scene_ambient_end'
    - condition: numeric_state
      entity_id: !input 'lightsensor_entity'
      below: !input 'illuminace_level'
    sequence:
    - scene: !input 'scene_ambient'
  default:
  - service: light.turn_off
    target: !input 'light_target'

It looks like blueprint is somehow creating automation ONLY in YAML, but it’s not visible in HA.
In logs have following error:

Logger: homeassistant.components.automation
Source: components/automation/__init__.py:651
Integration: Automation (documentation, issues)
First occurred: 1:09:52 AM (2 occurrences)
Last logged: 1:09:52 AM

Blueprint Falo-Motion-activated light scene with surrounding light level check and optional ambient scene generated invalid automation with inputs OrderedDict([('motion_entity', 'binary_sensor.pir_kitchen_coffe'), ('lightsensor_entity', 'sensor.wardrobe_light_bh1750_illuminance'), ('illuminace_level', 180), ('light_target', OrderedDict([('entity_id', 'light.kitchencoffeled')])), ('scene_ambient', 'scene.kitchencoffe_ambient'), ('sun_scene_ambient_start', 2), ('time_scene_ambient_end', '23:30:00'), ('scene_morning', 'scene.kitchencoffe_evening'), ('sun_scene_morning_start', 5), ('scene_day', 'scene.kitchencoffe_evening'), ('scene_evening', 'scene.kitchencoffe_evening'), ('time_scene_day', '08:00:00'), ('scene_night', 'scene.kitchen_corner_night'), ('time_scene_night', '22:00:00'), ('no_motion_wait', 5), ('sun_scene_evening_start', -5)]): invalid template (TemplateSyntaxError: unexpected '}', expected ')') for dictionary value @ data['action'][0]['choose'][2]['conditions'][0]['value_template']. Got None

I tried to change all ) in template, but in dev tools this template works, but here not…
Any suggestions?

P.S.
Idea is to have night scene ending based on sun elevation and evening scene starts also on sun elevation.

Gent’s nobody have idea why this could behave this way??