Motion light - with extra spice

Allows you to control label, entity, device or area lights with a motion sensor.

Required entities:

  • Blocking entity (input_boolean) - Away / sleep mode
  • Light (area/device/entity/label)
  • Binary sensor (occupancy/motion)

Required configuration:

  • Brightness
  • Temperature
  • Wait time

Optional configuration:

  • Illuminance Sensing:

    • Requires illuminance sensor (sensor)

    Uses illuminance to turn on.
    When already on and motion is triggered, illuminance is ignored and wait time is reset regardless of illuminance.

  • Dim lights

    Will turn on lights with alternative brightness/temperature in the given time-period.

  • Scenes

    Will turn on a scene when no motion is detected in the given time-period, instead of turning off (great for rgb mood lights).

    The scene does not turn off when motion is detected - it is overwitten by the light turning on with set brightness/temperature. Keep this in mind if your scene involves other lights.

    Scene is stopped on next trigger after 23:59:59.

  • Shower mode

    • Requires humidity sensor (sensor/humidity)

    Will keep light on if humidity sensor reads above a threshold, and turn it off when it drops below that threshold

This is my first blueprint, code is messy. I have tested it for a month without issue in my entire house. Use at your own discression, and feel free to modify it

Open your Home Assistant instance and show the blueprint import dialog with a specific blueprint pre-filled.

blueprint:
  name: Motion based light (With extra spice)
  description: Turn a light on based on binary sensor, unless blocking entity is on or illuminance threshold is not met, in which case it will turn off. You can also select a scene to start instead of turning the light off, after a given time of day. Oh and also dim the lights between a certain time of day, and keep the light on if excessive humidity is detected (shower mode).
  domain: automation
  author: CasperBjerggaardJohansen
  homeassistant:
    min_version: 2024.6.0

  input:
    motion_sensor:
      name: Motion Sensor *
      description: This sensor will turn on the light or renew the delay period if the light is already on.
      selector:
        entity:
          filter:
            - domain: binary_sensor
              device_class:
                - occupancy
                - motion

    target_light:
      name: Lights *
      description: The lights to trigger
      selector:
        target:
          entity:
            - domain: light
    target_light_brightness:
      name: Light brightness *
      description: Brightness of lights on trigger
      default: 100
      selector:
        number:
          min: 0
          max: 100
          step: 1
          unit_of_measurement: "%"
          mode: slider
    target_light_temp:
      name: Light temperature *
      description: temperature of lights on trigger
      default: 4200
      selector:
        color_temp:
          unit: kelvin

    blocking_entity:
      name: Blocking entity *
      description: This entity will block the light from being turned on from this blueprint, and also turn off the light if it is on while switched.
      selector:
        entity:
          filter:
            - domain: input_boolean
    no_motion_wait:
      name: Wait time *
      description: Time to leave the light on after last motion is detected. This countdown starts AFTER the motion sensor reports no motion. This delay will restart everytime new motion is detected.
      default: 120
      selector:
        number:
          min: 0
          max: 3600
          unit_of_measurement: seconds
    illuminance:
      name: Illuminance Sensor
      icon: mdi:sun-wireless
      description: (optional)
      input:
        use_illuminance_sensor:
          name: Use illuminance sensor
          description: if this is checked, the automation will use illuminance sensor
          default: false
          selector:
            boolean:
        illuminance_sensor:
          name: Illuminance Sensor
          description: This sensor will block the light from turning on if the illuminance threshold is not met.
          default: {}
          selector:
            entity:
              filter:
                - domain: sensor
        Illuminance_threshold:
          name: Illuminance threshold
          description: The illuminance sensor value must be below this number for the light to turn on (If the light is already on, this will be ignored)
          default: 850
          selector:
            number:
              min: 0
              max: 1000
    dim_lights:
      name: Dim lights
      icon: mdi:lightbulb-on-50
      description: (optional)
      input:
        night_dim_lights:
          name: Use Dim lights
          description: if this is checked, the blueprint will dim supported lights after given time of day
          default: false
          selector:
            boolean:
        night_dim_lights_start_time:
          name: Time of day to start dimming lights
          description: Dim lights after this time of day
          default: "21:00:00"
          selector:
            time:
        night_dim_lights_stop_time:
          name: Time of day to stop dimming lights
          description: Return to full brightness after this time of day
          default: "03:00:00"
          selector:
            time:
        night_target_light_brightness:
          name: Light brightness at night
          description: Brightness of lights on trigger at night
          default: 50
          selector:
            number:
              min: 0
              max: 100
              step: 1
              unit_of_measurement: "%"
              mode: slider
        night_target_light_temp:
          name: Light temperature at night
          description: temperature of lights on trigger at night
          default: 4200
          selector:
            color_temp:
              unit: kelvin
    scene:
      name: Scenes
      icon: mdi:lightbulb-group
      description: (optional)
      input:
        use_scene_bool:
          name: Use Scene mode
          description: if this is checked, the light will use a scene instead of turning off when no motion is detected. blocking entity will still turn light off
          default: false
          selector:
            boolean:
        turn_on_when_scene_starts_bool:
          name: Start the scene at the given time even if motion is not detected
          description: if this is checked, the light will turn on using the scene specified at the start time, even if no motion is detected. if this is disabled, the light will remain off until motion is detected. Blocking entity overrides this if set to true.
          default: false
          selector:
            boolean:
        use_scene_start:
          name: Time of day to start using scene
          description: Time of day to start using the scene
          default: "00:00:00"
          selector:
            time:
        scene_to_use:
          name: Select scene
          description: Select scene to use when no motion is detected.
          default: {}
          selector:
            entity:
              filter:
                - domain: scene
    shower_mode:
      name: Shower mode
      icon: mdi:shower
      description: (optional)
      input:
        use_humidity_sensor:
          name: Use Shower mode
          description: When humidity is above a certain threshold, keep light on even if motion is not detected (if sensor can't detect behind shower curtains) (Blocking entity overwites this)
          default: false
          selector:
            boolean:
        humidity_sensor:
          name: Humidity Sensor
          description: Select humidity sensor
          default: {}
          selector:
            entity:
              filter:
                domain: sensor
                device_class: humidity
        above_threshold:
          name: Keep on above humidity %
          description: Set this high enough that it only triggers when the shower is running.
          default: 80
          selector:
            number:
              min: 0
              max: 100
              step: 1
              unit_of_measurement: "%"
              mode: slider
        below_threshold:
          name: Turn off below humidity %
          description: Should be 5-10% below above-threshold. Space further apart if bathroom mode bounces on-off
          default: 73
          selector:
            number:
              min: 0
              max: 100
              step: 1
              unit_of_measurement: "%"
              mode: slider

mode: restart
max_exceeded: silent

trigger_variables:
  use_illuminance: !input use_illuminance_sensor
  use_scene: !input use_scene_bool
  turn_on_when_scene_starts: !input turn_on_when_scene_starts_bool
  use_scene_time: !input use_scene_start

variables:
  lights: !input target_light
  light_on: "{{ expand(area_entities(area_name(lights.area_id)) | select('match', 'light')) | selectattr('state', 'eq', 'off') | list | count == 0 }}"
  target_light_brightness: !input target_light_brightness
  target_light_temp: !input target_light_temp
  night_dim_lights: !input night_dim_lights
  night_dim_lights_start_time: !input night_dim_lights_start_time
  night_dim_lights_stop_time: !input night_dim_lights_stop_time
  night_target_light_brightness: !input night_target_light_brightness
  night_target_light_temp: !input night_target_light_temp
  brightness: "{% if states('sensor.time') > night_dim_lights_start_time or states('sensor.time') < night_dim_lights_stop_time and night_dim_lights == true %} {{night_target_light_brightness}} {% else %} {{target_light_brightness}} {%endif%}"
  temperature: "{% if states('sensor.time') > night_dim_lights_start_time or states('sensor.time') < night_dim_lights_stop_time and night_dim_lights == true %} {{night_target_light_temp}} {% else %} {{target_light_temp}} {%endif%}"
  shower_mode: !input use_humidity_sensor
  shower_humidity_sensor: !input humidity_sensor
  shower_above_threshold: !input above_threshold
  shower_below_threshold: !input below_threshold
  shower_keep_on: "{% if shower_humidity_sensor != {} and shower_mode == true and states(shower_humidity_sensor) | int > shower_above_threshold %} {{true}} {% else %} {{false}} {%endif%}"

trigger:
  - platform: state
    entity_id:
      - !input motion_sensor
    to: "on"
  - platform: state
    entity_id:
      - !input blocking_entity
    to: "on"
  - platform: time
    at: !input use_scene_start
    id: scene-on

action:
  - if:
      - condition: trigger
        id:
          - scene-on
      - condition: state
        entity_id: !input blocking_entity
        state: "off"
    then:
      - if:
          - condition: template
            value_template: "{{ turn_on_when_scene_starts == true }}"
        then:
          - action: scene.turn_on
            target:
              entity_id: !input scene_to_use
    else:
      - if:
          - condition: state
            entity_id: !input motion_sensor
            state: "on"
          - condition: state
            entity_id: !input blocking_entity
            state: "off"
        then:
          - if:
              - condition: template
                value_template: "{{ use_illuminance == true }}"
            then:
              - if:
                  - condition: or
                    conditions:
                      - condition: numeric_state
                        entity_id: !input illuminance_sensor
                        below: !input Illuminance_threshold
                      - condition: template
                        value_template: "{{ light_on == true }}"
                then:
                  - action: light.turn_on
                    target: !input target_light
                    data:
                      brightness_pct: "{{ brightness }}"
                      kelvin: "{{ temperature }}"
                  - wait_for_trigger:
                      - platform: state
                        entity_id: !input motion_sensor
                        from: "on"
                        to: "off"
                  - delay: !input no_motion_wait
                  - if:
                      - condition: template
                        value_template: "{% if states('sensor.time') > use_scene_time and use_scene == true %} true {% else %} false {%endif%}"
                    then:
                      - action: scene.turn_on
                        target:
                          entity_id: !input scene_to_use
                    else:
                      - if:
                          - condition: template
                            value_template: "{% if shower_keep_on == true %} true {% else %} false {%endif%}"
                        then:
                          - wait_for_trigger:
                              - platform: numeric_state
                                entity_id: !input humidity_sensor
                                below: !input below_threshold
                          - action: light.turn_off
                            target: !input target_light
                        else:
                          - action: light.turn_off
                            target: !input target_light
                else:
                  - if:
                      - condition: template
                        value_template: "{% if shower_keep_on == true %} true {% else %} false {%endif%}"
                    then:
                      - wait_for_trigger:
                          - platform: numeric_state
                            entity_id: !input humidity_sensor
                            below: !input below_threshold
                      - action: light.turn_off
                        target: !input target_light
                    else:
                      - action: light.turn_off
                        target: !input target_light
            else:
              - action: light.turn_on
                target: !input target_light
                data:
                  brightness_pct: "{{ brightness }}"
                  kelvin: "{{ temperature }}"
              - wait_for_trigger:
                  - platform: state
                    entity_id: !input motion_sensor
                    from: "on"
                    to: "off"
              - delay: !input no_motion_wait
              - if:
                  - condition: template
                    value_template: "{% if states('sensor.time') > use_scene_time and use_scene == true %} true {% else %} false {%endif%}"
                then:
                  - action: scene.turn_on
                    target:
                      entity_id: !input scene_to_use
                else:
                  - if:
                      - condition: template
                        value_template: "{% if shower_keep_on == true %} true {% else %} false {%endif%}"
                    then:
                      - wait_for_trigger:
                          - platform: numeric_state
                            entity_id: !input humidity_sensor
                            below: !input below_threshold
                      - action: light.turn_off
                        target: !input target_light
                    else:
                      - action: light.turn_off
                        target: !input target_light
        else:
          - if:
              - condition: template
                value_template: "{% if shower_keep_on == true %} true {% else %} false {%endif%}"
              - condition: state
                entity_id: !input blocking_entity
                state: "off"
            then:
              - wait_for_trigger:
                  - platform: numeric_state
                    entity_id: !input humidity_sensor
                    below: !input below_threshold
              - action: light.turn_off
                target: !input target_light
            else:
              - action: light.turn_off
                target: !input target_light
3 Likes

What a great blueprint. But my lights seems to get stuck in dimmed setting for the night from 23-06.
Is it a bug in the blueprint or maybe my settings for my lights to start in startup behaviour?

This is exactly what I was looking for (plus a bit more). It eliminates the malfunction of all other blueprints I tested, if using an illuminance sensor. My sensors only update the lux value when motion is detected. So ignoring it after first motion detected seems to be the perfect solution.

Q: Why did you decide to have the blocker switch out the light?

Great blueprint, works like a charm!

Thanks for the blueprint! Why are brightness and temperature values required? Would not it be better to stick to the defaults and allow overriding it optionally?