berkans
(Berkan Sezer)
July 25, 2022, 5:00pm
2065
So I have created a new design for replacing old crappy interface of controlling lights with color wheel.
So now I have this:
Instead of this old look:
Some of the icons are the actual pictures from my devices such as āSarkıt SaÄā
The color wheel at the top controls all lights in Living Room Group. But with double tap action each light can also be controlled individually in a separate page.
1 Like
Thanks! Hmm, how would I add the if statements back into this? I thought itād be something like this but doesnāt seem to be working:
card_mod:
style: |
{% if is_state("climate.edwin_s_office", "cool") and not is_state('timer.edwins_office_ac_blast', 'idle')%}
mushroom-shape-icon {
display: flex;
border-radius: 60%;
animation: rotation-pulse 1s linear infinite;
}
@keyframes rotation-pulse {
0% {
box-shadow: 0 0 0 0 rgb(var(--rgb-blue), 0.8);
transform: rotate(0deg);
}
70% {
box-shadow: 0 0 0 10px rgba(var(--rgb-blue), 0);
}
100% {
box-shadow: 0 0 0 0 rgba(var(--rgb-blue), 0);
transform: rotate(360deg);
}
}
Thanks!
So, Iāll start with the disclaimer that Iām fairly new to HA and even newer to editing code to serve my needs. Iāve been using quite a bit of suggestions from this thread to get my āpersonā card customized. I donāt know enough about css to change formatting. Please see attached. I think I need to do something to make better use of the spaceā¦and maybe add another attribute next to the āchargingā part? Below is a copy of my card and the code. Any suggestions for cleaning it up would be great help. I only got this far by changing parameters a little at a time to see how things were effected.
type: custom:stack-in-card
mode: vertical
cards:
- type: custom:mushroom-person-card
entity: person.eric
use_entity_picture: true
hide_name: true
layout: vertical
tap_action:
action: more-info
browser_mod:
command: popup
deviceID: this
title: Eric
card:
type: custom:mod-card
style: |
ha-card {
padding-right: 15px;
padding-left: 15px;
padding-bottom: 15px;
}
card:
type: vertical-stack
cards:
- type: custom:mushroom-entity-card
entity: sensor.erics_iphone_geocoded_location
primary_info: none
icon: mdi:map-marker
icon_color: yellow
- type: horizontal-stack
cards:
- type: map
entities:
- entity: device_tracker.erics_iphone
aspect_ratio: '2'
use_entity_picture: true
- type: custom:mushroom-chips-card
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: none;
--chip-height: 33px
}
chips:
- type: template
icon_color: |2-
{% set state=states('sensor.erics_iphone_battery_state') %}
{% if state=='Charging' %}
green
{% elif state=='Not Charging' %}
#6f6f6f
{% endif %}
entity: sensor.erics_iphone_battery_state
content: '{{ states(entity) }}'
icon: mdi:power-plug
tap_action:
action: more-info
- type: template
entity: sensor.erics_iphone_battery_level
content: '{{ states(entity) }} %'
icon: |2
{% set bl = states('sensor.erics_iphone_battery_level') | int %}
{% if bl < 10 %} mdi:battery-outline
{% elif bl < 20 %} mdi:battery-10
{% elif bl < 30 %} mdi:battery-20
{% elif bl < 40 %} mdi:battery-30
{% elif bl < 50 %} mdi:battery-40
{% elif bl < 60 %} mdi:battery-50
{% elif bl < 70 %} mdi:battery-60
{% elif bl < 80 %} mdi:battery-70
{% elif bl < 90 %} mdi:battery-80
{% elif bl < 100 %} mdi:battery-90
{% elif bl == 100 %} mdi:battery
{% else %} mdi:battery-unknown
{% endif %}
icon_color: |2-
{% set bl = states('sensor.erics_iphone_battery_level') | int %}
{% if bl < 10 %} red
{% elif bl < 20 %} red
{% elif bl < 30 %} red
{% elif bl < 40 %} orange
{% elif bl < 50 %} orange
{% elif bl < 60 %} green
{% elif bl < 70 %} green
{% elif bl < 80 %} green
{% elif bl < 90 %} green
{% elif bl < 100 %} green
{% elif bl == 100 %} green
{% else %} grey
{% endif %}
tap_action:
action: more-info
- type: entity
entity: proximity.home
icon_color: white
card_mod: null
style: |
ha-card {
box-shadow: 0px 0px;
}
1 Like
i find that when i did this as well that the pictures wouldnt loadā¦ any suggestions
hi, someone could help me to make rotating my green fan? I tried to use the code that was posted in this discussion, but it doesnāt work for me.
Here my code:
type: custom:mushroom-chips-card
chips:
- type: menu
- type: weather
entity: weather.casa_ventura
show_conditions: false
show_temperature: true
double_tap_action:
action: none
tap_action:
action: none
hold_action:
action: none
- type: conditional
conditions:
- entity: cover.gruppo_cover_all
state: open
chip:
type: template
double_tap_action:
action: none
icon: mdi:window-shutter-alert
icon_color: ''
hold_action:
action: toggle
tap_action:
action: navigate
navigation_path: tapparelle
content: '{{ states("sensor.number_cover_open") }}'
entity: cover.gruppo_cover_all
- type: conditional
conditions:
- entity: binary_sensor.contact_cancelletto_contact
state: 'on'
chip:
type: template
icon: mdi:door-open
icon_color: '#D70D0D'
tap_action:
action: navigate
navigation_path: telecamere
hold_action:
action: none
double_tap_action:
action: none
entity: binary_sensor.contact_cancelletto_contact
card_mod:
style: |
ha-card {
animation: {% if is_state('binary_sensor.contact_cancelletto_contact', 'on') %} blink 1s linear infinite;
{% else %} none
{% endif %}
}
@keyframes blink {
50% {opacity: 0.2;}
}
- type: conditional
conditions:
- entity: light.gruppo_luci_interno
state: 'on'
chip:
type: template
entity: light.gruppo_luci_interno
icon: mdi:lightbulb
icon_color: amber
content: '{{ states("sensor.number_indoor_lights_on") }}'
tap_action:
action: navigate
navigation_path: luci-interne
hold_action:
action: toggle
double_tap_action:
action: none
- type: conditional
conditions:
- entity: light.gruppo_luci_esterno
state: 'on'
chip:
type: template
entity: light.gruppo_luci_esterno
icon_color: amber
icon: mdi:coach-lamp-variant
tap_action:
action: navigate
navigation_path: luci-esterno
hold_action:
action: toggle
content: '{{ states("sensor.number_outdoor_lights_on") }}'
double_tap_action:
action: none
- type: conditional
conditions:
- entity: switch.gruppo_termosifoni_all
state: 'on'
chip:
type: template
entity: switch.gruppo_termosifoni_all
icon_color: red
icon: mdi:radiator
tap_action:
action: toggle
hold_action:
action: none
content: '{{ states("sensor.number_heater_on") }}'
double_tap_action:
action: none
- type: conditional
conditions:
- entity: climate.group_all
state_not: 'off'
chip:
type: template
entity: climate.group_all
tap_action:
action: navigate
navigation_path: condizionatori
hold_action:
action: toggle
double_tap_action:
action: none
icon: mdi:fan
icon_color: green
content: '{{ states("sensor.number_climate_on") }}'
card_mod:
style:
div:
mushroom-conditional-chip:nth-child(8) mushroom-template-chip:
$: |
mushroom-chip ha-icon {
animation: rotation 1s linear infinite;
}
@keyframes rotation {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
.: |
:host {
--ha-card-background: rgba(var(--rgb-primary-text-color), 0.025);
}
ha-card {
--chip-spacing: 2px;
}
theandouz
(Theandouz)
July 26, 2022, 1:23am
2070
Hey can you share the part of your theme that changes the look of the pop ups?
rhysb
(Rhys)
July 26, 2022, 2:53am
2071
Do you have card_mod installed?
rhysb
(Rhys)
July 26, 2022, 3:06am
2072
You seem to be missing your {% endif %}
rhysb
(Rhys)
July 26, 2022, 3:07am
2073
Do you have card_mod installed?
Of course! Duh! Thank you
1 Like
yes of course. whatās the problem in my code?
rhysb
(Rhys)
July 26, 2022, 9:26am
2076
Try moving card_mod two tabs to the left. Needs to be in-line with chips
looks very nice.
is it possible to get the weather indication in your own language?
rhysb
(Rhys)
July 26, 2022, 11:09am
2078
You would need to translate it. Have a look here:
I did but nothing happened. Anyway I solved the problem with burying your code inside the message.
Here is my final working template. Thanks a lot.
service: notify.telegrambot
data:
title: Yarınki Hava Durumu Tahminiš”
message: >
{% set weather = {
'clear-night': "aƧık-gece",
'cloudy': "bulutlu",
'exceptional': "olaÄanĆ¼stĆ¼ ",
'fog': "sisli",
'hail': "dolu",
'lightning': "ÅimÅek ",
ā¦
2 Likes
sashaz
July 26, 2022, 1:05pm
2079
Hi I love this design system and am going to switch over to it now. I was wondering how I can implement my blinds on these cards? There are up and down buttons and a stop button.
Has anyone integrated blind control with this card?
brewston
(Tim Jones)
July 26, 2022, 1:52pm
2080
There is a blinds card (Those are Ikea blinds)
1 Like
sashaz
July 26, 2022, 2:15pm
2081
Thank you, I didnt see that when I tried to update my cards. Is that a standard card or a custom card? I didnāt see that either on the wiki for this design system.
brewston
(Tim Jones)
July 26, 2022, 2:20pm
2082
custom:mushroom-cover-card
That particular card is :
type: vertical-stack
cards:
- type: custom:mushroom-cover-card
entity: cover.left_blind
name: Left Bedroom Blind
show_position_control: true
show_buttons_control: true
- type: custom:mushroom-cover-card
entity: cover.right_blind
name: Right Bedroom Blind
show_position_control: true
show_buttons_control: true
theme: Mushroom
card_mod:
style: |
ha-card {
opacity: 0.2;
padding-left: 25px;
padding-right: 25px;
padding-bottom: 25px;
}
1 Like
sashaz
July 26, 2022, 2:45pm
2083
Thank you I will implement this.
It seems I did not, thought I just did and still no luck but there is a change. The secondary text on the left is black (I was the same than the right before) after applying the format code.